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Gauntlet Seven Sorrows preview


kumquatq3

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actually sounds interesting to see how the game has changed.

 

haven't played the arcade game for eons and never played dark legacy ... not a console player , but this is coming to pc.

 

JE don't disappoint me, i think i might actually buy this one. we'll see :("

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Im getting Dungeon Siege vibes from this.

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The story sounds good, but then the preview kind of decends into a description of un-interesting gameplay. Does the story permeate the game, or is is more of a framework in which to run around chopping stuff up with actiony "characters"? Do the characters have personalities at all this time out?

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The story sounds good, but then the preview kind of decends into a description of un-interesting gameplay. Does the story permeate the game, or is is more of a framework in which to run around chopping stuff up with actiony "characters"? Do the characters have personalities at all this time out?

The gameplay is more similar to a fighting game than an RPG. Traditional staples like trips, juggles, launches, grabbing/throwing, counterattacking, dodging and evading make up the core action. Every character is the "master" of one style of weapon and can develop two additional styles. It's more Devil May Cry or Ninja Gaiden than Dark Alliance or Champions of Norrath. The video at the Gamespot site should give you an idea of how the characters move and react.

 

Every character has a full personality and background that are used constantly in dialogues and cutscenes throughout the story mode of the game. The warrior isn't just some dude you project the personality of your choice onto. He is A

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I have nothing against a lack of "choose your own" adventuring; pre-written characters can be more engaging and interesting to watch interact with the story. I was just curious to what degree the story-driven component co-exists with the action aspect of the game.

 

It's been a long time since I played any Gauntlet game (I only ever played it in the arcades), but didn't you choose one character to play then, not all four? How hard is it to control four characters in real-time with the degree of combat moves available to them for this game?

And I'm interested in the PC version, not the console version.

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Sigh...sorry JE but I'm not sure if this kind of game interests me. I used to love feeding the original Gauntlet arcade game 20c pieces back in the day..."Elf needs food badly!", "Valkyrie...your life force is running out!" and so on bring back fond memories...BUT...I'm not 14 anymore.

 

Guess I can always replay some of my old BI games till the next big thing comes out.

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The graphics look really nice. And I'm all for co-op games. ANY co-op games! I've noticed I'm able to play Solitaire for hours on end.. as long as it's done in co-op. Having a friend with you makes any game so much better for me.

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I'm looking forward to it, for nothing else than the 4-player co-op over live. :D

From the preview, the game seems as if it plays like Forgotten Realms: Demon Stone, but with Prince of Persia graphics; I liked both!

 

Could the breasts on that female in the artwork be a little bigger? Jeez, she must have hella lower back problems!

 

Glad to see you back in the industry Josh!

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The gameplay is more similar to a fighting game than an RPG.  Traditional staples like trips, juggles, launches, grabbing/throwing, counterattacking, dodging and evading make up the core action.  Every character is the "master" of one style of weapon and can develop two additional styles.  It's more Devil May Cry or Ninja Gaiden than Dark Alliance or Champions of Norrath.  The video at the Gamespot site should give you an idea of how the characters move and react.

 

Is the combat as indepth as say a standard fighting game? (Mortal Kombat/Tekken) Or is it more like say Bloodrayne?

 

 

Every character has a full personality and background that are used constantly in dialogues and cutscenes throughout the story mode of the game.  The warrior isn't just some dude you project the personality of your choice onto.  He is A
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Sigh...sorry JE but I'm not sure if this kind of game interests me. I used to love feeding the original Gauntlet arcade game 20c pieces back in the day..."Elf needs food badly!", "Valkyrie...your life force is running out!" and so on bring back fond memories...BUT...I'm not 14 anymore.

This game is designed for adults.

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Josh ... How are the game saves handled?

Will it be way points, an autosave, level save? Just curious.

 

I didn't read anywhere how this will be addressed.

 

Also are you shooting for a mature rating then, if it's adult oriented?

This game is designed for adults.
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Josh ... How are the game saves handled?

Will it be way points, an autosave, level save?  Just curious.

The individual levels aren't very large, and to keep load times low, saves are at the beginning of levels only.

 

Also are you shooting for a mature rating then, if it's adult oriented?

To be honest, we aren't shooting for any particular rating, though it definitely has some mature (lower case m) elements in it.

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This game is designed for adults.

 

So the combat is strategic RT w. pause/turn-based re: IE engine/TOEE or is it button mashing re: every other console game out there?

 

Not saying that button-mashing can't be fun once in a while, but I can't see myself spending money on something that is essentially a combo/hacking game (although I do have a softspot for "Die By the Sword" from wayback when).

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So the combat is strategic RT w. pause/turn-based re: IE engine/TOEE or is it button mashing re: every other console game out there?

Please play through Ninja Gaiden's first level on Normal Difficulty and then return here to tell me of "button mashing".

 

 

Is this kind of like an advanced beat-em-up game?

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