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A new RTS from Petroglyph and Sega


funcroc

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Looks hot. Big fan of their Star Wars: Empire at War games, will be glad to see where they go with an all new IP.

"Show me a man who "plays fair" and I'll show you a very talented cheater."
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Indeed they are.

 

Sounds quite interesting

How can it be a no ob build. It has PROVEN effective. I dare you to show your builds and I will tear you apart in an arugment about how these builds will won them.

- OverPowered Godzilla (OPG)

 

 

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  • 3 weeks later...

A hole bunch of Random news on the game.

I DON'T KNOW IF YOU WOULD CONSIDER THIS NEWS A SPOILER, BUT JUST INCASE THERES YOUR WARNING!

 

- Humans will be completely out classed and are only playable in the prologue, they show up throughout the entire story campaign after that. Who's side the humans are on depends on the part of the story you're playing.

 

-There is no M1 Abrams, it is now a M2 variant.

 

-One tank will have a three enormous rotating barrel.

 

-Armored alien grunts with plasma shotguns.

 

-Huge beast called brutes which can charge at tanks and send them flying.

 

-Each faction has three heros.

 

-Hierarchy have a twenty foot tall armored alien that can suck things into the arm and fire it back, like a tank.

 

-A floating creature with psionic powers.

 

-a Spindly vampiric alien with metallic fingers that suck the life essence from its victims.

 

-Hierarchy are a collection of nomadic aliens, keeping everything in a motherships above Earth.

 

-Hierarchy have only one conventional building which is the command center.

 

-The command center creates a Glyph Carver, like a crop circle, which tells the mothership what to beam down.

 

-Three kinds of walkers.

--Habitat--For Infantry

--Assembly for factory

--Science for research (Major Walkers I think).

 

-One Walker can not have all the hardpoints for its type, but they can be changed.

 

-Taking down a walker is puzzle like. But with in tactics, not micro-management.

 

-Units must have a line of sight to shoot a certain hardpoints, so which way your walker is facing matters.

 

-North and Central America are divided into eight location. Upper part of Canada looks unused at the angle of world map.

 

-$Regular Civilians < $Mutated Civilians < $Cows

 

-- Cows seem to give the highest value for Hierarchy, So protect those farms.

 

- The player Interface of the game will be very original

 

- Scouting and foresight are rewarded;

 

- No dead-end tech or units that become obsolete as the game advances;

 

- Map control is rewarded, but so are sneaky tactics;

 

- Catering to different player styles so it appeals everyone.

 

There is a unit called the Cylinder. It can teleport and the longer it stands still, the larger it's line of sight gets.

 

Civilian dynamics. It is where humans will run away, hide in buildings, and get in cars and drive away.

 

Global Conquest in Single Player only. And it is getting a good upgrade from it's EaW counterpart.

 

- Up to release we will learn about multiplayer,

 

- Universe at War will use the Mayan Calendar in some way,

 

- Plan on using Directx 10 effects and Vista,

 

- Include special achievements that utilize PC support of Xbox Live,

 

- Its an ongoing real time world like EaW

 

- No Space Battles in the first game at least

 

- Theres a series planned

 

- The online mode is much like Segas Chrome Hounds you join a faction and fight on a massive map for area dominance you can push enemy factions out of areas and take over land in an ongoing real time world.

(Thanks to Cobra848 and other Petro members)

 

 

SCREEN SHOTS:

http://www.slipstreamproductions.net/publi...n/screens/5.jpg

http://www.slipstreamproductions.net/publi...lution/def2.jpg

http://www.slipstreamproductions.net/publi...on/mag/mag1.jpg

http://www.slipstreamproductions.net/publi...on/mag/mag2.jpg

http://www.slipstreamproductions.net/publi...on/mag/mag3.jpg

http://www.slipstreamproductions.net/publi...on/mag/mag4.jpg

http://www.slipstreamproductions.net/publi...on/mag/mag5.jpg

(Thanks to http://www.petrolution.net/)

 

 

OFFICAL WEBSITE

 

 

IGN FIRST LOOK

Edited by sharkz
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