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Combat Gameplay


Luca Giuffrida

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  • 8 months later...
  • 2 weeks later...

Yeah, I agree. Bring in some combat devs from dishonored except formulate it into a fluid fantasy RPG. I can imagine working within the confines of a certain parameters merits it's own analysis based on what you're working with, but I believe you can make a big variety of different classes that each feels unique and fun! (Simple to complex?) I've been playing rogue legacy 2 recently and I think it's a testament to the level of creativity that can go into the physical dynamics of class rules and pacing. The sky's the limit! Most important thing is it needs to feel fun, skyrim and fallout got played out fast. Especially fallout 4 (For me anyways)

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