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Best MMORPG?


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79 replies to this topic

#61
mkreku

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Their problem has always been that they've underestimated their own product: when they let people apply for beta-testing in Europe, they expected 3000 applications. They got 30,000! When they released the game, they counted on around 100,000 people creating accounts the first day. There were 250,000 accounts the first day! Uhm, that sounds too much.. Maybe it was the first weekend? I wrote a news article about it, but it slipped my mind. Anyhow, you get my point, just don't trust the account numbers with your lives :)

#62
Darque

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OMG, I wonder if the servers handled it. :blink:

#63
Llyranor

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I've observed my brother play in the WoW beta for many hours. Never had I seen anything remotely approaching what I consider fun.

Fetch quests != fun.

Pointless leveling != fun.

Socializing with morons != fun.

I wouldn't play this game even if it didn't have a monthly fee. Heck, with my precious limited gaming time, I wouldn't play it if I was PAID.

Guild Wars, on the other hand, as already provided me with hours of fun during the beta. My guild is going very smoothly, and guild battles have been truly epic. I've spent countless hours simply planning my character (which I do for sp RPGs too anyway).

Bias > u

#64
Ginthaeriel

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My friends all play WOW, so that's what I'm going to play.

Having friends play the same game as you makes whatever game it is approximately 10,000% more fun.

Of course, you don't have any friends do you, Visc, seeing as how you live in Iowa?

ZING!!!

Just kidding, sorry, I had to say that one. It was too good to hold in. :lol:

#65
romeo_longsword

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One of the asspect of a MMORPG is that, they get you hooked from the player interaction.

I did expressed that I would not pay to play as in a monthly fee, but I have actaully played 2 online games of these type, UO and Asheorn;s Call(sp), both of them got really boring after about 2 weeks, but during this time I got to hook up with some good people and were doing guild things. Its quite evil how they use this vertual friendship to get you hooked.

#66
213374U

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Socializing with morons != fun.

Priceless.

Perhaps you don't realize the relevance of that statement, but alas, that's what MMORPGs are all about. If you remove that, there would be no difference between a MMORPG and a SP CRPG. But since day after day the gaming community becomes less and less immature and is ever increasingly moronic, odds are, you will find 3 f*ckwads for each good player. I'd rather not waste my time searching for good players in a sea of f*ckwads.

There is still the issue of the 'sense of purpose' which a MMORPG lacks altogether. When I play a game, I want the game objective to be clear from the beginning. But since a MMORPG has no objective whatsoever other than 'keep going' for the most part, that also conflicts with my definition of fun. Perhaps some other people with a whole lot more of time on their hands would enjoy wasting their time in such fashion, but I do not.

#67
Azazis

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I'm playing WoW with a group of people I know. That eliminates the search for f*ckwads. ( already found them =p )

That said. MMO's aren't for everyone. No problem. I personally despise DDR, platform and racing games. But you won't find me posting in a "best racing game" thread about why I despise them and why I think they shouldn't play them. ^_^

( Then again. I will do so with DDR threads. DDR trully is the spawn of evil. Its like a mixture of Bush, yaoi, slash and blinding pink *shivers* )

#68
Llyranor

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Perhaps that's why I love Guild Wars so much, seeing as I'm playing it with people I know. We don't play with randoms ever anymore, unless it's in PvP where our goal is to kill said morons.

And I am certainly not playing it for the 'roleplaying' aspect. Nope, I'm playing it for the same reason I would play an action game online. And with guildplay, it's a good blend of cooperative and competitive gameplay.

#69
trulez

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Again, I say Tabula Rasa may be worth a look.


Tabula Rasa looks....weird, to say at least. :ermm:
Posted Image

#70
Judge Hades

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Socializing with morons != fun.

Priceless.

Perhaps you don't realize the relevance of that statement, but alas, that's what MMORPGs are all about. If you remove that, there would be no difference between a MMORPG and a SP CRPG. But since day after day the gaming community becomes less and less immature and is ever increasingly moronic, odds are, you will find 3 f*ckwads for each good player. I'd rather not waste my time searching for good players in a sea of f*ckwads.

There is still the issue of the 'sense of purpose' which a MMORPG lacks altogether. When I play a game, I want the game objective to be clear from the beginning. But since a MMORPG has no objective whatsoever other than 'keep going' for the most part, that also conflicts with my definition of fun. Perhaps some other people with a whole lot more of time on their hands would enjoy wasting their time in such fashion, but I do not.

<{POST_SNAPBACK}>


You could socialize with people who aren't morons.

#71
213374U

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Provided you could find them. :ermm:

#72
mkreku

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At least you american WoW-players don't have to put up with morons trying to insult each other in broken english!

"Your a pusy!"
"Shut, or ill fuk of you!"
Etc.

#73
Percival

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At least you american WoW-players don't have to put up with morons trying to insult each other in broken english!

"Your a pusy!"
"Shut, or ill fuk of you!"
Etc.

<{POST_SNAPBACK}>


I take it you never had contact with the battle.net crowd to claim something like that? You might want to reconsider the "good" fortunes of the american players - take a look at their forums to see just how wonderful the native english speaking players vocabulary is.

#74
Ginthaeriel

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I guess in the end, MMORPGs are fun as long as the people you are playing with are people you like. It seems, more and more, MMORPGs seems to be heading back to a multiplayer style CRPG type game in terms of evolution. You don't *have* to party with anyone in nextgen MMORPGs, which allows you to only party with your friends. Forced grouping is becoming passe.

Which is why Final Fantasy XI sucks spiced hog balls slathered in pickled human turd. But I digress.

Everything is being played in instances- so that you don't have to fight with strangers for the monsters. Hell, PvP based MMORPGs are becoming more and more niche (Lineage 2 or Shadowbane) and everyone seems to play MMORPGs for the PvE. And even if you do want to play PvP, no longer is it focused on random ganking, which was abundant in UO and that was the game directly responsible for the term "carebears" anyways. It's all about group fights (6v6 in Guildwars) which is really no different from starting up a game of counterstrike. It's considered normal for PvP to require consent now, the hardcore players who like the random ganks are being seperated into "PvP servers". Massive wars that pit a crapload of players vs. another crapload of players (such as sieges in Lineage 2 or battlegrounds in World of Warcraft) are the only real "Massive" things to do in "Massively Multiplayer" RPGs that really remain. That, and large scale PvE that only exists in the endgame. And these things are, half the time, not even implemented until the game is at least a year old, and even then only a slim minority of the players get to participate.

I will seriously laugh if in the future, what is considered an "MMORPG" plays almost exactly like Diablo or multiplayer Baldur's Gate.

#75
Aponez

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At least you american WoW-players don't have to put up with morons trying to insult each other in broken english!

"Your a pusy!"
"Shut, or ill fuk of you!"
Etc.

<{POST_SNAPBACK}>



It isn't only in WoW, it's in almost all online games :p

#76
Cataphract_21

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I have play WoW at beta Version. And i have seen some thinks that i really have in games.

1)Locked classes.
2)Locked stats.
3)Well, that character build is millions of years behind the NWNs. They don't treat Paladin as a fighter :devil: , but like something else, which i haven't fingure it until now.
4) Graphic aren't really so beatifful, i believe that lineage2 and the coming Vanguard and Tabula rasha have better graphics.

And the biggest problem that Blizzards game face is their players community. Have you try to play warcraft 3 in battlenet? Well we start a 4 vs 4 game and in the first 3 min at least 3 player has left :thumbsup: .
On the other hand (maybe i was lucky) in NWN internet play i have found very few morons. If i am right they must be 3 totaly.

#77
J.E. Sawyer

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I'm currently playing WoW, which is the only MMORPG that has held my interest for more than a week. I'm playing a paladin on a role-playing server. There's a nice balance between talking ooc and talking in-character. It might be worse on standard or PVP servers. The graphic detail isn't as high as EQ2's, but I'd take Blizzard's lower detail art over EQ2's any day.

The game seems pretty smooth and extraordinarily vast. Every time I take a new trip on a griffon, I wind up thinking, "What the hell is that?" when I fly over some new area. Areas like Darkshire and the Wetlands do a great job of creating mood. To be honest, WoW is the first MMORPG I've seen where I feel a sense of dread or awe when entering new areas.

MMORPGs are great revenue generators. First you sell people whats basicly just a game engine, then you supply them with servers and say "its YOU who create the game" so they will accept your ridiculously high fee. Its surprising that they havent gone pay to play in the FPS world yet.

<{POST_SNAPBACK}>

I think the huge worlds that dwarf anything seen in a conventional RPG might have something to do with it as well.

#78
J.E. Sawyer

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Also, mega laffz:

Posted Image

#79
Kaftan Barlast

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I think the huge worlds that dwarf anything seen in a conventional RPG might have something to do with it as well.

<{POST_SNAPBACK}>



Ah, you have seen through my shameless anti-mmorpg propaganda.

#80
EnderAndrew

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No one has mentioned TOMBS yet.




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