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Sweet, sweet Torment


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#61
Judge Hades

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Zoq: Of course he knows. He is doing this just to get a rise out of Ivan.

#62
Zoq-Fot-Pik

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Zoq:  Of course he knows.  He is doing this just to get a rise out of Ivan.

<{POST_SNAPBACK}>


Zoq: Oh, so he was just trolling. :)

Fot: Bu...wha....huh?

Pik:...

Zoq: You just stay out of this.

#63
Volourn

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" Do you realize that you justified BG's and NWN's stories the same way Ivan did PS:T's?"

Justify? Neither of us were jsutifying anything. I merely pointed out that PST's story was about TNO's amnesia. The BG's stories were never about Irenicus or Sarevok. Bg's story was always about the PC discovering his/her roots, and how that effect him or her. The two dinks were just the PC's antagonsts in their respective games. In NWN's case, it was more about telling him about its main vilaliness motives; not justifying the story itself.


"Zoq: Of course he knows. He is doing this just to get a rise out of Ivan."

Um. Why would I do this? I like Ivan. He's cool even when he disagrees with me. Unlike you who is never cool. :)"


"Zoq: Oh, so he was just trolling."

Do you always believe what Hades post? I sure hope not.

#64
Judge Hades

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Zoq, trolling is such a harsh word. I would say verbal aggravation through unreasonable logic, utilizing inane quirps with the backing of skewed facts.

:D

#65
Sargallath Abraxium

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...Volourn's jus' bein' Volourn; no sense tryin' ta put a label on it, cuz his unique blend o' idiocy an' inanity be breathtakin' ta behold... :)


...or not... <_<


...WHO LUVS YA, BABY!!...
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#66
Volourn

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Volourn's jus' bein' Volourn; no sense tryin' ta put a label on it, cuz his unique blend o' idiocy an' inanity be breathtakin' ta behold...


...or not..."

So says the one who claimed that Dungeion Seige was the best CRPG of all time!

R00fles!!

#67
Judge Hades

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Its a CRPG? I thought it was a screen saver.

#68
Sargallath Abraxium

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So says the one who claimed that Dungeion Seige was the best CRPG of all time!

R00fles!!

<{POST_SNAPBACK}>



...that BS was ol' last year, Gully Dwarf... <_<


...btw, 'twas actually you that said it; e'en had it in me sig fer awhile as a memorial ta yer mindless inanity... :p


...WHO LUVS YA, BABY!!...
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#69
kirottu

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stuff

<{POST_SNAPBACK}>


Zoq: Do you realize that you justified BG's and NWN's stories the same way Ivan did PS:T's?

<{POST_SNAPBACK}>


Apparently he didnīt and still donīt. :cool:

#70
Volourn

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"btw, 'twas actually you that said it; e'en had it in me sig fer awhile as a memorial ta yer mindless inanity..."

Ha. That's because you twinked what i wrote you boogerface squirming beast. :p

#71
Judge Hades

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Well, don't you do that to?

#72
Volourn

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"Well, don't you do that to?"

Yes. Your point being what?

#73
Judge Hades

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Why get on the case of others for something you also do. Sounds a wee bit hypocritical to me.

#74
Sargallath Abraxium

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...shhhh, Visc...ye knows better than talkin' sense ta the Gully Dwarf...like oil an' water, they is... :lol:


...WHO LUVS YA, BABY!!...
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#75
Pidesco

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Why is amnesia always brought up as a bad thing?
The point is not if the plot includes amnesia or not .It's how the amnesia plot device is used. A good example of this would be the film Memento.

In the specific case of Torment, amnesia allows you to have a deep and interesting lead character that, at the same time, you can role-play as you see fit.
And this is something I had never seen in a rpg before.

#76
Volourn

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"Sounds a wee bit hypocritical to me."

Your point? I just don't want people to be like me as if you are like me you are an idiot. See, I am a hero. I am trying to save them poor souls.

That is all. :sorcerer:

#77
Cantousent

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No.

<{POST_SNAPBACK}>


Yes.

<{POST_SNAPBACK}>


Sorry, but Volourn is correct. Great amounts of text alone doesnt make a game the greatest achievement.

<{POST_SNAPBACK}>


Sorry, but it's not the quantity of the text that makes PS:T great. It's the quality.

#78
Volourn

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"Sorry, but it's not the quantity of the text that makes PS:T great. It's the quality."

Problem is a good protion of PST's words were simply not needed. It could of told the same story with the same meaningfulness without being so overbloated. Of course, overall, the writing was still good; but it was nowhere near as perfect as some people claim.

#79
Cantousent

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I agree, Vol. I think the writing showed great natural talent, but it was bloated. It is one of my few complaints about the game. Nevertheless, it was, for me, the best CRPG I've ever played.

More than the actual prose or style, the themes themselves resonated with me. I guess that's why I loved PS:T as much as I did. It's not that I see it as perfect in every way. Rather, I felt genuine emotion at virtually every step of the journey.

#80
Phosphor

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I think it's because of the large amount of well-written text that I remember the game so well, and the reason so much of it stays with me. Ironically, I tend to remember visuals more than words (spoken or read), but in the case of PS:T, when compared in memory to other cRPGs, it lingers more strongly than the others, even those played more recently.
Whatever one feels about the quality of the text, good or not, it's much better than most, if not all, cRPG text and dialogue. As a literary achievment I wouldn't say it's anything notable, but in terms of cRPG text, it's extraordinary.




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