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Part 2 of the Sith Lords Interview at IGN


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Chris Parker: The number of characters that can be controlled at any one time is three, just like in KOTOR. There are quite a few characters that are available to join your party, but not all of them will be available to every player. That is, some characters will only be available to a light side character, and some only to a dark side character. The maximum number that anybody can have joined with them at any time is currently 10, but some of the mechanics for them are being tinkered with, so that might change.

 

There will be other returning characters playing various sized roles. Some are coming back in cameo-type appearances while others will be able to join your party again, just like T3. There are a few characters that simply aren't coming back because we didn't feel they would play a significant role in the story, and so we replaced them with new characters that could fill those important roles.

Hope, at last!

We'll have a much better feel on a specific release date once we achieve alpha, but we're still currently set to ship in winter. The PC and Xbox versions are at exactly the same stage right now, with the exception of a few PC-specific bugs, so we're confident that we can launch them simultaneously. We're not currently planning to release a demo for the Xbox or PC versions.

Fine with me... ;)

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They're already close to alpha stage, which leaves a roughly 4-5 months of bugtesting. The december date seems more plausible now :lol:

"Some men see things as they are and say why?"
"I dream things that never were and say why not?"
- George Bernard Shaw

"Hope in reality is the worst of all evils because it prolongs the torments of man."
- Friedrich Nietzsche

 

"The amount of energy necessary to refute bull**** is an order of magnitude bigger than to produce it."

- Some guy 

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I heard a cap of 30, but they were looking at removing the cap completely after they had seen how the game balanced. It looks like they're going to try to evade excessive levelling and the Army of Diablo phenomenon, but also avoid the Star Forge issue. Basically, they don't know yet - it depends on factors that are probably yet to be seen, as they haven't reached the beta stage. (but they're close)

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They're already close to alpha stage, which leaves a roughly 4-5 months of bugtesting. The december date seems more plausible now :)

Cool, that means TSL gets to compete with Fable for RPG of the Year. If they push it to 2005, then they compete with The Legend of Zelda and Windwaker 2 for RPG of the Year.

 

Lose/Lose situation for Obsidian. ;)

 

But its not about the awards, its about making the fans happy.

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