Bingo. Like I said before, PS:T should be the standard of all CRPGs where it comes to story quality.
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Sweet, sweet Torment
Started by
Kaftan Barlast
, Jan 09 2005 04:34 PM
#81
Posted 13 January 2005 - 07:11 AM

#82
Posted 13 January 2005 - 07:57 AM

"the themes themselves resonated with me."
That's true. The themes, for the most aprt, were hit on really well. It's what connected with me more than just the writing itself.
"Bingo. Like I said before, PS:T should be the standard of all CRPGs where it comes to story quality."
Nonsense. if that were the case, PST's writing would be merely average hence it would not be very memorable. It's memorability comes from the fact that it is special. Just like FO's remembered because its in a class of its won when it comes to freedom in a CRPG. And, BG series is memorable because it pretty much is the epitome of epicness in CRPGs accomplish so many things at once. If these qualities were shared by all games on average; gaming would likely be boring because all games would be the same.
*yawn*
It's the average games in their avergaeness that makes the special games like PST, FO, and BG stand out.
That is all.
That's true. The themes, for the most aprt, were hit on really well. It's what connected with me more than just the writing itself.
"Bingo. Like I said before, PS:T should be the standard of all CRPGs where it comes to story quality."
Nonsense. if that were the case, PST's writing would be merely average hence it would not be very memorable. It's memorability comes from the fact that it is special. Just like FO's remembered because its in a class of its won when it comes to freedom in a CRPG. And, BG series is memorable because it pretty much is the epitome of epicness in CRPGs accomplish so many things at once. If these qualities were shared by all games on average; gaming would likely be boring because all games would be the same.
*yawn*
It's the average games in their avergaeness that makes the special games like PST, FO, and BG stand out.
That is all.

#83
Posted 13 January 2005 - 08:11 AM

How would they be the same? I don't follow your logic, Volourn. If PS:T story quality and Fallout open style gameplay were standard, game developers would actually try to exceed those standards. For those who want average games we would still have rhigher quality than the current drek and crap we are getting now.
I don't want to go through 6-7 years without a near perfect game.
I don't want to go through 6-7 years without a near perfect game.
#84
Posted 13 January 2005 - 10:04 AM

It's the average games in their avergaeness that makes the special games like PST, FO, and BG stand out.
...damn...in the 3 1/2 years I's known ye, dwarf, that's the most intelligent thing I's e'er seen ya post...

...damn, agreein' wit' ye hurts me head...thank the Gods Theyselves it dunna happen often...

...WHO LUVS YA, BABY!!...
- Felonious likes this
#85
Posted 13 January 2005 - 10:07 AM

"damn...in the 3 1/2 years I's known ye, dwarf, that's the most intelligent thing I's e'er seen ya post...
...damn, agreein' wit' ye hurts me head...thank the Gods Theyselves it dunna happen often... "
Damn. Just to say, I lied in that quote. The last I want is being caught in agreement with a silly gibberish speaking wemic. Gah.
...damn, agreein' wit' ye hurts me head...thank the Gods Theyselves it dunna happen often... "
Damn. Just to say, I lied in that quote. The last I want is being caught in agreement with a silly gibberish speaking wemic. Gah.


#86
Posted 13 January 2005 - 10:09 AM

...hehehe...touche, dwarf...now LEARN HOW TA USE THE DAMN QUOTE BUTTON PROPERLY, YA BLITHERIN' PUSSBUCKET!!!...
...WHO LUVS YA, BABY!!...

...WHO LUVS YA, BABY!!...
- Felonious likes this
#87
Posted 13 January 2005 - 10:27 AM

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