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Right. Offensive Parry only rolls against the target that missed you in melee. Riposte with WotEP will have the cone attack though.

Offensive Parry and Riposte do stack, meaning it's possible that both trigger from the same miss against you. 

Riposte also works with an AoE ranged weapon like a mortar in one hand als long as you have a melee weapon or a bashing shield in the other hand.

 

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Deadfire Community Patch: Nexus Mods

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13 hours ago, Boeroer said:

Riposte also works with an AoE ranged weapon like a mortar in one hand als long as you have a melee weapon or a bashing shield in the other hand.

A Paladin/Rogue with a Mortar in one hand and a bashing shield on the other? If there’s an image inspiring confidence...

Sticking with Whisper as an aggressive tank and double dip the triggers might work out better, and have a Cipher debuffing the mobs for extra damage. I presume Sneak Attack passive works with all abilities/weapons mentioned above?

Haplok mentioned that sometimes Riposte doesn’t trigger, is it a bug, or does it have internal CD?

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59 minutes ago, Griffonheart said:

Haplok mentioned that sometimes Riposte doesn’t trigger, is it a bug, or does it have internal CD?

By default it has 30% chance to proc on Miss.

Community Patch changes that to 25% on Miss and 25% on Graze.

Edited by Haplok
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Community Patch makes it a lot more friendly for non-deflection maxers. 

If you pick Tuotilo's Palm with Outward Spikes you will have another retaliation effect on miss that stacks with Riposte. 

If you then pick a Monk instead of a Paladin you can trigger Swift-Flurry chains from Riposte and Outward Spikes alone (this is with Sun & Moon):

riposte_outward_spikes_swift_flurry.gif?

With a mortar in the main hand this also kind of works - because a crit from Outward Spikes or a crit from (Riposte-) bash might trigger an attack with the mortar via Swift Flurry - but then it stops because mortars don't trigger Swift Flurry further. Sun and Moon has the advantage that it has two rolls to continue the crit-chain. 

Offensive Parry also triggers Swift Flurry...

Of course with a Paladin it's much easier to reach the effective deflection (also via Inspiring Triumph and Beacon etc.).  You will not have crit chains but you will be missed more often (and have strong AR and healing on top).

Offensive Parry + Riposte on a Steel Garrote/Trickster is a fun build because Offensive Parry also dazes on hit which unlocks the life leach of Steel Garrote and unlocks Sneak Attack. At some point that's even better with Inspiring Beacon of course, but the dazing is always useful. Inspiring Beacon + Sneak Attack + Deathblows is pretty hefty dmg even with the real. low base dmg of Offensive Parry/WotEP - because they are instant attacks which come on top of your normal ones. And they all drain life for you. It's not foolproof and this approach obviously doesn't work against some kinds of enemies (e.g. ranged or casters) but it's cool most of times because in nearly every encounter there are some melee guys. And it's not like you couldn't switch to another weapon and whack casters more "traditionally". ;)

 

Edited by Boeroer
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Deadfire Community Patch: Nexus Mods

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On 5/24/2021 at 3:15 AM, Boeroer said:

Community Patch makes it a lot more friendly for non-deflection maxers. 

If you pick Tuotilo's Palm with Outward Spikes you will have another retaliation effect on miss that stacks with Riposte. 

If you then pick a Monk instead of a Paladin you can trigger Swift-Flurry chains from Riposte and Outward Spikes alone (this is with Sun & Moon):

riposte_outward_spikes_swift_flurry.gif?

With a mortar in the main hand this also kind of works - because a crit from Outward Spikes or a crit from (Riposte-) bash might trigger an attack with the mortar via Swift Flurry - but then it stops because mortars don't trigger Swift Flurry further. Sun and Moon has the advantage that it has two rolls to continue the crit-chain. 

Offensive Parry also triggers Swift Flurry...

Of course with a Paladin it's much easier to reach the effective deflection (also via Inspiring Triumph and Beacon etc.).  You will not have crit chains but you will be missed more often (and have strong AR and healing on top).

Offensive Parry + Riposte on a Steel Garrote/Trickster is a fun build because Offensive Parry also dazes on hit which unlocks the life leach of Steel Garrote and unlocks Sneak Attack. At some point that's even better with Inspiring Beacon of course, but the dazing is always useful. Inspiring Beacon + Sneak Attack + Deathblows is pretty hefty dmg even with the real. low base dmg of Offensive Parry/WotEP - because they are instant attacks which come on top of your normal ones. And they all drain life for you. It's not foolproof and this approach obviously doesn't work against some kinds of enemies (e.g. ranged or casters) but it's cool most of times because in nearly every encounter there are some melee guys. And it's not like you couldn't switch to another weapon and whack casters more "traditionally". ;)

 

On Shadowdancer: Do Blade Turning and Riposte work together?

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No. Blade Turning prevents melee attack rolls against you altogether. The attacks will get redirected to another enemy. Your defenses will not get tested and there will be no grazes/misses on your side. Thus you will never see a Riposte (and/or Offensive Parry) while Blade Turning is active. 

Stuff like on Miscreant's Leather (5% chance of resisting an attack -> turning it into a miss) does work with Riposte (and Offensive Parry) if I remember correctly. 

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Deadfire Community Patch: Nexus Mods

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4 hours ago, Not So Clever Hound said:

@Boeroer if I recall correctly you can also (ab)use the Disengagement attack mechanic with e.g. Nomad Brigandine to trigger Disengagement Attacks that will auto-miss and trigger Offensive Parry, Riposte etc. Right?

That's right.

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Deadfire Community Patch: Nexus Mods

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