kenelis Posted August 15, 2005 Share Posted August 15, 2005 Howdy. My PC is freezing while gaming (with heat being a possible and ironic cause), so I thought I'd give it a break and merely discuss gaming instead. In this case, K2's party members. What makes a character likeable is a subjective thing, I realize, but for some reason K2's characters were never as likeable as K1's were. I'd like to discuss why I think that is (I added a score to quantify my feelings about how well-developed I thought each character was). I don't mean this as a bashing on K2, because I like it. But it has potential to be so much more. I want OE to succeed and become as big as Bioware, because there's not enough CRPGs of this ilk anymore. So I offer this insight in hopes it might help. Kreia ~ 4/5 ~ Right from the start, the writers wanted her and the Exile to have a master-apprentice relationship. But it's obvious that she's hiding something, so most players no doubt harbored some sort of distrust for her. It's for that very reason that I never took her off the ship unless required (after Telos), which really shot the master-apprentice thing down. I thought her character would've been more compelling if she was more integral to the Exile's progress. She saved the Exile in the Jekk Jekk Tar and Korriban. A few more moments like that would've gone a long way in forcing the player to trust her and push the player towards a true master-apprentice relationship. This would make the player begin to question whether all that distrust is warranted, and that would've made her betrayal more impactful. Atton ~ 3/5 ~ I admit, I didn't like him much at first because of his grating personality. And when I discovered that he used to kill Jedi, I hated him. Yet I trained him as a Jedi anyway, because I thought that's what the last Jedi he killed would've wanted. Eventually, I grew to like his character when I realized that's exactly what the developers wanted: a character you don't want to forgive, but you do want to give a chance at redemption. Unfortunately, there's no resolution. Was my decision to train him right? Did he become a force for good? Kreia's dialogue at the end seems to suggest he didn't. Either that's the resolution the writer's wanted, or they just didn't finish it. Neither is satisfying, IMO. Bao-Dur ~ 2/5 ~ The tortured soul thing has been done before and better. He's too mild. If he truly regrets the destruction he wrought at Malachor V, make him show it. He could be self-destructive, he could hate himself, he could have righteous fury whenever he sees war being forced upon people (like Onderon). But as it is, we just get some dialogue here and there about how he still sees the ships, or somesuch. Desperately needs fleshing out. Handmaiden ~ 5/5 ~ The only character I truly liked. She has her own personal conflicts due to curiosity about the Jedi, the death of her parents, the disgrace of her mother, and her oath to Atris. The player has to work (or fight) to gain her trust. She didn't withhold plot-specific information from the player just because you lack influence. I also found her naivety rather endearing (like on Nar Shadaa, when she didn't understand Atton's sarcasm about Visquis' trap). The only thing I didn't like was her reason for boarding the Ebon Hawk. She claims she was under orders from Atris, but every cutscene claims otherwise. Maybe I missed something there. Er... I suppose she looks good in a dancer's outfit too. Disciple ~ Haven't used him yet. I think there's something here given the fact that he's tied to Carth, and I hear he used to be a padawan or something. But there is a lot of Disciple hating here. Visas ~ 2/5 ~ One dialogue and suddenly your influence is maxed with her. Then she has nothing to say for the rest of the game until she forces herself on your party aboard the Ravager. I didn't romance her, so maybe she has more to say then? As it is, she comes off as a follower blinded (no pun intended) by the Exile's ability to draw Force sensitives, but IMO that's a plot device that can't replace real motivations. She obviously wants Nihilus destroyed, and so she wants to help the Exile. Is she angry? Vengeful? Anything? She was Sith at one point, but a LS Exile can make her turn good. How does she feel about that? What about her Sith teachings? Mandalore ~ 2/5 ~ He has a purpose in the game's Dxun and Ravager quests, and he has a background that ties in with K1, but otherwise he's got nothing to say. He's a hired gun. Why did he think himself worthy of being the new Mandalore? He follows the Exile because he thinks the Exile will lead him to other Mandalorians he can use to strengthen his cause, but is it fitting for Mandalore to follow anyone? T3 ~ 5/5 ~ Not sure if the writers meant to do this, but considering how he wasn't developed at all in K1, he (it?) comes off as having grown in AI in K2 from his experiences. He's this innocent little droid, yet he makes decisions that saved the Exile twice, and he's also withholding information about Revan. T3 is more lifelike than most of the other sentients. HK-47 ~ 1/5 ~ Besides having some insight about Revan, HK didn't serve much of a purpose here. The cut HK factory and Malachor V confrontation with G0T0 really hurt. I wouldn't mind the meatbag joke so much if he didn't emphasize it as a punchline so much. G0T0 ~ 1/5 ~ He's (it?) somewhat redeemed by his background (a haywire droid posing as an Exchange sentient), but there's nothing else of worth here. Why did he capture the Exile to save the galaxy, then claim that he can't let the Exile free? How did a droid amass so much power anyway? He had no purpose on the Ebon Hawk, no contributions to the grand scheme. His character would've been more convincing if he was more sinister, if he was rallying baddies without the Exile's knowledge (like Kreia did with Hanharr and Tobin). Mira ~ 2/5 ~ If she's the best bounty hunter on Nar Shadaa, how did she so easily walk into Visquis' trap? I know, it was meant for the Exile, but you're telling me she didn't think her double-cross would get her in trouble? What purpose did she have following the Exile, beyond being drawn by the Exile's power? When you turn her into a Jedi, she says she's tired of running and being afraid. Since when did elite bounty hunters feel that way? She tells the Exile that he/she's her "bounty"... is she joking, or is she daft? Since when did "I'd like to talk for a moment" become a pickup line? She also talks too fast, but maybe that's too subjective. Hanharr ~ 1/5 ~ What is he beside's a psycho Wookie? At least Mira can become a Jedi. If it was possible to talk to the fellow about his past, understand his rage, and either harness it or calm it, he'd be an interesting character. As it is, he's a hired gun. Link to comment Share on other sites More sharing options...
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