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Bioware/ObsidianEntertainment joint-creation


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Obisidian hired to split into two teams. I think they're trying to grow and expand.

 

Either way, how would the profits split?

 

How do they decide who lead design or lead programmer is? How do they decide which staff makes the team?

 

You're seeing cooperative efforts from Bioware and Obsidian currently. Bioware gives the engine and advice. Obsidian does the rest.

 

I'm fine with that arrangement.

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How can an engine that has been designed priomarily for FPS be used effectively for the sequel to on of the best RPG games?

 

Doesn't sound right to me....

And by the light of the moon

He prays for their beauty not doom

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"That's why Troika used it for their RPG."

 

Yes, and the Source Engine did everything it could to ruin an otherwise good RPG. 90% of what is wrong with BL is Source's fault (and how Troika used it). If it wasn't for that pathetic engine; Bl would probably be in my top 5 RPGs. Alas, it is not.

 

As for people saying BIo doens't have the manpower because they are already working on 2-3 games. I laugh at you. BIO has over 200 employees. Most game companies have about 30-50. I think BIO can *easily* handle another game, or two if they so wish.

 

That said, I don't sign petitions. Petitions are evil.

DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.

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Bioware's KOTOR 1 sucked in terms of storyline that was linear and clumsy.

HERMOCRATES:

Nur Ab Sal was one such king. He it was, say the wise men of Egypt, who first put men in the colossus, making many freaks

of nature at times when the celestial spheres were well aligned.

 

SOCRATES:

This I doubt. We are hearing a child's tale.

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