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The Desert Eagle is not that rare an item. In every single Bloodlines game I start there's bound to be an enemy that drops the Desert Eagle when killed. Mercurio, the Pawnshop, or any other store that sells guns, might also have it.

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I think the most challening part of the whole game, definatly the section where I died the most, is that walkway over by Gary that is over a pit of acid. There is a section off it, where it hooks and dibs, I always fell off. Not sure if it is a bug, bad level design, or just tricky for me but I died like 3 times there. As there is no way to get out of the pit I can find. I have to crouch and inch forward to get past it with certainty. :thumbsup:

I did that once also. After that I usually jumped around on that bridge instead of walking normally across.

2010spaceships.jpg

Hades was the life of the party. RIP You'll be missed.

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I think the most challening part of the whole game, definatly the section where I died the most, is that walkway over by Gary that is over a pit of acid. There is a section off it, where it hooks and dibs, I always fell off. Not sure if it is a bug, bad level design, or just tricky for me but I died like 3 times there. As there is no way to get out of the pit I can find. I have to crouch and inch forward to get past it with certainty. :thumbsup:

I did that once also. After that I usually jumped around on that bridge instead of walking normally across.

 

Jumpings a bit tricky too, cuz it hooks alot with no gaurd rail.

 

It happened to me twice in a row and the third time was a while later, after I had forgotten about it.

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I just walked over. I didn't even know you could drop from there.

I was raised by polar bears. I had to fight against blood thirsty wolves and rabid penguins to get my food. Those who were too weak to survive were sent to Sweden.

 

It has made me the man I am today. A man who craves furry hentai.

So let us go and embrace the rustling smells of unseen worlds

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  • 1 month later...

VtM Wiki Found this while browsing my search of Bloodline related sites. Pretty informative.

 

...However, Troika's inability to find revenue from another project had already forced the developer to lay off all its employees in two waves, except for the three owners: Jason Anderson, Leonard Boyarsky and Tim Cain. Fortunately, several employees stayed on without pay to work on the Version 1.2 patch, which after another three-week round of testing, was released on December 22, 2004.

 

They had some dedicated employees, I would have to say.

2010spaceships.jpg

Hades was the life of the party. RIP You'll be missed.

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I guess it'd depend on how they did it.

 

I suppose, with a good enough story, that it'd work.... Requiem's genericness definately allows it to be molded.

 

So I guess you're right ;)

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And in it's place added bland generic clans and even more craptastic bloodlines. :)

 

They could have easily adapted the old WoD to the new rules and had a really fine game, or even included the old WoD backstory as an optional "world"... but no, they chose the WotC way of spamming crap as fast as humanly possible (w00t)

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Gehenna I didn't like about Masquerade. O NOES! The end times is upon us. An Antidiluvian walks amonst us.

 

 

It made for a great backstory :)

 

Where WW went wrong is how they handled the backstory and then shoved it down everyones throats... with lame novels (or so I hear) and even lamer "main characters". <_<

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I was upset that the Werewolf game dropped, back when advertised in the Vampire: Redemption game. But its another thought for a game like Bloodlines.

 

Vampire the Masquerade is the only setting I really got into. Started in Live-Action games in 1997 I think, but enjoyed the computer games for them. Hated the Hunter games. I'd be up for a Mummy game, just another idea.

 

 

Markaela

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Maybe Gehenna was too forced, but it felt out of place in the game for me.

 

As for customisation, there's tons of options available in the game. Each of the 5 clans (Daeva, Nosferatu, Ventrue, Mekhet, Gangrel) has about 2 dozen bloodlines that have their own rich flavour and vampiric characteristics.

 

The societies you join seem more interesting to me than the Camarilla (nice name) vs Sabaat etc. Masquerade had subsocieties within those but they felt too exclusive and hard to get into whereas Requiem has well defined societies with different objectives. I noticed quite a few have their own pagan/magic thing going on.

Spreading beauty with my katana.

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lol they're under the Ventrue set now. I was surprised that Requiem's drawback for the Ventrue is that they're susceptible to madness (don't get a reroll of dice).

 

The Daeva (close to Toreador) which is my clan anyway are pretty awesome. They're a force in combat (Celerity + Vigour) and have a neat roleplaying mind charm/seduce skill. Can't wait to play that.

Spreading beauty with my katana.

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Requiem sounds cool, but I sort of miss the ton of lore and baclground fluff that Redemption acquired during it's lifetime. The whole world was seeped in supernatural forces and the whole apocalyptic doom theme was beyond awesome.

 

Edit: That said, I'm so going to play Requiem if I ever get the change.

Edited by Musopticon?

I was raised by polar bears. I had to fight against blood thirsty wolves and rabid penguins to get my food. Those who were too weak to survive were sent to Sweden.

 

It has made me the man I am today. A man who craves furry hentai.

So let us go and embrace the rustling smells of unseen worlds

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