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Are there New AI Scripts?


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Ya I think they said there is a couple of new ai scripts, I never really used them in KOTOR

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And hopefully not a script that would cause your character to use an inferior version of a feat/force power or queueing up Master Valor/Plague endlessly like in KOTOR1  :( .

 

Yeah... Here's what's in the game:

Aggressive - This AI script is pretty much unchanged from the DEFAULT behavior in KotOR1.

 

Ranged Support - This AI script makes it so that the character will stay close to whoever is leading the party. If you set them up with a Ranged Weapon configuration and a Melee weapon configuration, they will stick to using the Ranged weapon set unless they get attacked by an enemy using melee, in which case they will switch to their melee weapons to fight back (to avoid suffering the penalties of using ranged weapons when someone is hitting you with melee). After a round or two of being left alone, they will switch back to ranged weapons.

 

Stationary - This AI mode will stick to using whatever weapons you have them set to use, and will not move from their spot once combat starts. Ideal for characters using ranged weapons that you don't want switching to melee under any circumstances.

 

Grenadier - Same as in KotOR1.

 

Jedi Support - Same as in KotOR1, except they stay within a limited distance from whoever is leading the party. Also, they should no longer keep using buffs over and over again when they've already cast a buff on you. Also, they should use more of the buffs that they've learned, rather than just a limited selection of them.

 

-Akari

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Thanks for the info Akari!

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Pink Side Master to Darth Gandalf, Trooper, Ronil Organ, Bokishi, Mr_Dashman, Stargate: 2000, mista_me, DarthDoGooder, GarethCarrots, Ludozee, and Obi-Wan Kenobi

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That's good to know, thanks Akari.

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AKRAI IS ALIVE!

 

Correction: someone using Akari's account is alive. Akari is stored away in that person's cellar.

I made this half-pony half-monkey monster to please you

But I get the feeling that you don't like it

What's with all the screaming?

You like monkeys, you like ponies

Maybe you don't like monsters so much

Maybe I used too many monkeys

Isn't it enough to know that I ruined a pony making a gift for you?

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And hopefully not a script that would cause your character to use an inferior version of a feat/force power or queueing up Master Valor/Plague endlessly like in KOTOR1  :) .

 

Yeah... Here's what's in the game:

Aggressive - This AI script is pretty much unchanged from the DEFAULT behavior in KotOR1.

 

Ranged Support - This AI script makes it so that the character will stay close to whoever is leading the party. If you set them up with a Ranged Weapon configuration and a Melee weapon configuration, they will stick to using the Ranged weapon set unless they get attacked by an enemy using melee, in which case they will switch to their melee weapons to fight back (to avoid suffering the penalties of using ranged weapons when someone is hitting you with melee). After a round or two of being left alone, they will switch back to ranged weapons.

 

Stationary - This AI mode will stick to using whatever weapons you have them set to use, and will not move from their spot once combat starts. Ideal for characters using ranged weapons that you don't want switching to melee under any circumstances.

 

Grenadier - Same as in KotOR1.

 

Jedi Support - Same as in KotOR1, except they stay within a limited distance from whoever is leading the party. Also, they should no longer keep using buffs over and over again when they've already cast a buff on you. Also, they should use more of the buffs that they've learned, rather than just a limited selection of them.

 

-Akari

 

thx for the info, i had issues with the ranged ppl not stayin far enough back in the first game, looks like you guys have solved that.

 

how do you feel about The Sith Lords as a game akari, if you dont mind me asking? so whats up next for you?

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