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Icewind Dale II
Posted 29 December 2004 - 02:54 PM
but nothing beats the narrator of IWD!
Posted 29 December 2004 - 04:35 PM
Posted 29 December 2004 - 08:01 PM
Posted 29 December 2004 - 10:42 PM
Posted 30 December 2004 - 07:44 PM
I did like being able to create a whole party from scratch, but I really missed the interparty banter present in BG & PS:T.
Posted 30 December 2004 - 10:01 PM
Just keep 6 spellusers at lvl 2 untill you reach the Big Bridge, then lvl up to the max (lvl 30), then stand behind 6 high lvl super-undead till the end of the game. Those undead are mean sucka's. Let them kill the endless monsters in game, while your invisible characters stay back and prune their fingernails.
Game was a closet fight kinda, and sometimes game would grab your characters and walk them face to face to bad guys for a conversation...then a fight...whether you liked it or not (something I disapproved of).
No real spoilers here..so I posted no warning. But its worth playing once.
Treat the game seriously tho, since the game is out to get your characters killed big time. Theres no occasions to smell the roses...unless the area is secure. But...then all you'll smell is rotting enemy corpses.
Posted 30 December 2004 - 11:53 PM
I've played through the first two thirds of IWD and IWD2 countless times, but never beaten them. I plan to next year in a few multiplayer sessions.
Icewind Dale is worth playing to the end. After that, just enter the heart of winter campaign, but dont play it, go straight to trials of the luremaster. There are reasons for this. Trials of the luremaster is a very good campaign(although short), and it is challenging if you are at low levels. Thus it is better if you play totl before playing through heart of winter. If you play heart of winter first, you will level a lot and will not be challenged by totl. Heart of winter has excellent graphics(the best looking areas of any ie game, by FAR), and the story is also very, very good. Unfortunately, the atmosphere sucks, and the combat is all mindless hack and slash, and requires none of the tactics that icewind dale did.
Posted 30 December 2004 - 11:55 PM
Posted 06 January 2005 - 09:42 PM
've played through the first two thirds of these games so many times it isn't funny, and as any experienced IE gamer will know, once you've got the combat system down nothing is a challenge so it makes it even harder to commit to going the whole nine yards.
Posted 07 January 2005 - 07:09 AM
Ahh, too bad. Lower Dornís Deep has some great graphics and is where the story really picks up momentum. You get to fight all the badass bosses (some very good epic fights) and find out whoís behind it all. The best part of IWD, imo. I find the last quarter of IWD to be the best part (Oh, except I found the final battle to be lame). You should have continued.
I got to the Severed Hand in IWD2 twice, Dragon's Eye time-warp place once, and the goblin fortress several times. In IWD1 I don't think I ever went past that Ice Dungeon place with the trolls nearby...the place you can just walk straight across and skip an entire chapter. Chapter 5 or 6 or something.
And I agree with Roshan. Even though Trial of the Luremaster isnít an official expansion, I still found it to be the best expansion of all the ie games, including the BG ones (TOB sucked). A great little side story and adventure.
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