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KotoR 3: Ideas, Suggestions, Discussion


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Although I do really want hooded robes, I agree that they are not top

priority, I would rather have a game that played well.

 

Things like hooded robes can always be added towards the end, or by

modders once the game has been released.

 

I find it quite annoying that neither LA nor Obsidian will announce whether

KotOR III is being developed, a "KotOr III is in development, however a

release date has yet to be confirmed" would do me.

 

At least we would know.

 

Laterz...

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better side quests. K1 had good side quests except that bounty hunting wasn't really bounty hunting...it was contract killing.

 

real bounty hunting (complete with restraining devices) would be an excellent side quest and way to make extra cash.

 

also, I think that the exotic lightsaber color crystals are too abundant. I think crystal gathering should be the result of out-of-the-way sidequests and there should only be one of each exotic color (including violet) in the entire game.

 

and, yes, I like the idea that you start off with a lightsaber, even if it is just a "training lightsaber" that cannot be upgraded.

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Guest The Architect
Just I had this dream one time(some of them are weird), Well Revan was at the Citadel Cantina and he sang Free Bird. And then Bastila realize in how much he had change since he was last with her.

 

:thumbsup:

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I'd Like a Z axis in the next one?

How about dog fights that if you chose can be flow by you or by one of your npc's that has a nice pilot skill?

How about getting a construction set? I'll word of mouth this game to hell and back if you get LA to allow that.

Yaw devs, Yaw!!! (

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Ideas and problems; (note that I may be answering things others have answered before, there's a LOT of posts to go though lol)

 

I'd like, as many others have already said, the option to play as races other than human. The choice of race should also have an impact in the game-a group that is xenophobic should not give you a mission if you happen to be playing a Wookie. On a related note your appearance based on alignment should sometimes be commented on-'Whats up with your face?' if you are darkeside for example.

 

(Note; I've seen a few people asking to play a Mandalorian. It is worth noting that in KOTOR 1 Canderous says thats Mandolarians don't have any force sensitives amongst them, so no Mandolarian could become a Jedi or a Sith. The closest you could get would be a player who was raised as a Mandolarian like Mira was)

 

It would be nice if there were more choices when crafting your chars look, maybe there should be the 'normal' portrait system as it currently stands, but there could also be a system akin to the one use in games like the Sims 2 where you can alter the look of your char at will.

 

Your char should have a history that you can pick from the beginning of the game, such as being a medic before being trained/doing whatever you were doing before the game. This should give you a minor boost to some skills, even if they are not related to the class your playing.

 

Some feats, such as Jedi Defence, should increase the more they are used. It seems a little strange that you could play the whole game armed only with a lightsabre and not get better at using it to deflect blasters.

 

Some new races as NPC's would be nice, I'm getting tired of dealing with Rodians, Twi'leks and Duro's everywhere. What about Bothans? Mon Cals etc?

 

Why does your Char have to know every language? If there are some languages your char can't understand but some of the NPC's can it would force you to take different team members along instead of always taking the same two.

 

Force jump for guardian classes should be a selectable attack, instead of being triggered by a standard attack on a target at range. Nine times out of ten force jump doesn't work and I never know why. Come to think of it why does force jump only work if you have a lightsabre in your hand? It would make more sense if it only applied to melee weapons.

 

A simple way to ballance combat with single, dual-blade and twin lightsabres would be to limit which forms you can use with each type of weapon. Maybe you can use all forms with a single blade, but only two or three if your using two sabres.

 

(Note-In answer to a question I've seen before there would not be any more lightsabre forms-it is, as far as I'm aware, now cannon that there are only 7 lightsabre forms)

 

I like the idea that you might start with a 'Training' Sabre, one that can't be upgraded and maybe does less damage than normal.

 

Side quests for some of your NPC's that don't involve the main char would be good. Instead of simply having to talk to someone to train them as a Jedi maybe they have to do a small quest instead. It would be good if they received a training sabre of their own if they complete the quest, more than once I've had a party full of Jedi but no lightsabres to give them. If they get killed on the quest them they should be dead period.

 

No more furballs in the party, I'm tired of Wookies. They are annoying and, frankly, I keep wanting to shave the fury things just for fun.

 

If you can choose the alignment of both Revan and the Exile then that should also have a knock on effect on which chars from the first two games you might run into, or that might join you. If Revan was LS then maybe you could add an older (and less annoying) Mission to your team. You should also be able to pick if people join the team, having the option to turn down the chance of them joining you at a later date.

 

More quests and problems that require, or that can be solved using skills would be nice. Most of the time you can get away with having no skills at all. It would also be nice if the two people you've brought along on quests offer their aid in tasks if they happen to have a higher skill than you do.

 

There needs to be at least five planets for you to fully explore before you hit the endgame part of the game. While I understand that the developers will be trying to limit the number of disks and not make the game so long that people get bored both of the current games are too short. Only two of these planets, at most, should be places that we've seen before-unless someone thinks to add them as sidequests for NPC's.

 

Smarter NPC's, not just the ones helping you but also opponents. I don't know about you but if I was part of a large team and three people take them apart in a couple of seconds I would not be standing there firing my gun, I'd be running away very quickly looking for A;Help or B;Someplace to hide. I'm also getting tired of my team mates running off to fight a distant opponent who isn't attacking at that moment. This is to say nothing of their annoying habit of running straight into mines a blind three year old could spot, and why don't the droid's think to use any special weapons they happen to be equipped with.....?

 

You should be able to construct any weapons and upgrades regardless of your skill levels, what should change is the number of components you'd need to create to create something based on your skill level. This would allow all classes to create the same objects, it would be just a matter of how efficient they are at making them. The better upgrades/weapons should require blueprints to make, either bought or discovered as the game goes on.

 

Ok, I think I'm done ;)

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As far as no mandalorian jedi go, hmmm I don't know.

 

Thing is the mandalorians are people from a certain sector of space

who follow the same code of honour and battle. They tend to adopt

people into their culture, therefore it is not inconceivable that there

could be a mandalorian jedi. Especially since jedi do not necessarily

have to have any jedi ancestors (although it does run in families).

Bastila is an example, neither of her parents were jedi. :lol:

 

I personally would quite like to play a mandalorian jedi, with a

specialised suit of mandalorian armour that does not restrict force

powers, with a jedi outer robe over the top, how cool would that look.

 

Laterz...

 

(ps, I have actually made mandalorian armour that does not restrict

force powers using kotor tool, damn it looks cool :cool: )

 

EDIT: (pps it's the yellow (mandalorian commander) armour as well)

Edited by Dam13n
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Hi,

 

just wanted to drop my two cents :dancing:

 

Sorry if this has been suggested before but i didn't have the nerve or time to read all nine million pages already written on this.

 

I'd like to have more differences in what feats and powers your char/class can select. For instance in Kotor 1 and 2 a straight fighter could select from *all* powers. In Kotor 2 every class got 1 power every level (counselors 2 every x levels). Now, in terms of role-playing I don't think that's a good idea. I would like to see that a fighter has only access to, let's say, speed, force barrier/energy resistance, force jump (selectable in the attack menu, as mentioned above), maybe stun/equivalent. There would be not much use for those powers that need high CHA/WIS, since those will be rather neglected attributes.

Same goes for feats. A counselor with Master Flurry?? I think you get the idea...

 

I have to admit that this would cut down the freedom to create your char, if you'd like to build a dual-wielding counselor or a casting fighter, you should be able to, but honestly those are just fun builds if you have beaten the game a few times.

 

Oh, I would really like to see the feat "Monkey Grip" from NWN2 (first time I saw it) to get into the game. Dual-wield two heavy rifles... hurray!!!!

 

And I think they should cut down on items you find. By the end of Kotor 2 I usually have tons of stuff in my inventory. Not that I need it, since I have enough money and components. And you find so many really good items e.g. Dominator Gloves I found 3 oder 4 of them last time I played.

 

Well the rest has been said before (and probably better), so I'll leave it at that...

 

cheers

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I'd like, as many others have already said, the option to play as races other than human. The choice of race should also have an impact in the game-a group that is xenophobic should not give you a mission if you happen to be playing a Wookie. On a related note your appearance based on alignment should sometimes be commented on-'Whats up with your face?' if you are darkeside for example.

 

There's no such thing as a Wookie Jedi.

 

Some new races as NPC's would be nice, I'm getting tired of dealing with Rodians, Twi'leks and Duro's everywhere. What about Bothans? Mon Cals etc,?
Well, Rodians and Gammoreans are well-known for working under gangsters so they will undoubtably be present but I agree about incorporating other NPC races.

 

Why does your Char have to know every language? If there are some languages your char can't understand but some of the NPC's can it would force you to take different team members along instead of always taking the same two.

It's a Jedi skill, they acquire the speech from the person speaking by using the Force.

I like the idea that you might start with a 'Training' Sabre, one that can't be upgraded and maybe does less damage than normal.

A training saber is a stun weapon used in the Jedi temple for Padawans to build up coordination. It would not do any real damage and thus would only be for show.

 

Side quests for some of your NPC's that don't involve the main char would be good. Instead of simply having to talk to someone to train them as a Jedi maybe they have to do a small quest instead. It would be good if they received a training sabre of their own if they complete the quest, more than once I've had a party full of Jedi but no lightsabres to give them. If they get killed on the quest them they should be dead period.

 

I like this idea but I think that, while they should begin lightsaber training by sparring with the PC using a non-lethal training saber, the quest should culminate in the NPC finding the parts and crystal necessary and assembling his or her own saber.

 

I think Jedi should be able to construct a saber whenever, as long as the have the crystal and parts - also, that this saber is uniquely usable by the Jedi who made it. This would tie in to the bond Jedi have with the force through their sabers.

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There's no such thing as a Wookie Jedi.

 

Lowbacca or "Lowie" was a Wookiee Jedi Knight during the Yuuzhan Vong War. He was the nephew of Chewbacca, the son of Kallabow, and the brother of Sirrakuk. He studied at Luke Skywalker's Jedi Praxeum and was a companion of Jaina Solo, Jacen Solo and Tenel Ka.

 

Sorry but you're wrong.

 

God I'm such a :dancing:

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Guest The Architect

Actually, Obsidian tried to make Hanharr a Dark Jedi, but George Lucas didn't allow it, because he doesn't want any more force wielding Wookiees in Star Wars. Besides, the idea of playing as a Wookiee Jedi, Sith or whatever in K3 is crap. In fact, their should never have been any force using Wookiees in Star Wars in the first place.

Edited by The Architect
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Yeah, and now Lucas also denies that the Millenium Falcon blew up in one of the versions of Return (Revenge) of the Jedi, which is complete and utter BS. It is now officially an "urban myth" even though the version I saw in the theater in 1983 showed the Falcon blowing up at the end, AND it is also available as an alternate ending on the laser disk. Not to mention it is a bit of trivia from a SW comic book back then as well.

All force sensitive beings are capable of being a jedi, period. I don't believe half of the stuff Lucas says anymore...sadly enough. I will, however, always stay true to the original Star Wars. Greedo did NOT shoot first O.o!!!

 

ETA: I am attributing it to him perhaps going senile. The George Lucas I know and love bucks the system.

Edited by vortexwx
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Guest The Architect
All force sensitive beings are capable of being a jedi, period.

 

You're missing the point. George Lucas said that he doesn't want any more Wookiee Jedi in Star Wars, so their won't be anymore. K3 will have no Wookiee Jedi. It doesn't matter that they're capable of being a Jedi. What Lucas says, goes, in the SW franchise.

Edited by The Architect
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Yeah, and now Lucas also denies that the Millenium Falcon blew up in one of the versions of Return (Revenge) of the Jedi, which is complete and utter BS. It is now officially an "urban myth" even though the version I saw in the theater in 1983 showed the Falcon blowing up at the end, AND it is also available as an alternate ending on the laser disk. Not to mention it is a bit of trivia from a SW comic book back then as well.

All force sensitive beings are capable of being a jedi, period. I don't believe half of the stuff Lucas says anymore...sadly enough. I will, however, always stay true to the original Star Wars. Greedo did NOT shoot first O.o!!!

 

ETA: I am attributing it to him perhaps going senile. The George Lucas I know and love bucks the system.

 

How did you see a scene, when that particular part never made it past the early second draft of the script?

The final four versions of the script had the Falcon escaping the exploding Death Star. So no, the real version never had the Falcon blowing up. Whether or not that scene exist is unimportant, as the movie in its wide release had the Falcon not blowing up, thus Lucas is right.

 

How do you know whether all beings are capable of being a Jedi?

The old movies never lost a word about it.

There are quite a few examples, where the EU contradicts the old movies. You aren't going to tell me that the EU-stuff is right, are you? ;)

 

I'm sorry, but I'll take the word of those who worked on this stuff for all their life over a fan's opinion all the time. Especially since there are lots of fans with totally different opinions, not all of them thinking they know better than the artist(s).

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How do you know whether all beings are capable of being a Jedi?

The old movies never lost a word about it.

There are quite a few examples, where the EU contradicts the old movies. You aren't going to tell me that the EU-stuff is right, are you? ;)

 

The fact is Lowbacca was a jedi in the New Jedi Order, so wookiees can become

jedi, although if I remember right, there are species in the SW universe that

can't. :huh:

 

...he doesn't want ANY MORE Wookiee Jedi in Star Wars...

 

Which does imply that there has been at least 1 before. :)

 

I do agree that a wookiee jedi in KotOR III wouldn't quite work. Most people

you talked to in game wouldn't understand a word you said. So if they do add

in PC alien species, they will most likely be the ones that can speak galactic basic

(twi-leks, iridonian (zabrak), etc.) which suits me fine. :))

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