Once upon a time there was a game developing company called Looking Glass Studios. This company was much loved by both it's fans and it's workers. LGS was one of those pioneer-companies, threading through un-trekked grounds of new game concepts and in the process put out some of the most memorable games ever. Such as, Terra Nova, Ultima Underworld, System Shock, THIEF. Then there was a little boy, only 11 years old who was instantly stunned by the sheer genious of the Thief Series. He woved to be a supporter and a fan for LGS forever.
Then came the end. Looking Glass was just putting the finishing touches to the gold edition of one of their best games, Thief 2. They never had the time to finish it, as their publisher, Eidos closed the studio, giving their support to the recently well-doing Ion Storm Dallas, in hopes to get the most hyped after PC-game, Daikatana ready. Ion Storm flourished, LGS died. Most of the fans were dumbstruck as their flagship of hope sunk down. The little boy almost cried. There would be no more Thiefs.
Then, two yeasr or so later, a shard of hope struck the long-forgotten chords of hope in the souls of LGS-fans. System Shock 2 had been a blast, but there was the sub-group of fans, including the little boy, yearning after more adventures in the semi-steampunkish world of Thief. They were not forgotten, as the Thief series were given green light: Development of Thief 3 was given to Ion Storm Austin. Daikatana had been a let-down, but Deus Ex had bombed, so it came as no-surprise that the gaming community was ready for a new intelligent FPS.
Years went by, and the little boy wasn't so little anymore. Thief 3 had been in development well over 3 years now, and screenshots had been starting to surface, showing a clever use of shadows, and a thing which would ultimately be the game's let-down: Console-compatibility. Many fans moaned in loathing, as the more and more news of new "features" came up. Swimming, rope-arrows, steampunk-robots; all of these were missing. With their loss came the new, very-gamey-like additions. Many were convinced that the Ion Stormers, many of whom were old-LGS-members, were sellouts. Not the little boy. A wov was a wov.
Then came the day when the little boy finally got the long-waited successor of the sneaker-series. It bombed. It rocked. It scared the crap out of the boy. It wasn't a let-down, but the boy still put it away and returned to the old Thief's. Why? Too much hype, too many spoilers, too little replayability. And no Thief3ED. The boy was a little sad, as Ion Storm flew out of the door. By the same reason as LGS: Too small commercial success. Eidos was a rough publisher. Sparks of hope still lingered, though. Maybe there would still be an editor for Thief 3? The little boy could only hope.
Thankfully, LGS's legacy lives on in the form of Irrational, Floodgate and Rust Monkey.