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Most Disapointing Game Ever


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#141
Ivan the Terrible

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Also pretty dissapointed I was with Lucas Arts Afterlife. http://www.mobygames...heet/gameId,202


Wow...

I had completely forgotten that game.

#142
Arkan

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Bethesda is going to have to do something fantastic if they remove turn based to keep the core fans interested... and I doubt that'll even work.

And what makes you think they'll want to keep the core fans interested? I mean, we have proven to be a pain in the ass and very hard to satisfy. If I was a game company CEO I would aim the game to the large 'casual gamer' masses first, then to the 'core' gamers. All that is in the realm of speculation, anyway.

What I do know though, is that they're not going to sacrifice sales in order to keep the game 'true' to what the 'core' fans think Fallout is (or should be). And I can't help but agree with that...

<{POST_SNAPBACK}>


Sad but true.

#143
Laozi

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NWN, anything with Bruce Lee in the title, most baseball games

seeing a baboon killing a flamingo

#144
Oerwinde

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Bethesda is going to have to do something fantastic if they remove turn based to keep the core fans interested... and I doubt that'll even work.

And what makes you think they'll want to keep the core fans interested? I mean, we have proven to be a pain in the ass and very hard to satisfy. If I was a game company CEO I would aim the game to the large 'casual gamer' masses first, then to the 'core' gamers. All that is in the realm of speculation, anyway.

What I do know though, is that they're not going to sacrifice sales in order to keep the game 'true' to what the 'core' fans think Fallout is (or should be). And I can't help but agree with that...

<{POST_SNAPBACK}>


I just feel that if core gameplay features are removed, then its not really a sequel, its a spinoff. Much how MOO3 isn't really the sequel to MOO2 because they changed the gameplay to the point that it isn't recognizable as a MOO game.

#145
ShadowPaladin V1.0

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I just feel that if core gameplay features are removed, then its not really a sequel, its a spinoff. Much how MOO3 isn't really the sequel to MOO2 because they changed the gameplay to the point that it isn't recognizable as a MOO game.

<{POST_SNAPBACK}>


RE 4 'nough said :)

FOT was easy in real time. You just had to play it differently.

Most disapointing. NwN. After BGII that was a let down of epic proportion.

#146
ShadowPaladin V1.0

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NWN had any form of challenge?

Well.... I guess the dry story was pretty challenging to stay awake through. :)

<{POST_SNAPBACK}>


Umm thanks for that I just woke everyone up laughing.

I did actually fall asleep in that prison place. Thats the only time a game has ever made me nod off like that.

Ditto on the Dragons absolute cakewalk unless you purposely make things harder by not using available items.

#147
Arkan

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NWN had any form of challenge?

Well.... I guess the dry story was pretty challenging to stay awake through. :)

<{POST_SNAPBACK}>


Umm thanks for that I just woke everyone up laughing.

I did actually fall asleep in that prison place. Thats the only time a game has ever made me nod off like that.

Ditto on the Dragons absolute cakewalk unless you purposely make things harder by not using available items.

<{POST_SNAPBACK}>


Ok...I'm waiting for Voly to chime in....any second now...

#148
Alien_77

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Wow...

I had completely forgotten that game.

<{POST_SNAPBACK}>

Well its nearly ten years ago, a time I thought Lucas Arts can do no wrong. :p Better left forgotten, or should I try it again now?

#149
Darque

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NWN had any form of challenge?

Well.... I guess the dry story was pretty challenging to stay awake through. :wacko:

<{POST_SNAPBACK}>


Umm thanks for that I just woke everyone up laughing.

I did actually fall asleep in that prison place. Thats the only time a game has ever made me nod off like that.

Ditto on the Dragons absolute cakewalk unless you purposely make things harder by not using available items.

<{POST_SNAPBACK}>


We aim to please :lol:

#150
213374U

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I just feel that if core gameplay features are removed, then its not really a sequel, its a spinoff. Much how MOO3 isn't really the sequel to MOO2 because they changed the gameplay to the point that it isn't recognizable as a MOO game.

Spoken like a true core Fallout fan. :D

#151
mkreku

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All I need in a Fallout game is a feeling of desperation, a post apocalyptic world, real life weapons and that gritty, hopeless atmosphere. If it's non linear, has a great story and interesting NPC's, all the better.

I don't care which ruleset is used or which view is used to depict the game or even if the combat is realtime or turnbased.

#152
Loof

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Agrees with mkreku...

#153
kumquatq3

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I don't care which ruleset is used or which view is used to depict the game or even if the combat is realtime or turnbased.

<{POST_SNAPBACK}>



I do.

First, removing SPECIAL from FO would just be......bad

As for TB, could you picture Zelda going TB or Starcraft going TB? Thats the kind of change that we're talking about in my eyes.

As for the perspective......it wouldn't be the worst thing if it went away from iso, but I'd prefer it didn't. I prefer that perspective for RPGs. If it went to FP or over the shoulder, it would be nice if the camera could zoom out for an iso perspective for combat.

#154
Oerwinde

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I don't care which ruleset is used or which view is used to depict the game or even if the combat is realtime or turnbased.

<{POST_SNAPBACK}>



I do.

First, removing SPECIAL from FO would just be......bad

As for TB, could you picture Zelda going TB or Starcraft going TB? Thats the kind of change that we're talking about in my eyes.

As for the perspective......it wouldn't be the worst thing if it went away from iso, but I'd prefer it didn't. I prefer that perspective for RPGs. If it went to FP or over the shoulder, it would be nice if the camera could zoom out for an iso perspective for combat.

<{POST_SNAPBACK}>


With the camera, as long as its 3rd person I'll be happy. Preferrably if they're not going with the zoomed out top down isometric, go with a NWN style movable camera. Preferrably without the limits the NWN camera had.

#155
213374U

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First, removing SPECIAL from FO would just be......bad

I agree.


As for TB, could you picture Zelda going TB or Starcraft going TB? Thats the kind of change that we're talking about in my eyes.

I don't know about Zelda because I've never played it. However Starcraft going TB doesn't make much sense because it's a RTS (as in Real Time). It's as if you propose they did Half-Life 3 turn based. However Fallout is a CRPG and there are examples of CRPGs with a RT based combat. So as long as they manage to make combat fun an balanced, anything goes for me.

#156
ShadowPaladin V1.0

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As someone who dosnt worship at the holy alter of Fallout I dont think it would make a huge ammount of difference.

But then again I've never been one to be tied to rules and playing the FF series where the rules change from one to the other just goes to show that a franchise dosnt need to keep the same rules to keep the feel of the franchise.

Personally I prefered FOT's more dynamic real time (although I really missed a pause function I got over it) to FO's boardgame like combat.

As long as the flavour of the post apocalyptic setting is captured , what rules drive the game (as long as they work and are not clunky) are not important to me.

#157
Phosphor

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In favour of a newer thread on much the same topic, this one is now locked.

New thread:
http://forums.obsidi...showtopic=28922




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