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Enemy saves...


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Debating taking the Stun line up to Stasis Field, but I'm a Guardian, so I don't exactly have high wis/cha modifiers. :rolleyes:

 

Is this a wise investment, or is it going to be nearly useless to me? I've got base 10 cha and 12 wis, as per the recommended stats.

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While Stasis Field in itself is a higher power and more difficult to save against, I honestly (in my opinion) don't think it would be worthy with the attribute points you've listed...

 

Whenever I play a Guardian, LS or DS, I mainly focused on Heal, and 1 or 2 offensive powers such as Force Storm or Plague... leave the buffs and defensive for the Consulars and/or high attribute point Sentinels....

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Hmm.. when I tried to play darkside I had a ton of wis but was a sentinal and without that consular penetration thingy they have I wasn't able to do much with my force powers. I never get to the 30+ levels like it seems some do here though.

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In the early levels (1-15), your offensive powers will probably fail if you are a guardian: you lack the CHAR and WIS modifiers and the +4 bonus of being a consular. Together they probably give the consular a +9 advantage over the guardian: (+2 CHAR, +3 WIS, +4 Master Force Focus). I am assuming here that the guardian has low WIS and CHAR, while the consular has high ones and has even increased his WIS.

 

A average enemy has a saving throw of roughly your_level + 1d20. So if you are level 15, an enemy will have an estimated saving throw between 16 and 36. As a level 15 consular your offensive force has a difficulty of your_level + CHAR mod + WIS mod + 4 (MFF) + 5 (DC of the force) = 15 + 2 + 3 + 4 + 5 = 29. So in more then 50% of the cases, the enemy fails to make his save.

 

This is of cource a consular without any stat improving equipment, like belts, visors, lightsaber cristals, et cetera. As a consular you will probably wearing these items, while as a guardian you probably will consentrate on defense and offense, ignoring WIS and CHAR improving items. A typical dressed up consular has a DC of 34 at level 15. So enemies will fail their saving throws in about 85% of the cases.

 

A level 15 guardian using an offensive spell would have a difficulty of 15 + 0 + 0 + 0 + 5 = 20. So an enemy will make his save in more than 80% of the cases. With other words: only 1 out of 5 attempts will succeed.

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