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Best MMORPG?


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#41
EnderAndrew

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Again, I say Tabula Rasa may be worth a look.

I'd consider giving CoH a look as well.

#42
Percival

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I pity the people who'll spend a year or two of their time and over 500$ for WoW. Blizzard will, in all its wisdom, ruin the game with their arrogance. Taking a look at Warcraft 3 and Diablo 2, I have no faith in their decision making and balancing. All the better if they dont screw it up, now that they have the added money incentive, but I wouldnt hold my breath.

#43
EnderAndrew

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Anyone who has played WoW has said it may be the best MMORPG made to date.

Warcraft 3 had lots of fan inputs, and plenty of patches. They support their games well.

#44
Percival

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Anyone who has played WoW has said it may be the best MMORPG made to date.

Warcraft 3 had lots of fan inputs, and plenty of patches.  They support their games well.

<{POST_SNAPBACK}>


And if you actually played War3 online these past few years, you wouldnt say things like that :)

#45
jaguars4ever

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Guildwars.  No monthly fee.

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Yup yup.

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I don't care about profit.  I care about getting my money's worth out of a game I buy.  That's not going to happen with MMORPGs.

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Yup yup... part 2.

<{POST_SNAPBACK}>

It's finally happened....Darque's turned into an Ewok. :)

Now all you need to do is gyrate up & down, waving your stick in the air shouting, "Me hate non-female gamers"

Darque a.k.a Ms. 'Yup yup' ---> Posted Image


^_^

#46
Darque

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;)

#47
EnderAndrew

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That's Yub-Yub, and the yub-yub song went with the special editions. I miss the yub-yub song.

#48
Darque

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Know it alls are rather unfun at times :p

#49
EnderAndrew

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I'm sorry.

I'll be good.

#50
Darque

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:D

#51
Zenslinger

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I don't care about profit.  I care about getting my money's worth out of a game I buy.  That's not going to happen with MMORPGs.

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If you were playing it 70-80 hours a month (and some people are way up over 100 hours), you would be getting your money's worth. Two or three cents an hour?

#52
trulez

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I vote for EVE Online because it's revolutionary graphics(beats many offline games by a mile) and fresh take on MMOPRGs(not another fantasy sword swinger).

WoW is so....plastic, eww.
Posted Image

#53
mkreku

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I don't care about profit.  I care about getting my money's worth out of a game I buy.  That's not going to happen with MMORPGs.

<{POST_SNAPBACK}>


If you were playing it 70-80 hours a month (and some people are way up over 100 hours), you would be getting your money's worth. Two or three cents an hour?

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Remember, you pay no cents per hour in a single player RPG (unless you include the purchase price).. That sure beats whatever cents per hour of a MMORPG.

#54
EnderAndrew

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Everquest 2 is the best looking MMO I've ever seen, graphically speaking.

#55
Dhruin

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I never really thought too much about the profit aspect, but just to put it in perspective:

WoW sold 240,000 copies in 24 hours (http://ve3d.ign.com/...9/569851p1.html), if just those users stay on for 1 month @ $15 that's 3.6 million per/month. 

I work  for a company which creates online courses for various trades.  We have now 82 servers in an offsite datacenter running all the online content we have.  Our yearly cost is just under 1.1 million, plus salaries and such to run those courses.

That's a ton of cash per month to be hauling in ... makes that $15 I'm shelling out p/month seem a bit less resonable.  I would love to see those internal numbers for Blizzard.  I know they started with 40 servers and expanded to over 80 now, but they still have to making a pretty decent profit on all this.

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Shouldn't you amortize the cost of development? Microsoft pulled the plug on Mythica at ~$40 million and that was still a fair way from market, so let's use that as a rough yardstick. How long should they have to operate before they get a return on investment, taking into account the risk that it will succeed in the first place and the costs of continued development?

Anway, I think MMOs are pretty reasonable value if you have the time to invest. Can't say which is the best but I had the most fun with A Tale in the Desert and the least with Eve Online but I'm not much of a MMO player.

#56
Zaine

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Ive played Star wars galaxies. That got boring too fast. It has nothing to make you keep wanting to play. FFXI was fun for a month, having to do odd jobs for gil(like fishing or making armor or weapons for the auction house) got annoying pretty fast. Being forced to team up with people was another downside. At the moment Im playing City Of Heros. Been playing for about 2 months and I havnt gotten bored of it yet. Id suggest giving it a try, and come this March hopefully City Of Villians will be hitting stores. Now that should be good times.

#57
Azazis

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I'm getting WoW. Followed it for the last few years and it looks amazing. Normally I wouldn't buy any MMO game for a monthly fee, but this one seems worth it. And people pondering about why MMO have monthly fees should start think for a change.

#58
EnderAndrew

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Not only did Blizzard have to pay for the cost of development, but many of those initial accounts were beta testers on free accounts.

How much does Blizzard pay in marketing?

How much does Blizzard pay to GMs?

How much does Blizzard pay in tech support?

How much does Blizzard pay for bandwidth?

How much of the $15 really hits Blizzard's bank accounts?

#59
213374U

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How much of the $15 really hits Blizzard's bank accounts?

That only depends on the number of people they manage to fool into wasting their money.

No one said that making MMORPGs is cheap OR profitable. Yet another reason NOT to. :)

#60
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Blizzard has the capital to take that risk. That's their call.

Either way, I don't think companies are out of line for what they charge for an MMO, especially Blizzard. I've heard nothing but good things about WoW. Most MMO's launch with bugs, lag, and general pains in the butt. Blizzard paid lots of money upfront for far more GMs and servers than they believed they needed.

They wanted to protect the initial investments of launch players. That says something.




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