camus Posted March 27, 2005 Share Posted March 27, 2005 I recently finished the game and for the most part I enjoyed it, but I have never played a game that clearly had so many loose ends when the story ended. It became very clear to me that the developers had a lot of good ideas for the overall story and subplots but unfortunately could not finish. I don't mean the entire subplot was cut from the game but rather those parts of the story would start but lacked resolution. I don't want to go into any spoilers here but I think most of you that finished the game had at least a few "Huh?" moments (I myself had about a half dozen). I'm a little confused, why would LA release a game they had to know wasn't ready? Money, right? The problem I have with that is that the first KotOR sold very well and made almost everybody's game of the year which means LA knew they already had a loyal fan base ready and willing to buy the game, a few months delay would not have hurt that (It wouldn't have bothered me anyway). Am I missing something? Link to comment Share on other sites More sharing options...
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