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Thinking about Playing NWN


Zach Morris

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I was disappointed with the difficulty of TSL.  Would NWN be able to fulfill my long for a challenge or is it a cakewalk too?

 

I do not think The Sith Lords can compare with the original KotOR, however, I am hopeful that NWN2 will be better because it won't have the limitations of consoles. Neverwinter Nights is extremely challenging but worthwhile. The story is cleverly written, and there are two expansions beyond the original to keep one busy for some time to come. The original NWN took me about a month. The first expansion, Shadows of Unrentide, was not as much fun, but added a lot of depth to the gameplay. The third expansion, Hoards of the Underdark, is a masterpiece that brings the best of the whole thing together.

 

Additionally, it comes with a toolset to allow users to develop their own modules at any difficulty level one would choose. Learning how to build mods is somewhat challenging, but not impossible. A huge list of these modules are freely downloadble from The Neverwinter Vault )along with all sorts of tools, scripts, and tutorials if one is interested in "rolling their own"). There is a vast community of players, multiplayers, and builders supporting the game. Bioware has also created some "Premium Modules" that can be purchased and downloaded for a few bucks.

 

I would say that the platinum edition has now been out for a while and it would be worth your time to look into it.

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Neverwinter Nights is extremely challenging but worthwhile.

 

:: Spits coffee all over keyboard ::

 

Hey, put down that crack pipe! NWN is a blocky 3D version of Diablo but not half as much fun. Challenging? My arse.

 

The story is cleverly written.

 

Now I know you're trolling, or alternatively you are also freebasing on crystal meth. My six year old nephew could write a less hackneyed and predictable plot.

 

The third expansion, Hoards of the Underdark, is a masterpiece that brings the best of the whole thing together.

 

The second expansion. And it isn't a masterpiece but it is a tremedous improvement on the dreck that went before it.

 

Cheers

MC

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I was disappointed with the difficulty of TSL.  Would NWN be able to fulfill my long for a challenge or is it a cakewalk too?

 

nwn isnt very challenging and the story is a "lite" version of the story you saw in kotor1 (although nwn was created before, kotor did it much better).

 

its a good game though, if youre into mp or the ability to download a crapload of user made modules after youve finished the oc and expansions.

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>>:: Spits coffee all over keyboard ::

 

>>Hey, put down that crack pipe! NWN is a blocky 3D version of Diablo but not half as much fun. Challenging? My arse.

 

DII got boring faster than NWN. In comparing user-created modules, DII requires a Comp Sci degree, whereas NWN provides a far easier toolset by comparison. DII just doesn't have the same level of community support and downloadables behind it either. NWN has more classes, more items, more choices, and more flexibility than DII ever thought of having. There are builders who have completely rewritten DII using the NWN toolset and it's ten times better than Blizzard's crap. Blizzard ruined Warcraft, they abandoned Starcraft, and they dropped the ball with Diablo II. That annoying diagonal 3P perspective got old fast.

 

>>Now I know you're trolling, or alternatively you are also freebasing on crystal meth. My six year old nephew could write a less hackneyed and predictable plot.

Perhaps you've never played PnP D&D, or read any of the Forgotten Realms books, none of them have very complex plots, but they are often fun anyway.

 

>>The second expansion. And it isn't a masterpiece but it is a tremedous improvement on the dreck that went before it.

 

You're right about HotU being the second expansion, but it was a lot more fun than the previous one, or the original campaign.

 

Cheers

MC

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I was disappointed with the difficulty of TSL.  Would NWN be able to fulfill my long for a challenge or is it a cakewalk too?

 

The modding community is its saving grace. Some pretty difficult/challenging mods out there, several times better than anything on offer from Bioware.

 

Interesting modules include Twilight and Midnight from Rick Burton (IIRC).

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Neverwinter Nights is extremely challenging but worthwhile.

 

:: Spits coffee all over keyboard ::

 

Hey, put down that crack pipe! NWN is a blocky 3D version of Diablo but not half as much fun. Challenging? My arse.

 

The story is cleverly written.

 

Now I know you're trolling, or alternatively you are also freebasing on crystal meth. My six year old nephew could write a less hackneyed and predictable plot.

 

The third expansion, Hoards of the Underdark, is a masterpiece that brings the best of the whole thing together.

 

The second expansion. And it isn't a masterpiece but it is a tremedous improvement on the dreck that went before it.

 

Cheers

MC

 

 

Heheheh. Chill out MC, he's a fanboi, came with the rest of them. ;)

 

 

Gonna have to agree with Monte Carlo here.

 

Whatever poster #2 in this thread is smoking, I want some of it.

 

 

Tee-Hee, 'tis a shame he's such a die-hard fanboi, he has such a cool username too.

 

TANSTAAFL = There Ain't No Such Thing As A Free Lunch = Acronym used by the Loonies The Moon is a Harsh Mistress by Robert Heinlein. It means that even if something appears free, you pay for it one way or the other. The example given in the book that the Acronym came from, was that there were Cafes on the Moon that offered 'Free Lunches' but then made you pay twice the price for drinks, thus negating any savings, and 'paying' for the lunch.

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I was disappointed with the difficulty of TSL.  Would NWN be able to fulfill my long for a challenge or is it a cakewalk too?

My greatest challenge was boredom (the original game). The difficulty level, you can adjust by your choice of henchman. If you take the monk with a deathwish, it plays like Dungeonsiege. If you take the thief, you are in for some serious challenge (the AI might have a bit to do with that too).

 

If you've played Kotor, you've seen the advanced version of the story, if not, no spoilers in saying it's dungeoncrawl, fetch four objects, bring back, repeat etc..

 

If you need more of a challenge, play a spell caster, the menu system is a real killer then :p

 

I bought the gold box set (the original plus the first expansion), so I ended up completing 3 of 4 chapters of the original and uninstalled it. Couldn't be persuaded to try Hordes of Underdark. There does however seem to be some agreement from various sources that the last expansion is actually a decent game, storywise and otherwise :)

“He who joyfully marches to music in rank and file has already earned my contempt. He has been given a large brain by mistake, since for him the spinal cord would surely suffice.” - Albert Einstein

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Obviously my sabbatical from these forums meant that I was unaware that people who actually liked NWN had arrived.

 

TANSTAAFL lets the cat out of the bag though: he's a builder. Builder's love NWN. It lets them create stuff and tinker with a coded version of Lego to their heart's content. Great.

 

I'm a player. There's a difference, and trust me from a player's perspective, NWN is a huge, steaming, festering, overrated terrine of horse merde.

 

So, if you like making mods you'll enjoy NWN. Perversely, if you like playing CRPGs, chances are you won't.

 

Lastly, what the buggery has Blizzard's record as a developer got to do with whether Diablo was fun or not?

 

Cheers

MC

sonsofgygax.JPG

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"Now I know you're trolling"

 

The only person trolling here.

 

As for the question; NWN is not the most challenging game; but it puts the KOTRO series to shame in this department (as do most games).

 

As for story; I don't think it's the best ever; but it is solid and trolls like Monte Carlo as well as actual human beings underrate its quality because they expected some perfect game.

 

 

"I'm a player. There's a difference, and trust me from a player's perspective, NWN is a huge, steaming, festering, overrated terrine of horse merde.

 

So, if you like making mods you'll enjoy NWN. Perversely, if you like playing CRPGs, chances are you won't."

 

I hope you realize; that you and the hundred people who agree with you don't speak for everybody. The OC was liked by many people. But, then agin, you tend to ignore the fact and just call them braindead or fanboys. But, hey, take a fit everytime someone says they like the OC. Just don't suffer a seisure.

 

 

"My six year old nephew could write a less hackneyed and predictable plot."

 

Bluff calling now. Get him to prove it.

DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.

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Obviously my sabbatical from these forums meant that I was unaware that people who actually liked NWN had arrived.

 

TANSTAAFL lets the cat out of the bag though: he's a builder. Builder's love NWN. It lets them create stuff and tinker with a coded version of Lego to their heart's content. Great.

 

I'm a player. There's a difference, and trust me from a player's perspective, NWN is a huge, steaming, festering, overrated terrine of horse merde.

 

So, if you like making mods you'll enjoy NWN. Perversely, if you like playing CRPGs, chances are you won't.

 

Lastly, what the buggery has Blizzard's record as a developer got to do with whether Diablo was fun or not?

 

Cheers

MC

 

 

Did you miss the announcement that Obsidian (A.K.A. Bio Jr., A.K.A. Obistan) was making NWN2...that was about when they all showed up. :ph34r:

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I'd like to differentiate here: what do you mean by saying NWN is easy/difficult: its official single-player campaign? Well, yeah, it's a cakewalk, and while story is kinda "okay", everything else (world, NPCs, dialogs) is utter crap.

 

BUt there are also user-made modules: they are very different, and they differ in both difficulty and story/design.

By the way, there are user modules that are MUCH better than official campaign.

 

Plus, there is the thing called multiplayer, and it's REALLY COOL in NWN. There are many shards out there where you can play like in MMORPG.

 

 

SO, here you go

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So, if you like making mods you'll enjoy NWN. Perversely, if you like playing CRPGs, chances are you won't.

I'll bite. That's probably the main reason why I like NWN so much - the toolset and DM client. If it were a stand-alone campaign, I wouldn't have been very happy.

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(Approved by Fio, so feel free to use it)

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On the topic of using the NWN toolset: unless you're experienced with this particular flavor of scripting (thank goodness I fiddled with languages like TADS when I was young) you'll find it very difficult to make mods with a certain degree of techinical depth. I'm not saying the toolset isn't powerful (it is), sometimes I just wish it would be a little more user friendly.

Word economics

To express my vast wisdom

I speak in haiku's.

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without reading anyone's post, just the title of the thread; NWN was one of the easier games I've ever played.

 

This statement has nothing to do with quality, just the fact that it was pretty simple to play and easy.

Life is like a clam. Years of filtering crap then some bastard cracks you open and scrapes you into its damned mouth, end of story.

- Steven Erikson

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i always considered NWN enjoyably boring. lots of repeat quests, related to those federal express type jobs. cardboard cutout NPCs abound and the challenge with the game is relative. choose dylan red tiger and you skate, choose another npc and it may be tough if you aren't a fighter, take no npc and it's real tough. oh well...

 

taks

comrade taks... just because.

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"On the topic of using the NWN toolset: unless you're experienced with this particular flavor of scripting (thank goodness I fiddled with languages like TADS when I was young) you'll find it very difficult to make mods with a certain degree of techinical depth. I'm not saying the toolset isn't powerful (it is), sometimes I just wish it would be a little more user friendly."

 

I agree. That's why Lilac's Script Generator is awesome.

 

*goes back to working on mod*

DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.

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