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First of all, big praise, you've managed to make a nice locking and fun game even as an early access game.

At this point, i can't think of a single thing that i would describe as annoying or distracting.

Instead, there is a lot that I already love about it. From the adrenaline rush when you hear a spider scream to living in a mushroom castle.

I'm looking forward to the future updates.


Here are a few suggestions if you feel like it even though you've probably heard them many times before:


A sandbox, maybe with a wooden frame that also has termites in it.


A rideable bumblebee, everyone wants to wiggle through the air on a big fur ball. Maybe not as a permanent tame like in Ark but that you have to mount it and it flies away again as soon as you dismount so it doesn't get too easy.
Otherwise I would argue against rideable beetles since Grounded is quite unique and would otherwise just become the Ark of beetles.


Butterflies by day and moths by night.


Caterpillars that hang on the top of grass similar to dewdrops.


A frog that appears when you kill too many tadpoles with the fighting power similar to the wolfspider.


Spiders that lurk on the ceiling of underpasses and pull players up with their webs if not freed in time. After a bite, it drops the player again and also goes to the ground to fight. If the player is freed, it also rappels down to fight.


As a dungeonidea a compost heap. There could be earthworms, isopods, slugs and earwigs.


As another dungeonidea a beehive.


Bark beetles/deer beetles which can be found at the tree. Prefer some more powerful.


Centipedes and millipedes lurking under foliage.


Grasshoppers, dragonflies, snails and praying mantises.


Water striders to be met in the flodded zone.


Dormice and sparrows as major danger, difficult without tier II gear.




A hedgehog which hunts at night in a certain area. Invincible like the koi.


Increase durability of weapons by 15%.

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