Wormerine Posted October 20, 2022 Share Posted October 20, 2022 (edited) Nothing new though - the screenshot is from an old build that has been preview a while back. Edit: Direct leak to the image:https://imgur.com/a/rPzWUB3 Edited November 3, 2022 by Wormerine 1 1 Link to comment Share on other sites More sharing options...
Theonlygarby Posted October 20, 2022 Share Posted October 20, 2022 Hopefully the leak doesn't slow development Link to comment Share on other sites More sharing options...
kirottu Posted October 23, 2022 Share Posted October 23, 2022 The trees are too small. 0/10 This post is not to be enjoyed, discussed, or referenced on company time. Link to comment Share on other sites More sharing options...
Gorgon Posted October 25, 2022 Share Posted October 25, 2022 Is it the one that has doctor strange magic things going on with the hands. Na na na na na na ... greg358 from Darksouls 3 PVP is a CHEATER. That is all. Link to comment Share on other sites More sharing options...
Wormerine Posted October 31, 2022 Author Share Posted October 31, 2022 On 10/25/2022 at 8:11 PM, Gorgon said: Is it the one that has doctor strange magic things going on with the hands. Possibly. Edit3: screenshot from the Reddit post is still up. Link to comment Share on other sites More sharing options...
Gorgon Posted November 1, 2022 Share Posted November 1, 2022 Twitter is all enhance 34 to 46 Na na na na na na ... greg358 from Darksouls 3 PVP is a CHEATER. That is all. Link to comment Share on other sites More sharing options...
UrbaNebula Posted November 2, 2022 Share Posted November 2, 2022 (edited) I understand that this is a shot from VERY early in the development. Honestly that makes sense to me. It kinda looks like the ground level loading screen shots you would see in Pillars 1. Probably using assets they already have to blockout the world map. I have to wonder if they will have an open world like an Elder Scrolls game or if they will stick with the smaller hub based areas as they had in Outer Worlds and the Pillars games. Edited November 2, 2022 by UrbaNebula Link to comment Share on other sites More sharing options...
Wormerine Posted November 3, 2022 Author Share Posted November 3, 2022 21 hours ago, UrbaNebula said: I understand that this is a shot from VERY early in the development. Honestly that makes sense to me. It kinda looks like the ground level loading screen shots you would see in Pillars 1. Probably using assets they already have to blockout the world map. It is from pre-alpha build that was shared as a preview with some selected outlets. I believe the author of the article below confirmed that the screenshot is from the build he have seen almost a year ago. So it is definitely not representative of current state, and it's difficult to guess how much the direction could have change with changes in the projects leadership. Still nice to at least take a look at something.https://www.windowscentral.com/details-xbox-exclusive-avowed-obsidian-outer-worlds-meets-medieval-fantasy My guess would be that it was some form of vertical slice - it's been already in development for some time, so I am sure the art team has been exploring the look of the game. Assets must have been made for Avowed itself, with PoE1 don't being a 3d game and working in a different engine. Link to comment Share on other sites More sharing options...
UrbaNebula Posted November 7, 2022 Share Posted November 7, 2022 On 11/3/2022 at 12:01 PM, Wormerine said: Assets must have been made for Avowed itself, with PoE1 don't being a 3d game and working in a different engine. Yeah, I dunno what I was thinking... Of course it's a completely different engine. Link to comment Share on other sites More sharing options...
Boeroer Posted November 7, 2022 Share Posted November 7, 2022 While PoE and Deadfire used Unity3D, Avowed is using the Unreal Engine. Deadfire Community Patch: Nexus Mods Link to comment Share on other sites More sharing options...
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