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What is your prefered character type?


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very rarely we will play some archetype... but usually in an over-the-top manner.

 

generally, we plays characters who is... odd. seems like a waste o' our effort to play a familiar character... so we takes rp opportunity to do different things.

 

is no specific typical character type for Gromnir... though we almost never play a d&d druid... 'less there is one of those birkenstock wearing, patchouli stinking folks who likes to play elf or half-elf rangers in the group... play a wacky druid can really cheese those folks off.

 

HA! Good Fun!

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"Question here. If his heart is gold how does his blood pump through his body. I mean, a gold heart is pretty much useless for the circulatory system."

 

Answer: He's part golem. <>

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I do not really have a preference, which is possibly a result of my GMing career. My current characters include a true jack-of-all-trades-master-of-none half-orc bard/ranger who can assume pretty much any role (FR), a droid with multiple (disturbed) personalities, ranging from Chef to Hunter-Killer (d20 Future), a former militiaman from the 1990s conflict in Yugoslavia who has psychic powers and now runs a private investigation business (d20 Modern), and an arabic-flavored pirate, former slave, and drunkard (Greek-themed low-magic D&D). Unfortunately, I don't have too many opportunities to play these characters, but I hope this will change in the near future (as I'm taking a break from GMing).

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I usually play wizards or mages for some reason.

 

I like to play them as extremely secretive and complex with lots and lots of innuendo, a little like Kreia in KotOR2.

 

However, the difference from Kreia is that my characters are rarely evil or selfish, they're just complex and annoyed by immaturity of the world around them. In that sense they are a bit more like Gandalf, but without the tolerant and accepting grand-father side.

 

In role-playing terms this frequently means that the other players are constantly uncertain about what my wizard is up to and whether he can be trusted. I used an old wizard of mine as a recurring NPC in a campaign where I'm GM for a while, and I ended up using him a lot more than I planned because the players really liked how I played him. Must have done something right, I guess...

 

I don't like playing evil characters, though. Somehow they are just too boring - there is no challenge in behaving like a complete jerk to everyone - it quickly becomes a bit too much like Richard III to me in those situations, so I tend to avoid them, because charactes with no ethics or conscience are just plain boring. This is also why I didn't like playing Revan as a DS male in KotOR1 - he was just a jerk to everyone, while DS male Revan was burdened and complex.

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magic users, far as classes go, and generally the kind that like to "make things go kablooey". i want to try a counter-speller in d&D 3.5 though, but that would require a group that actually plays a campaign past *gasp* 6th level. doesn't happen much with my friends anymore. <_<

 

*looks over to the brand new complete arcane collecting dust*

 

:blink:

 

*sigh*

 

:'(

 

for races, usually human, but if possible, the more demonic/devilish/whatever the better.

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Last time I played AD&D, I went with a battle-minded cleric, who stocked up on lots of Spiritual Hammer spells. He could literally have four of them in the air at any given time, so he was the group's distraction when they were up against a tough opponent.

 

My current game, Aberrant, I'm playing a super-geek type. No, he hasn't built himself powered armor yet, but he's got a plan for it. He has programmed his own AI (the only one in the world, currently) and will quite likely be the first space super-power, all by himself. I love this character.

 

Most of my characters are intelligent, with a second on being charming, friendly, and able to talk you out of your money.

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Gah. I would have to say either a pompous ass paladin, stuffed to his own gills with righteous fury, or something of the foppish bard variety.

 

And as much as I try to deny, I'm still a sucker for the goth necromancer sort. So much fun to depress everyone else in the party, with the dreary and dark moping about! :ph34r:

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And as much as I try to deny, I'm still a sucker for the goth necromancer sort. So much fun to depress everyone else in the party, with the dreary and dark moping about!

 

i like to think i've gotten the "dark wizard that broods while traveling with a party" down to an artform. :thumbsup:

 

for example,

dm: you enter the new inn and...

ranger: i go to the bar

fighter: i go to a table

cleric: i follow him

me: i go brood.

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We dont have the standard character molds and archetypes that you have in american RPGs so my already multiple personality persona can really let it rip.

 

 

They only thing my characters have in common is high appearance/charisma. I feel jinxed playing an ugly character.

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When playing a game (any game) what kinds of characters do you prefer making and playing? ;)

 

For me it's usually some variation of Warrior/Mage type (or Jedi which is the equivelent in a Star Wars setting)

 

:p

 

Let me think, :thumbsup: , yep, heavy armor, long weapon, and stupid if possible :cool:

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Regardless of what character class I choose, my characters' personalities ultimately usually end up being smarmy charmy fellows.  :thumbsup:

 

 

Same here, I dont roll play anymore, and all i do now is Kotor and K2....buuuut

 

 

 

when I did, I made charming villains....high charisma and still deadly sword fighters....kind of like dooku in a way

 

Edit: i forgot to add that I also made them very ****y haha....

 

 

I remember one time I was playing a D & D game with my friend, and I had to go thru this cave of orcs, so my charisma wouldnt charm them, so I decided to piss them off then scare them away....

 

 

I cut off an Orcs head and set it on fire, only took two tries, then threw it at this group of 50 or so orcs

 

when they turned to see what was going on they went to fight me, and I rolled this bluff/intimidation thing, with very high charisma, and since I always wished I was a Sith Lord when I played D & D I made this bluff haha I was like "behold I am the Dark Lord *whatever my name was I forget* and I weild a magic greater than anything you have experienced or can imagine called the Dark Side of the Force and with it I will destroy your entire species and bla bla bla and went on and on with this ridiculous bluff....I wasnt a mage or anythin haha....just a ****y sword fighter....and IT WORKED and I scared off 45 out of 50 of them, except one main leader and a few of his grunts and killed them pretty easily....hahahahaaa

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I's always fun to play some kind of chaotic character .. you then write down 10 different mood swings and then roll a d10 dice from time to time .. :"> :D :p:) :ph34r: o:):):cat:-_- (w00t)

Fortune favors the bald.

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Half Elf/Half Fire Witch. Raised by dragons. Knight of Justice.  o:)

My Usual favorite type of chars. include from multiple gaming types are....

Jedi, Rangers, Barbarians, Swashbucklers(Pirates), Gangrel's (vampire), several diff werewolf chars from the apocalypse. My absolute fav char D&D would be my 18th lvl barbarian/pirate or my 10th lvl Jedi Master.

I am new to this sight forgive me for rambling

 

 

 

Do or Do Not, There is No Try

-Yoda-

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^So I guess you have to work with Jedi cox for a long time before you achieve such a level

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I tend to go through phases on what classes and such I play, at first I made nothing but half-elf thieves, etc. Now I pretty much play nothing but human speed-based characters. High dex finesse characters who get many low damage attacks instead of few high damage ones. They also tend to be intelligent, and their personalities change slightly based on events in game. Like one thief I played was a sarcastic happy-go-lucky thief for hire. Then he got dragged to war and died, and was raised. After dying and returning he became a lot more dark and serious, and blamed the person who dragged him to war for his death, and plotted their elaborate downfall.

 

That thief was my favorite character. His defining moment was robbing a 15th level wizard's tower, with a broken leg, at 8th level. It was really funny watching my DM roll my move silently and hide in shadows checks. He gave me like a 30% penalty to my move silently because I had to hop around on one foot. Passed every time, and his swearing was hilarious. Unfortunately my girlfriend cheated on me with that DM, so I kinda broke off contact and haven't finished the campaign.

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I wield arcane magic in one form or another, always!

 

Actually, I've gone for thief, cleric, and a paladin or two, but I always gravitate towards a mage. ...And like Mr. Chu, I tend towards fast talking smoozers.

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I like making masters of a particular weapon. A weaponmaster if you will. Either that or a monk character that is a master of the martial arts.

 

I don't like making them a master of all trades, just deadly in hand to hand combat. There's just a pleasure I feel when my character can physically whack around almost anyone in the game. Of course it doesn't work sometimes in worlds populated by dragons and mages and liches, but that's why I like traveling with a party.

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I have gone through stages, too.

 

Initially I was all Magic User -- arcane all the way. No ponsy Illusionists. Then I tried an assassin, and that was good. Sneaky. Like that. (If you're ever playing Dragon Lance, be careful there is a 9th level assassin wondering around with a spectaculr backstab ability and a shortbow.)

 

Then I became enamoured with the Monk. Something about not needing any equipment really appealed to me: just get up and ready for the day. Barefisted fighting in a smock, with resistence and eventual immunity to illness and even magic. Brilliant.

 

Then I tried multiclassing with all sorts of Monk / Sorcerors (difficult with the Charisma contrary to Wisdom and Dexterity of the Monk), extending to the Red Dragon Disciple in HotU, for example. (But it ends up being better without the Monk in that case).

 

Then I played a Paladin for the first time in Rick Burton's trilogy (only two have been published so far): Twilight & Midnight.

 

I must say his expert writing (plot, pace, puzzles) won me over immediately: no wonder he has a new job Bioware!

 

I have always hated clerics, especially the way they receive powerful arcane-like spells with no effort and think they're sooooooo cool, little smug b*stards ...

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I like utility characters, characters that have range of useful skills and abilities geared towards survival and exploration.  I don't like magic very much, and if I do have a character with magical capabilities I use it very, very rarely, and then usually as part of the aforementioned survival and exploration aspects.

Often I am for diversity rather than specialisation; I'd rather be able to do a few things competently than one or two things exceptionally. The latter gets really boring, I find.

That sounds like me EXACTLY.

 

I experiment, and try many different character types but I almost end up exactly with the above.

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Playing an ancient Gold Dragon polymorphed into human form is fun. Or Zeus as same. I had a magic user once who was quite charismatic. He ended up with a cult of MUs, and together they used to create more and more powerful magic: at one point he had a group of twenty or so meditating and casting a Wish each, in parallel (to get the power with the penalty of the aging proportionately reduced), to help infuse him and his castle with the necessary magic to make it virtually invulnerable. (Made Halaster look like a wimp.)

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I prefer to be a chaotic/neutral rouge. I like dark without the evil, so I usually go with a Drow Elf in D&D (I know, a non-evil Drow is unorthadox, but so am I :- ). No allies, no enemies, and no cause. Just a wandering, restless soul out to have a little fun.

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