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I'll probably sound like a small-minded xenophobic cretinous impatient simplistic boorish halfwit for saying this [promising start -Ed], but hearing that a game is based upon "Japanese mythology" tends to put me off these days. Normally what follows such a revelation is the equally startling revelation that swords, demons and wronged children and/or warlords are involved, with a lead character whose latent folklore-y-ness is key to progression, and pause menus drawn on scrolls.

 

Okami, however, redresses my much-disclaimed internal imbalance, because while it does have swords, they are being wielded by mice who are gods, and while there are demons, they are enormous spiders who turn around and splatter you with webbing, and while the lead character does have latent folklore-y-ness which is key to progression, she is a wolf who is slices up rocks with a paintbrush, and instead of menus drawn on scrolls the whole game looks like it's been hand-painted by cave-dwelling Buddhists.

 

(Rob tells me that it's not folklore incidentally; it's religion. So: small-minded xenophobic cretinous impatient simplistic boorish halfwit who does no research.)

 

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Moving away from my failings as both a human being and a journalist, let's talk about Okami. E3 may be a frenzy of hyperbole at the best of times, but I'm going to say this anyway: it is the most beautiful PlayStation 2 game I've seen since ICO. Think cel-shading and swirly cloud effects, Zelda: Wind Waker style, with a liveliness to the lines that makes it look like it's being sketched as you play, and a kind of ethereal air infused through a deliberately washed out look and colours that blend and sparkle into each other - all given a further boost by a vital texture filter that imbues it with a wonderful painted canvas aesthetic.

 

Taking on the role of Amaterasu from the third-person (with, intelligently, a choice of over-the-shoulder and far out views), you're charged with returning life and colour to a world robbed of it by a nasty demon called Orochi. Aided by a little nymph-y thing called Issun who bobs up and down on your head, you learn the art of the "celestial brush", a paintbrush that becomes central to combat, puzzles and indeed recolouring the world. In one section you're faced with a river blocked by a kind of heavenly dust, and you part the way by holding R1 to bring up the brush and using the analogue stick to paint a path for yourself.

 

It gets better. Rocks that block the way can be sliced in half by bringing up the brush and slicing across them - the top half then tumbling off like a magazine sliding off a slanted surface. Wooden stake barriers are the same. And the brush's use in battle is even more interesting. When enemies spring up the whole area is fenced off by swirling clouds - a sight in itself - and your enemies close in. Amaterasu can tackle them with square, landing several quick hits, and take them out that way if you please, but it's more fun when they're dizzied a little and Issun quickly circles them in red. Hit and hold R1 in this split second and draw a line reasonably accurately across them in one gesture of the analogue stick and when you let go of R1 they'll be torn asunder too, top half severed and sent flying.

 

There's enough magic about Okami from this increasingly wary gamer's perspective to bring forth giddy laughter, and in the brief demo session allowed by Capcom's fearsome eye-daggering chaperones (who were actually very nice people who brought me a sandwich and would probably have made me a cup of tea if I'd asked), I barely scratched the surface. There are 13 gods of brush, as my note-taking dubbed them, whose powers can be added to your repertoire, and the story is strong, the voice acting Animal Crossing gibberish-esque (urge to froth even more approvingly now strong), and the range of tasks seemingly quite varied.

 

And, to return to the thing that hooked me in in the first place, it looks extraordinary. One of Amaterasu's brush strokes sees her circling withered trees, which then flourish and blossom in front of you. My little heart jumped. Then, having finished a task that involved redrawing a sword on a decrepit statue of a god, slicing down a peach in the main hub area saw an entire village community bloom in front of me. I'm about as capable of articulating visual excellence as I am tidying the lounge through a hangover, but the screenshots alone must be able to convey to some extent the distinctiveness and stylishness of what Clover Studio has managed here.

I have to agree with Volourn.  Bioware is pretty much dead now.  Deals like this kills development studios.

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After watching some movies, I've to say I'm stunned. Since I lately became more interested about the art of Anime (and still trying to find every film Studio Ghibli has done), this one furthermore strengthens my perception that Japanese devs are more courageous when it comes to try out the more "different" things, or at least I'm happy that there exists a huge market that accepts such innovations.

 

One common question: Is the PS3 gonna be backwards compatible with PS2 games? :-"

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After watching some movies, I've to say I'm stunned. Since I lately became more interested about the art of Anime (and still trying to find every film Studio Ghibli has done), this one furthermore strengthens my perception that Japanese devs are more courageous when it comes to try out the more "different" things, or at least I'm happy that there exists a huge market that accepts such innovations.

 

One common question: Is the PS3 gonna be backwards compatible with PS2 games?  :-"

 

wow a reply (w00t)

 

And yes PS3 most definately backwards compatiple, actually all the way back to the PS which is a nice touch one console 3 generations of games.

I have to agree with Volourn.  Bioware is pretty much dead now.  Deals like this kills development studios.

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Japan. Sigh. There's no more disturbed country on this globe, mark my word.

 

Still, this seems rather neat. I might just be getting it, d00d.

"McDonald's taste damn good. I'd rtahe reat their wonderful food then the poisonous junk you server in your house that's for sure.

 

What's funny is I'm not fat. In fact, I'm skinny. Though I am as healthy as cna be. Outside of being very ugly, and the common cold once in the blue moon I simply don't get sick."

 

- Volourn, Slayer of Yrkoon!

 

"I want a Lightsaber named Mr. Zappy" -- Darque

"I'm going to call mine Darque. Then I can turn Darque on anytime I want." -- GhostofAnakin

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Yeah, been a while.

 

I see you still haven't stopped spamming, eh Darque? :-

"McDonald's taste damn good. I'd rtahe reat their wonderful food then the poisonous junk you server in your house that's for sure.

 

What's funny is I'm not fat. In fact, I'm skinny. Though I am as healthy as cna be. Outside of being very ugly, and the common cold once in the blue moon I simply don't get sick."

 

- Volourn, Slayer of Yrkoon!

 

"I want a Lightsaber named Mr. Zappy" -- Darque

"I'm going to call mine Darque. Then I can turn Darque on anytime I want." -- GhostofAnakin

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Japan. Sigh. There's no more disturbed country on this globe, mark my word.

 

*marks Lord Tingeling to his hit list*

 

Hey, it's the truth, you know. And a close inspection of what I, errr, "buccaneered" at the latest LAN only serves to reinforce said image. Not to say that I dislike Japan or don't enjoy quite a lot of things from said country (manga, anime, games, etc)- but some parts of the culture are, hrm, not that great.

 

But then again, naked sushi for teh win!

"McDonald's taste damn good. I'd rtahe reat their wonderful food then the poisonous junk you server in your house that's for sure.

 

What's funny is I'm not fat. In fact, I'm skinny. Though I am as healthy as cna be. Outside of being very ugly, and the common cold once in the blue moon I simply don't get sick."

 

- Volourn, Slayer of Yrkoon!

 

"I want a Lightsaber named Mr. Zappy" -- Darque

"I'm going to call mine Darque. Then I can turn Darque on anytime I want." -- GhostofAnakin

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Of course you do. It's like shaft, but with spam and Darque instead.

"McDonald's taste damn good. I'd rtahe reat their wonderful food then the poisonous junk you server in your house that's for sure.

 

What's funny is I'm not fat. In fact, I'm skinny. Though I am as healthy as cna be. Outside of being very ugly, and the common cold once in the blue moon I simply don't get sick."

 

- Volourn, Slayer of Yrkoon!

 

"I want a Lightsaber named Mr. Zappy" -- Darque

"I'm going to call mine Darque. Then I can turn Darque on anytime I want." -- GhostofAnakin

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Bah! Whatever you do, whatever you say, Anakin will always defend me!

"McDonald's taste damn good. I'd rtahe reat their wonderful food then the poisonous junk you server in your house that's for sure.

 

What's funny is I'm not fat. In fact, I'm skinny. Though I am as healthy as cna be. Outside of being very ugly, and the common cold once in the blue moon I simply don't get sick."

 

- Volourn, Slayer of Yrkoon!

 

"I want a Lightsaber named Mr. Zappy" -- Darque

"I'm going to call mine Darque. Then I can turn Darque on anytime I want." -- GhostofAnakin

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... redresses my much-d[e]claimed internal imbalance, ...

... ICO. ...

I share a similar reticence when it comes to Japanese games, as I seem to have played all the same ones as you (or are they all like that -- no Donkey Kong had a gorilla and two Italians).

 

What's ICO?

 

And it sounds really interesting. I don't have a PS2, then again, they're about

OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS

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OPVS ARTIFICEM PROBAT

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I took me months to track down a copy over here. It's like gold dust.

 

The guys who created it are working on something called Shadow of Collosus which should be out sometime the end of this year early next year.

 

On Ico (writen for Gameplay)

 

The term

I have to agree with Volourn.  Bioware is pretty much dead now.  Deals like this kills development studios.

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