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Permanently modding companion (sub)classes?


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As I suffer from heavy Restarteritits again, I would prefer not to have to edit the subclasses via console commands every damn time I start a new run.

So, I am looking for a way to either savely edit game files or use an existing mod (Unity Console).

With the direct edit, I wouldn't know where to start - though I read here or there that it isn't hard to do? Just couldn't find a guide...

With Unity Console, I just couldn't find if the mod is still compatible with up-to-date game patches + some other mods, as its last update was mid-2018? Maybe there is some 'third party' patch for that to work with the game now?

 

And just to list what I want to do.

Serafen Wild Mind into Beguiler or Cipher

Eder Fighter into Unbroken

Rekke Fighter into Monk (Forbidden Fist)

Not much, but still xD

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the Unity Console works just fine with the current version.

I also does this every time, basically keep the base classes/combinations, just different SCs - like Edér still swashbuckler, but unbroken+streetfighter for example

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It's not simply a case of saying "Eder, Fighter -> Unbroken" in the files.

Please correct me if I'm wrong, but it seems ...

In the ProgressionTables.GameDataBundle file, the characters have their individual abilities listed for each level, totally separate from the player classes.

Which means you'd have to copy the Unbroken stuff for each level and use that instead of whatever they usually have.

 

Oh... it might be a case of replacing one or two things with ...

"AddAbilityID""e97271cd-23b1-4078-8640-6544e1e6451d",
and/or
"AddAbilityID""b238c8a4-7ddc-4142-a244-85139a764754",
Edited by Svartypops
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