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Llyranor

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It was a really uber spell. They didn't have a way to localize it to just an area effect. The Timestop stopped everything within the game. If someone casted Timestop in some dungeon area clear on the other side of the continent, so to speak, it would effect a town miles away. It is one of the reasons why PWs hated it.

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If the reason behind its removal was the fact that its implementation was a pain in the ass for PWs, I'd have thought it would've been to everyone's advantage for Obsidian to simply leave it in for the singleplayer game, then allow PW admins to script out Timestop on their servers on a case by case basis.

 

Isn't that even possible on NWN servers now? Scripting out certain spells / feats?

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Yeah, but I won't shed a tear for its dismissal in the game for Deekin has made it in. And all is good in the world. :thumbsup:

Murphy's Law of Computer Gaming: The listed minimum specifications written on the box by the publisher are not the minimum specifications of the game set by the developer.

 

@\NightandtheShape/@ - "Because you're a bizzare strange deranged human?"

Walsingham- "Sand - always rushing around, stirring up apathy."

Joseph Bulock - "Another headache, courtesy of Sand"

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"They didn't have a way to localize it to just an area effect."

 

Then they suck.

 

"The Timestop stopped everything within the game. If someone casted Timestop in some dungeon area clear on the other side of the continent, so to speak, it would effect a town miles away. It is one of the reasons why PWs hated it."

 

I have played on many PWs that have scripted TS to only effect the area it is cast in. Heck, I've played PWs where TS only effects a certain range of the wizard.

 

If that's the reason why TS isn't in TS then they obviously didn't try hard enough.

 

Time Stop is a premiere level 9 spell. And, it's not overpowered. That's a myth. Nobody has died because of TS being cast.

 

P.S. deekin is overrated much like Minsc. *puke*

Edited by Volourn

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"They didn't have a way to localize it to just an area effect."

 

Then they suck.

 

"The Timestop stopped everything within the game. If someone casted Timestop in some dungeon area clear on the other side of the continent, so to speak, it would effect a town miles away. It is one of the reasons why PWs hated it."

 

I have played on many PWs that have scripted TS to only effect the area it is cast in. Heck, I've played PWs where TS only effects a certain range of the wizard.

 

If that's the reason why TS isn't in TS then they obviously didn't try hard enough.

 

Time Stop is a premiere level 9 spell.  And, it's not overpowered. That's a myth. Nobody has died because of TS being cast.

 

P.S. deekin is overrated much like Minsc. *puke*

I fully agree, except with the P.S. part

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I have played on many PWs that have scripted TS to only effect the area it is cast in. Heck, I've played PWs where TS only effects a certain range of the wizard.

Why couldn't they just have had an AoE hold person spell that effects everybody but the caster? Same difference. If Time Stop only works within 50', anybody outside of that 50' effectively gains all the benefits of the spell. TS is supposed to affect the caster only, that's what made it powerful. Hence, the spell is useless if it only affects a certain area.

Edited by Pop
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I wouldn't know how it works in pnp D&D, but if NWN2 limted it to an area they could ensure that anybody who enters the affected area after casting is similarly effected (i.e. stopped) - just like if you cast Cloudkill, then someone enters that area, they are affected. So that timestop works more like a continuous paralysis effect in selected area except for caster. Of course, that would have to apply to projectiles and so forth; and there's the danger that if you stay just outside the timestop 'sphere' and fire what, ten arrows at the caster, as soon as timestop ends the caster will be hit by them - and I don't know if that's what we want.

 

I'd certainly have loved timestop in some form in the game, at least for singleplayer, though. It was especially lovely in BGs, if a bit OP. I thought in NWN1 it wasn't very overpowered (In SP) because there was only one of you, the timespan was relatively short and if you relied only on timestop you were guaranteed to get pounded as soon as it was over, anyway.

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I don't really care either way about timestop. Seriously, it was a nice spell, and certainly very powerful, but I think I'll survive somehow.

 

It's not very important.

Edited by Lord Tingeling

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Sadly timestop will be missed but there are plenty of other great spells to choose from. .

War is Peace, Freedom is Slavery, Ignorance is Strength

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I have played on many PWs that have scripted TS to only effect the area it is cast in. Heck, I've played PWs where TS only effects a certain range of the wizard.

Why couldn't they just have had an AoE hold person spell that effects everybody but the caster? Same difference. If Time Stop only works within 50', anybody outside of that 50' effectively gains all the benefits of the spell. TS is supposed to affect the caster only, that's what made it powerful. Hence, the spell is useless if it only affects a certain area.

But but but ... surely if a caster STOPS TIME, then time stops for everyone EXCEPT the caster ... I don't see the implementation of this on a PW instance as a bug, but a critical feature.

 

PS Deekin > Volo. :)"

OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS

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"Hold Person will only affect lower-level opponents"

 

LOL

 

 

Dang, the Vole is right. Hold Person does not have a hitdie restriction! :)

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I wouldn't know how it works in pnp D&D, but if NWN2 limted it to an area they could ensure that anybody who enters the affected area after casting is similarly effected (i.e. stopped) - just like if you cast Cloudkill, then someone enters that area, they are affected.

that was my thought.

 

Of course, that would have to apply to projectiles and so forth; and there's the danger that if you stay just outside the timestop 'sphere' and fire what, ten arrows at the caster, as soon as timestop ends the caster will be hit by them - and I don't know if that's what we want.

i think you could work it such that projectiles lose their forward momentum so that when it stops, everything simply drops to the ground. magic projectiles, however, such as magic missle, would continue, but they'd be potentially targeting something that is no longer there... i.e. they lose their tracking.

 

just a thought.

 

taks

comrade taks... just because.

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