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At Dxun, when you split your people up into 2 parties, who do you choose?

 

In my first turn of the game I chose Mandalore, Visas and HK-47 to go to the Tomb of Freedon Nadd, and it was pretty challenging.

I chose Handmaiden to come with me and Kreia to Iziz, wich was easy because Handmaiden was an alright Jedi (Not too strong, hadn't trained her that much)

 

In my second turn I split up my 2 all-powerfull Jedis (Me and Atton, we were god, I'm tellin ya), and had Atton take G0-T0 and Mandalore to the tomb (I hate G0-T0, just figured i'd give him a chance). Not only was it easier, it was actually alot of fun and I hated switching over to the Exile.

On Iziz I had Bao-Dur come with me and Kreia, wich didn't go too well 'cause Bao is a horrible Jedi (Can't equip Jedi Robes on him, that bastard. Couldn't use any Force powers worth mentioning).

 

Next time I'm thinking of taking Mira, G0-T0 and Handmaiden to the Tomb, and bring Atton with me and Kreia.

 

 

P.S: I didn't like Atton at first, but when I trained him as a Jedi, learned all of his back-story, made him so powerful, I loved him, and we were a force to be reckoned with, I'd usually only pick him in my party. I almost cried when I couldn't use him on Dxun (Wich is always my last planet).

 

Who did you guys choose for your parties?

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At Dxun, when you split your people up into 2 parties, who do you choose?

 

(snip)

 

I usually send my two normal sidekicks, Visas (as leader & melee monster) and Mira (with lots of skills & dual blasters) to the tomb. Whoever they bring along as a third group member varies.

 

Then I tend to bring Kreia (no choice) and Mandalore to Iziz since he seems to be the only party member who has anything to say there (however little it is). Besides, someone has to pilot that Basilisk... :lol:

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Depends what order I played the planets, and who got jedified first. I notice that Kreia gives an opinion about each of your choices, but I never reload to try different combinations, so I don't know if she's being consistent with her judgements or just being a pain.

"An electric puddle is not what I need right now." (Nina Kalenkov)

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So far I have always sent Visas. She is almost a full-blown Jedi, so she does not need any help whatsoever except for a Computer/Repair wiz to do some odd jobs with minimal spike/parts expenditure. For the Dxun outing in my first game I gave her T3 as techie and Mandalore as tank, but then I found out that T3 does field upgrades only for the Exile, so I sent GO-TO instead in my second game and tasked T3 for Iziz.

 

I usually give Visas enough Security to beat DC26 locks, enough Demolition for recovering strong mines (DC40), Stealth, and a bit of Awareness. Powers go into healing/buffs and the Stasis Field + Destroy Droid series, feats into Flurry/Duelling/Finesse first and then Dual-Wielding. So she can handle herself pretty well in any situation. Real fights, like against Sith Lords, are problematic but since she's a Sentinel that is only par for the course. Besides, there are only two such fights and the AI isn't too bright anyway.

 

For the expedition to Goto's yacht I sent Mira as Visa's companion. Mira can run through mine fields without setting off the mines and so she is perfect for delivering the opposition to the lightsabres/spells of Visas and the Exile without disturbing the mines.

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Disciple (melee/force storm), Bao and Mandalore (both ranged) to Dxun - no problem.

 

Atton refused to be seperated from his Exile so guess where he went.

 

My current game I'll probably make Disciple the leader again (he really does make a crushing Jedi fighter type) but use maybe...HK and Mira. HK might be fun since I like ranged support.

 

I think it'd be funny to pick all three droids for Dxun...

“Things are as they are. Looking out into the universe at night, we make no comparisons between right and wrong stars, nor between well and badly arranged constellations.” – Alan Watts
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for efficency in my opinion the best is to use the strongest jedi characters (exept Kreia) in the tomb, Visas generally end up in a powerfull and very versatile jedi, Atton is pretty good due to his skill (jedi or not), i also really like mira that can turn out to be a good defensive jedi with tons of skills.

 

but generally 2 jedis are enought to handle it whitout many troubles, so in the end is mostly a matter of taste.

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For the outside, I just used T3 to lure the bomas to my party near the sensor LOL. But the sith and turrets are laughably easy with his renewable shield and some nice blasters.

 

Bao Dur (hand to hand) and Visas as party leader. Before I had Mira, Disciple and HK. Never really a problem. Just with the Dark Jedi, they managed to whittle away Mira's shields and got her to half health before they were taken care of. Not so with Visa and Bao Dur. True that some of T3's blaster shots were deflected but not overly much.

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I can't remember fully, but for the Tomb I think I had:

Visas: (Leader) for Melee & Force , "we love the leader..." (Simpsons)

HK-47: Disrupter rifle damage & high attacks. As a bonus, he's a droid.

Mira (non-Jedi): Kinda like a Human HK with super-Mandalorian-pistols. High damage/attacks cos of all those feats, and also a good Skills person.

 

Dxun difficulty: It was pretty easy but I found Enemy Grenades gave me the most trouble.

 

For Onderon:

Me: duh

Kreia: compulsory, but she was mainly Force support

I can't remember the last one but I think it was Handmaiden (Jedi)

 

It didn't really matter for Onderon cos I decided to try and do the whole thing in Solo mode. I "died" twice I think but the point is that the party wasn't involved in much fighting.

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I put Mira in charge of the tomb party, Mandalore to play the guide and Visas for her loyalty test of sorts... if she failed it, Mandalore had... certain instructions. ;)"

 

Mira turned out to be perfect choice with her skills to disarm mines and hack computers, she scouted ahead with the stealth gear on, turned the security system on the Sith guards and that made the number of enemies go down rather quick.. she apparently found her call as light side Jedi too, came back with newly crafted lighsaber and half way blue from keeping her wits together when surrounded by the evil energy (small wonder really, if you can stand the Nar Shadaa noise, then any evil energy after that is walk in the park. :s

 

For the palace visit picked Kreia and Bao Dur... turned out ok too, there's nothing like look on the guards' faces when Bao Dur disables their precious force fields with single punch of that mechanic arm...

 

"Omg, she's coming through!"

"There's no stopping her!"

 

<_<

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I usually, *usually* split up the Jedis, one for each location.

 

Duxn:

 

Mira (as lead), Disciple/Handmaiden/Visas, Atton (either Jedi or normal).

 

I think the devs "intend" the player to choose Mira because of her ability to not set off mines. You can use her on Goto's Yacht, but I think they want to give the player more chances to use her... And her character actually is the leader-type (assertive; smart yet still compassionate at the right times).

 

Onderon:

 

Exile, Kriea, Visas or Handmaiden as Jedi ("This Party's Over!") -- Obviously, the developers are hoping you'll use Bao-Dur because of the shields on the sky ramp, but a single lightsaber stab like in Episode I and they fall quite easily.

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Atton as leader. Bao-dur (because Kreia thinks he is a good choice) and Mira for the rest.

That just seems to be the *right* paty for me.

 

Then I take anyone on Onderon, because my Exile doesn't need any help. Maybe next time I'll take T3, just to upgrade my items...

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I sent Mira leading Visas and Atton into Nadd's tomb.

Kreia, Handmaiden and I went to Iziz.

 

All went well except when I got to the locked plasteel cylinder in the bedroom near to where you find Kavar. The container could not be bashed or blown and I think it had a Sec DC of 51. I had to use up my one and only Security Spike Tunneler to get at the light sabre and crystals inside. That's when I regretted not having Atton the locksmith along.

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I sent Mira (jedi) leading Visas and Handmaiden (jedi) to the Tomb and because I'm a total and complete dork, I dubbed them Exile's Angels. Candy stayed on the Hawk and acted as Bosley.

 

Bao-Dur (jedi) tagged along with the Exile and Kreia to raid the palace. Since he couldn't wear any robes, I put the best medium armor I could find on him and gave him force powers that weren't restricted by armor. I was surprised at how many there were.

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Strike team was Visia, Mandalore, and handmaiden. Since I saved handmaiden's level, she had a lot of level as jedi, so she kicked major butt. Along with Mandalore who was one heck of a tank.

 

Keria, Atton came with me to the palace. Keria was for the stasis, and Atton was for the massive sneak attack that followed. And my exile was primarily responsible for zapping anything that came as a group and flurry anything that was alone.

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All went well except when I got to the locked plasteel cylinder in the bedroom near to where you find Kavar.  The container could not be bashed or blown and I think it had a Sec DC of 51.

 

These locks are moving targets, and it seems their DC depends on your level. Something like level+32 (although I have seen level+33 too).

 

It can throw a monkey wrench in your planning if you assume the lock DCs to be some fixed value. I do not know if the DC is assigned when you enter an area for the first time or if it is always floating, and I also don't know if the game looks at the taken level or at the XP-equivalent level.

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Dxun: Handmaiden, Bao-Dur, Mandalore

Onderon: Exile, Kreia, Visas

 

The Dxun crew has everything covered - both Handmaiden and Bao-Dur are Jedi by this point, Bao-Dur can handle most of the tech work and Mandalore has a high demolitions skill for those mines in the begining of the mission.

As for Onderon, 3 Jedi vs Vaklu's crew + Sith - that's just not a fair fight. Nobody should have any problem wiping the floor with them.

:devil:

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First playthrough, I sent Handmaiden (not a jedi, my consular/master could never beat her the first time) as lead, backed up by Mandalore and Visas (for healing). Very difficult; Visas couldn't block blaster shots to save her life - Mandalore bailed them out so many times...

 

Bao-Dur (Jedi at this point) joined Kreia and Me. Force Fields? What force fields? :-"

 

Second playthrough, Mira (Jedi) led Handmaiden (Jedi) and Mandalore. Atton (Jedi) joined Kreia and Exile.

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me if im DS i send Hannhar, GO-TO (becouse his good with computersand on Duxon it comes handy) and Atton (if his a jedi) but if im LS i take Hanmaiden, Atton, Mandalor...

On onderon you have Kreia, and Bao-Dur (if his a jedi) or if im DS i take Mandalor

 

In the game I usually have one strong guy with me (Mandalor or Hannhar), one jedi guardian (Bao-Dur).

And Bao is probably my most used NPC his a great fighter and a tech specialist

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For the Dxun tomb, I sent Mira as the leader, and (don't laugh) HK47 along with GO-TO.

 

At this stage, Mira was a L7 Scout, and I believe a L13 or L14 Jedi Sentinnel. She was using a single blade lightsaber, with a Pontite lens, Tegram Jolt Cell III, and Expert Deflection Emitter, along with a Sigil crystal and Upari crystal.

 

She took out any saber-wielding enemies with relatively little problem, although I did keep her Echani Duelling Shield in constant use.

 

HK and GO-TO were each using dual pistols. HK had two Mandalorian Rippers, while GO-TO had two Onasi blasters. All pistols were upgraded with Accuracy Scope III, Pure Rylith Cells, and Mandalorian Chamber III. Needless to say, these droids took out enemies in a hurry, and in HK's case, where I had upgraded his Precise Shot abilities, he delivered an insane amount of damage for two blasters.

 

I replayed this scenario, using T3 instead of GO-TO, with similar weaponry, and he did just fine as well, and having that renewable shield made him nearly impossible to kill.

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