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Age of Decadence


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#21
Volourn

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Great interview, Dhruin! If VD does what he says he will 9whcih i have littel doubt he will); this could very well be one of the best games ever. :)

#22
Jora

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RPG Vault's Jonric interviewed Vaul- I mean Vince D. Weller:

http://rpgvault.ign....4/714762p1.html

http://rpgvault.ign....6/716455p1.html

Since dialogues and dialogue-based ways to solve quests play a large role, there are plenty of NPCs to talk to and use your skills on. NPCs provide information, give quests, help with quests, send assassins after you, try to manipulate you, could be manipulated by you, and do other fun stuff. They also show how reactive the world is, and how your actions affect it. You won't have to imagine the consequences of your actions, or even be told about them. You will see what happened to people you've met, helped, acted against, allied with or betrayed as you play the game.



#23
Tigranes

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Thank God, the stupid arguments about Volourn are over and we can move on to talk about the game, ja? :rolleyes:

I think one promising sign is that the number of classes and skills are not very large (7 and 23, respectively). Many small-time games try to encapsulate a huge variety of gameplay options to satisfy the Fan's Lament of streamlining and dumbing down - but it looks like these guys have realised the difficulty of trying to achieve that in an indie game, and picked their way through.

Not too sure I'm attracted by the heavily Roman-influenced setting (Weimer & Co's Byzantine setting seems more interesting), but I suppose they wanted the postapocalyptic element in there too. Looks good to put on a long-term watch.

#24
kirottu

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What about spells and magic?

#25
Tigranes

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It's from the Codex, Fallout > Magic.

#26
kirottu

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Will there be a console port?

#27
karka

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Nope, it's a console only title with heavy jrpg elements.

Edited by karka, 05 July 2006 - 01:46 PM.


#28
kirottu

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A must buy then. :rolleyes: Canīt wait.

#29
Calax

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man sombody needs to have a black company game... not just myth but actual black company.

#30
ramza

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Graphics suck... forget that game!

#31
mkreku

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I never knew I was a graphics whore until I saw this:

Posted Image

You discover something new about yourself every day.. :luck:

#32
Rhombus

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I happen to think it looks pretty good considering that they don't have the budget of Oblivion... compared to other indie RPGs it's actually close to the top graphics wise IMO..

#33
karka

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Graphics are ok i think. But setting is not attractive.

#34
Tigranes

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Low-tech graphics are fine if they have style. Right now menus have style but lack polish, and as for those pseudo-Roman generics on the field... Gwarb?

#35
Jora

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I think this looks great:

Posted Image

#36
mkreku

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I wonder how hard it would be to implement lightmaps on those textures? I mean, the thing that disturbs me the most about the graphics (which aren't really that bad) is that everything but characters lack shadowing and lighting. It wouldn't have to be realtime, just pre-calculated lights and shadows.

#37
Kaftan Barlast

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  • Location:In the middle of the night when everything was still, she heard clawing and gnawing, nibbling and squabbling. She could hear the wolves in the walls, plotting their wolfish plots, hatching their wolfish schemes

I wonder how hard it would be to implement lightmaps on those textures? I mean, the thing that disturbs me the most about the graphics (which aren't really that bad) is that everything but characters lack shadowing and lighting. It wouldn't have to be realtime, just pre-calculated lights and shadows.

<{POST_SNAPBACK}>



All you actually need to do is to open the scene in 3ds MAX, set a few lights then open the UV texture editor and use "render to texture" and it will make you a new texture file with the shadows and lights added to the texture :thumbsup: You can even just go with the default lighting. It can be done in 2 minutes. With this technique, you dont need a separate lightmap to add on top of your basic texture.



But that wont work if you use the same 512x512pixel PNG picture of a wood wall to texture all the wood walls, every object needs its own separate texture

#38
Kaftan Barlast

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  • Location:In the middle of the night when everything was still, she heard clawing and gnawing, nibbling and squabbling. She could hear the wolves in the walls, plotting their wolfish plots, hatching their wolfish schemes
I took the time to make a doodle to show more clearly


Posted Image



although maybe its the guys making the game that I should send this to.

#39
Vaultman

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I saw it, Kaftan. Thanks.

#40
Tigranes

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Yeah, lighting would be phenomenal. IE engines looked as good as they did because of the meticulous lighting. It's just one of those things that makes immersion and style go up in oodles.




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