Drakonnen Posted April 10, 2005 Share Posted April 10, 2005 I've really been pondering how the whole end part of the game went wrong, recently. Not just the fact that there really was no ending (hell, even if there was a real ending there was still no epic feel at the end). For me, KOTOR2, just didn't have the Epic feel that KOTOR1 had, and I think I figured out why it left me with that impression... I think where Obsidian went wrong was the order of the bosses and final worlds: putting Nihilus and Telos first, then Sion and Traya on Malachor second. The whole game it seemed like Nihilus was built up as the baddest dude on the block. A planet consumer who wiped out scores of Jedi. Yet he was the third to last boss (Not to mention ridiculously easy to beat). After the fight with him at Telos and the whole space battle raging on, thats when you go to boring and dreary Malachor and face down the other two. It was all down hill from there. Obsidian should have made it so you went to Malachor FIRST. After learning nothing of real value from the Jedi Masters and Atris on Telos, we should have them left Telos and went straight to Malachor to take down Traya, there you would defeart Sion, and meet Traya like you're supposed to. You fight her of course, and mortally wound her, but before she goes Traya has real information for you, one final lesson from master to apprentice, and not just endless rambling: How wield the Exile's true power which is how to defeat Nihilus. Nihilus feeds off the Force after all, and the Exile is the one person who was able to shut himself off from it, and she teaches him how to turn it off and on like a lightswitch, and how to use that against Nihilus. She also has your old lightsaber for you which she took from Atris, and gives it to you before she dies. THEN you leave Malachor and head back to Telos once traya has informed you Nihilus is going to strike, and where the Telosians, the Onderonians, the Republic and the Sith all are at, waging their huge space battle, the TRUE climax of the game. Then you proceed from there as you would have earlier, boarding the Ravager to face down the true baddest of the bad in the game, saving him for the very last like you should. To make the final battle better, the more Force you use on Nihilus, the more he feeds off it and the stronger her gets, so to defeat him the Exile must shut himself off from the Force entirely once again (although he can turn it back on afterwards). It makes far more sense to me. After that, you leave the Ravager and that is when talk to Admiral Carth, who further seals the deal about convincing you of the need to follow Revan and determine his fate, or join him in the battle. You settle things with your party members (if there were a real ending that is), then head off alone to hopefully find Revan and fight against the "true Sith." Overall, I think this would have done a much better job of building things to a climax so that the climax happens at the end, with all the various factions present in the heat of a big battle in true Star Wars fashion, rather than climaxing early, then dragging along all down hill from there for another couple of hours through the dreary and downright boring Malachor. With the Climax at the end as it should be, it would leave gamers far more satisfied, and the lasting impression would be of the Epic struggle at the very end, not the tedious romp through a boring world and an extremely long dialogue tree. Anyone else agree? Link to comment Share on other sites More sharing options...
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