Jump to content

Welcome to Obsidian Forum Community
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Photo

Best MMORPG?


  • Please log in to reply
79 replies to this topic

#21
Judge Hades

Judge Hades

    Arch-Mage

  • Members
  • 13912 posts
  • Location:User 199 from Iowa
Sorry, but I refuse to pay a monthly fee for a game I already bought just to play it.

#22
Rosbjerg

Rosbjerg

    Global Moderator

  • Global Moderators
  • 5010 posts
  • Location:The State, in which something is rotten
I think it was mkreku that recommended it to me .. but "A Tale in The Desert" is the only MMORPG I've ever enjoyed playing .. and when "Seed - The Human Condition" comes out that'll be my favorite! hopefully .. :-

#23
Bob Avellini

Bob Avellini

    (1) Prestidigitator

  • Members
  • 10 posts
  • Location:Chicago, IL
Zenslinger's pretty much on about the PvP not so good right now. The PvE is the best I've seen to date in an MMORPG. Although I've stated that I'm not much of a PvPer, the enhancements Blizzard are looking to add do seem interesting: http://www.worldofwa...tlegrounds.html

I never quite put the "job" feel and playing an MMORPG together at the time, but now that I think about it, it does remind me of the old UO days quite a bit. Have yet to experience it WoW, but then again its only been a few weeks.

#24
Bob Avellini

Bob Avellini

    (1) Prestidigitator

  • Members
  • 10 posts
  • Location:Chicago, IL

Sorry, but I refuse to pay a monthly fee for a game I already bought just to play it.

<{POST_SNAPBACK}>


Completely understand, esp. when you shell out 50 bucks for the software. I wish these companies would just provide a free download of the core program, then charge the monthly fee.

If it wasn't for the lack of interesting RPG titles out there, I probably never would have gotten sucked in again .... DOH!

#25
Kaftan Barlast

Kaftan Barlast

    Obsidian VIP

  • Members
  • 4737 posts
  • Location:In the middle of the night when everything was still, she heard clawing and gnawing, nibbling and squabbling. She could hear the wolves in the walls, plotting their wolfish plots, hatching their wolfish schemes
Ive never played a MMORPG and I never will


...but I know what the job feeling is about. I was lured into playing The Sims2 and spent a frightening amount of hours on it just going for the "Ive just got to make shure the husband gets his promotion so I can buy that other house and.."
Then I went away for a few days and when I came back I couldnt understand why I had played the game. It gave me nothing and had no point, I wasnt even having fun.

#26
Guest_Surlent_*

Guest_Surlent_*
  • Guests
Guild Wars, yes it has similarities with Diablo, but it's IMO fun dungeon crawl with a group of people.
No monthly fee and good graphics makes it worth considering buying that thing.
It actually has some sort of game progression even if the plot isn't that great.

It's dumb that MMOs require monthly fee anyway. No FPS game with mp requires fee. Most RTS games like Warcraft3 don't require either.
Maybe the money is going into covering server maintaining, but they should instead find ways tp allow people make their own servers to play the game.

#27
romeo_longsword

romeo_longsword

    (4) Theurgist

  • Members
  • 254 posts
  • Location:United Kingdom- London, East; Hong Kong - One month a year.
Other free servers and supported by GameSpy, which they get a lot of advertisment to support the maintaining.

But I am sure somewhere in the maths MMORPG has got to be one of the biggest profits in online game no?

#28
Judge Hades

Judge Hades

    Arch-Mage

  • Members
  • 13912 posts
  • Location:User 199 from Iowa
I don't care about profit. I care about getting my money's worth out of a game I buy. That's not going to happen with MMORPGs.

#29
Kaftan Barlast

Kaftan Barlast

    Obsidian VIP

  • Members
  • 4737 posts
  • Location:In the middle of the night when everything was still, she heard clawing and gnawing, nibbling and squabbling. She could hear the wolves in the walls, plotting their wolfish plots, hatching their wolfish schemes
MMORPGs are great revenue generators. First you sell people whats basicly just a game engine, then you supply them with servers and say "its YOU who create the game" so they will accept your ridiculously high fee. Its surprising that they havent gone pay to play in the FPS world yet.

#30
Darque

Darque

    Obsidian VIP

  • Members
  • 12328 posts
  • Location:On the flipside of reality

Guildwars.  No monthly fee.

<{POST_SNAPBACK}>


Yup yup.

#31
Darque

Darque

    Obsidian VIP

  • Members
  • 12328 posts
  • Location:On the flipside of reality

I don't care about profit.  I care about getting my money's worth out of a game I buy.  That's not going to happen with MMORPGs.

<{POST_SNAPBACK}>


Yup yup... part 2.

#32
Bob Avellini

Bob Avellini

    (1) Prestidigitator

  • Members
  • 10 posts
  • Location:Chicago, IL
I never really thought too much about the profit aspect, but just to put it in perspective:

WoW sold 240,000 copies in 24 hours (http://ve3d.ign.com/...9/569851p1.html), if just those users stay on for 1 month @ $15 that's 3.6 million per/month.

I work for a company which creates online courses for various trades. We have now 82 servers in an offsite datacenter running all the online content we have. Our yearly cost is just under 1.1 million, plus salaries and such to run those courses.

That's a ton of cash per month to be hauling in ... makes that $15 I'm shelling out p/month seem a bit less resonable. I would love to see those internal numbers for Blizzard. I know they started with 40 servers and expanded to over 80 now, but they still have to making a pretty decent profit on all this.

#33
nixion

nixion

    (1) Prestidigitator

  • Members
  • 49 posts
best MMO? I would say World of Warcraft

#34
mkreku

mkreku

    Arch-Mage

  • Members
  • 8559 posts
  • Location:Uppsala, Sweden
Well, I went to a press conference sort-of-thing for World of Warcraft before it was released (and I have this really cool sweatshirt with a WoW logo on the chest to prove it!) and they kind of explained where all the money is going (although at that point they hadn't decided the amount for the monthly fee yet). Basically they've built this gigantic network of servers (with the help of the swedish company Telia), hired a ton of people (GM's.. Game Masters?) and devoted a huge cast of programmers, designers and artists to constantly upgrade the world with new quests, items, monsters and areas. Also, they have support personnel for all major languages, and even Sweden might get a swedish support team! For me personally, the 15$ per month is too much to pay for one game, but it is wrong to claim that those fees are going directly into Blizzard's pockets.

#35
EnderAndrew

EnderAndrew

    Arch-Mage

  • Members
  • 9241 posts
  • Location:Omaha, NE
  • Steam:enderandrew
  • Pillars of Eternity Backer
  • Lords of the Eastern Reach Backer
  • Deadfire Backer
  • Fig Backer
Alot of MMORPG's provide free trials. You can get the client for free, and try the game out for 2 weeks, or a month for free.

So saying that you're being forced to pay $50 and then pay a monthly fee isn't always true.

And to boot, the monthly fee is reasonable because you constantly get new content as they update the servers, make new bug fixes, etc. The monthly fees also cover bandwidth.

#36
Cantousent

Cantousent

    Forum Moderator

  • Validating
  • 5895 posts
  • Pillars of Eternity Gold Backer
  • Kickstarter Backer
  • Lords of the Eastern Reach Backer
We live in a capitalist system. Companies exist to make profit. I like it that way. That works both ways, though. If a company charages too much money, then they will see a decilne in demand. Some companies will provide games at a standard $50-60 price and then we'll be happy. ...But you can't begrudge a company for making money.

#37
EnderAndrew

EnderAndrew

    Arch-Mage

  • Members
  • 9241 posts
  • Location:Omaha, NE
  • Steam:enderandrew
  • Pillars of Eternity Backer
  • Lords of the Eastern Reach Backer
  • Deadfire Backer
  • Fig Backer
Hades seems like he can begrudge people for trying to make a profit.

Then again, very few things in this world are as frustrating as not having money. I hope he finds a good job.

I once got bored and played Runescape for a week or so. It's a free MMORPG in Java that will run on any machine, has no real requirements to speak of, and is actually more fun than guildwars. However, the graphics are a joke.

#38
Kaftan Barlast

Kaftan Barlast

    Obsidian VIP

  • Members
  • 4737 posts
  • Location:In the middle of the night when everything was still, she heard clawing and gnawing, nibbling and squabbling. She could hear the wolves in the walls, plotting their wolfish plots, hatching their wolfish schemes
Itd be fine if it worked that way but sadly its usually about companies doing their best to trick or force us into buying low quality products at overly inflated prices.


..I should probably add that above scenario is more of a Micro$ thingie than a Blizzard thingie.

#39
Ginthaeriel

Ginthaeriel

    (4) Theurgist

  • Members
  • 246 posts
I wouldn't know about the BEST MMORPG because I refuse to pass that kind of judgment on something I've never played...

But I can, without a doubt, state which is the WORST MMORPG. Yes, worse than Star Wars Galaxies. In fact, this game is probably the worst game in the entire history of the world. It's worse than State of Emergency. It's worse than Deer Hunter 10.

FINAL FANTASY XI

Final Fantasy XI is one of the most party-based MMORPGs in the market right now. Oh wait, scratch that, FFXI is one of the most party-INHIBITIVE MMORPGs in the market right now. For a game that forces you to work with other people in order to do *any* sort of progression, it sure does do a great job of making you want to kill said other people, curl up into a little ball and live the rest of your life as a hermit, isolated from the outside world, severed of all contact from the bad nasty wicked men.

The game pigeonholes you into having at least one member of one single class, multiplied by four. You can predict at least half of the composition of 90% of all parties currently active in the game. WHM/BLM/RDM/PLD. This means that all of the other classes will probably spend a large majority (hours) of their game time doing nothing but sitting in town sending tells looking for groups. Hell, even the characters who are in the “wanted jobs” may spend hours constructing a party due to the fact that sometimes, there just might not be a White Mage online at the moment. This is because all party members must all be within one level of each other or at least one person will be screwed of XP. Yes, that means that if just ONE person levels up while you are grinding, you will need to break the party and go back to looking for a group.

As if that wasn’t bad enough, there is absolutely NO gameplay NOR skill in this game. You are given a set of abilities and spells- and you are expected to follow them in a prescribed manner set by others to the bone. You just hit your rows of macros in succession, maybe you might time one or two for a skill chain, but the game is literally just hitting Ctrl-1, Ctrl-2, Ctrl-3 at the right times in the right order, again, and again and again.

If you thought that was tedious, monotonous and boring, then you need to see what you actually fight in this game. There are approximately forty five different monsters in this game, and all the areas you fight in are just basically full of variations of these forty five monsters. By variations, I mean they have more hit points and damage based on what level they are. That’s right- you can fight a level one crab at level one, and you could fight a level seventy five crab at level seventy five, and they will BOTH use the same exact bubble blast attack. Oh wait, except the level seventy five one has a larger number attached to that bubble blast attack.

But see, the thing is, certain of these monster “types” have some really painful special attacks, and therefore no one ever fights them for exp since it’s akin to suicide. This means that when grinding for exp, the only monsters you ever fight are usually creatures who are so cute you wouldn’t mind buying a plushie toy version of them. You fight crabs, caterpillars, flies, worms (that’s right, you’re killing BUGS for exp), onions (no joke), birds, more crabs and if you’re REALLY daring, maybe fish. Oh and rabbits and bees. Oh wait, no, scratch that, rabbits are too hard because they have a spin kick attack that does too much damage, and bees are also too hard because they have a kamikaze bee sting attack that also does too much damage.

Yes, your brave hero cowers in fear from rabbits and bees. The former you could look at as a monty python in joke if you want.

What’s also funny is the fact that these innocent wildlife creatures are just that- innocent. There is absolutely no reason why you would want to kill them in the first place. It’s not like these crabs are mauling random citizens, there is absolutely no incentive for you to be committing acts of massive, merciless, efficient genocide towards them. Hell, only one class even eats them anyways (only paladins really need the effects of boiled crab meat).

Meanwhile, for monsters that actually are evil, and are pillaging the innocent citizens, and are spreading decay and darkness throughout the world, most players would prefer casting invisible on themselves and sneaking past them.

You think that’s bad? Then you need to know about the items. There is no such thing as rare or powerful items, at least not until you’re at the highest level at which point it doesn’t even matter anymore. It is expected, even required, for you to have the best possible items for your level to even be given a party invite. Don’t have that second sniper ring? Go farm. These items are not cheap either. Said sniper ring is considered a necessity for all melee classes, and it costs approximately 500,000 gil for each one. And the prices are rising because of farmers who sell their gil on IGE.com.

In fact, in a majority of the game, you will look exactly like every single other character in your level range, in terms of clothing. It’s like a uniform. This applies until you get your artifact armors; in which case, you will now look exactly like every single other character of your class and level range. You only get the extremely rare items after you defeat highly notorious monsters, which require you to be maxed out at level 75 with a group of 18 other level 75 players just to take down. Oh and you need to wait for twenty four hours camping this monster’s spawn point, and there are so few of these highly notorious monsters that you also have to fight several other groups of level 75 players for the pull. Oh and the drop rates for the items you do want are also extremely rare. And ninety percent of the time, the items that DO drop from these bastages are actually crafting materials required for the item you DO want, so even if you manage to get said item you need to find an extremely high level crafter to actually make anything out of it. And the crafting system in this game is so horrifically tedious that if you actually can find a good enough crafter to do this for you, they will probably inflate the price to astronomical insanity due to the fact that they have total market dominance. And the monster can only be killed by extremely cheap kiting tactics. And if you are a melee character, you get to pride yourself in the fact that you contribute absolutely nothing to the fight.

Fun!

Then there’s dynamis, in which you need to gather a group of nearly a hundred level 75 characters, get them to all meet at one time, then pay one million gil so you could fight a horde of stuff that are each individually tougher than anything else, just so that you can each (all 75 of you) throw a lot on one of twenty components that you require to put together your “ultimate weapon”.

To this date, not one single person has even come close to making that ultimate weapon.

Let’s talk about artifact armors, because they are part of a quest. Hell, let’s talk about quests and “missions” in general. 90% of the time, you either can get an extremely high level person to complete these quests for you, or you can group up with six other people and all fight for that one item you need to complete the quest. There is a series of quests called “Genkai” which you need to complete in order to advance past a certain level. One of these quests requires you to gather three items, each with extremely rare drops, in three separate extremely difficult areas that would require a party of at least six. Which means you need to get at least SIX of said extremely rare, emphasis on the word rare, item before you’ll get to complete the quest, unless you’re lucky and you were the first ones to win the draw on the drop.

What usually happens is that this person is crucial to the party (for example the healer) and he decides to leave the party since he already got his item and doesn’t want to “waste time” helping the rest of the party to get their items, even though they helped him. This is the point where you add yet another soul onto the list of souls whom you desperately wish to slide off this mortal coil.

The PvP in this game is a joke. It’s called “Ballista” and it’s supposed to be a freaking sport where you grab a ball called a “petra” and throw it through a “rook” to score points. Welcome to stupidity! Whatever happened to plain old killing? Not only that, but the actual combat in “Ballista” sucks- first of all, everyone who even plays Ballista needs to have their sub job set as ninja because without the ninjas incredibly broken and cheap method of completely dodging attacks through “blink”, then you will easily get your butt raped to the back of your teeth. So what this basically ends up being is a fight to see who can get rid of each other’s blinks fast enough.

In hasty, half-assed conclusion, don’t buy nor play Final Fantasy XI. It sucks.

#40
Cantousent

Cantousent

    Forum Moderator

  • Validating
  • 5895 posts
  • Pillars of Eternity Gold Backer
  • Kickstarter Backer
  • Lords of the Eastern Reach Backer
I have to admit, that post made me laugh. I'm sorry the game sucked so bad for you, but I appreciate your candid post. Even more, I appreciate getting to hear about your experiences. You've really convinced me when it comes to FF XI. I'm not planning on doing the MMORPG after I finish the last story arc in CoH. If I do, I'll be sure to give FFXI wide berth.




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users