Jump to content

Recommended Posts

Anyone made any tests about what are breaking point for which active and passive skill. For example how much survival is needed to succeed in survival all checks or how many mechanics is overkill for most of locks(that one door in forgotten sunctum is exception)?

  • Like 2
Link to comment
Share on other sites

The hell do you need 20 Streetwise for?

My Deadfire mods
Out With The Good: The mod for tidying up your Deadfire combat tooltip.
Waukeen's Berth: Make all your basic purchases at Queen's Berth.
Carrying Voice: Wider chanter invocations.
Nemnok's Congregation: Lets all priests express their true faith.

Deadfire skill check catalogue right here!

Link to comment
Share on other sites

So... do you actually know where this check is? Streetwise has long felt like the safest passive to ignore for me 😄

My Deadfire mods
Out With The Good: The mod for tidying up your Deadfire combat tooltip.
Waukeen's Berth: Make all your basic purchases at Queen's Berth.
Carrying Voice: Wider chanter invocations.
Nemnok's Congregation: Lets all priests express their true faith.

Deadfire skill check catalogue right here!

Link to comment
Share on other sites

Problem with that spreadsheet is that it doesn't appear to really highlight when the breakpoints are important. (Reminding me of the joke about the statistician who drowned while trying to cross a river that was on average only 3 feet/1 meter deep.)

I only have an intuitive sense based on experience:

  • Intimidate is extremely important for one armor (extra deflection) and you need like 20+ for a non-violent resolution to pre-porokoa SSS.
    • You also need high metaphysics (and possibly arcana?) to solve the three beings the most "correctly." Metaphysics is also useful for several items.
  • Religion is somewhat important depending on items (off the top of my head, a great sword, a bow, xoti's sickle, the fire flail) but is otherwise mostly flavor.
  • History is very important if you want to maximize the cloak that gives you +all non-deflection defenses, but is very weak flavor everywhere else
  • Survival is important for many world map encounters, but I don't think you need more than 10 or so.
  • IIRC Survival/Alchemy on the scale of 10-15 is needed to have a peaceful resolution with the fungi in FS.
  • Athletics is notably useful for that island with the bridge crossing, though honestly sometimes I create a sacrifical character.
  • Diplomacy is useful, but if you have ~10 that solves most of the places where you can use it help with quest resolution. (I don't know what the 17 check is in that spreadsheet, sorry.)
  • I'm not sure the high Bluff checks actually help with quest resolution. This is sort of the problem - sometimes there's no alternate outcomes or a redundant alternative outcome so you just get some extremely difficult-to-hit fluff.
    • At least in Fallout: New Vegas you'd get experience for succeeding at difficult but irrelevant checks.

Insight, Streetwise have little to no value to me. 

 

edit: i did some research for SSS and FS breakpoints as part of my ultimate run planning but I honestly can't find them anywhere. If I was more motivated I'd dig through the ultimate thread or go through my videos, but eh...

Edited by thelee
  • Like 2
  • Thanks 1
Link to comment
Share on other sites

1 hour ago, thelee said:

If I was more motivated

Image result for dessert food porn

  • Haha 4

My Deadfire mods
Out With The Good: The mod for tidying up your Deadfire combat tooltip.
Waukeen's Berth: Make all your basic purchases at Queen's Berth.
Carrying Voice: Wider chanter invocations.
Nemnok's Congregation: Lets all priests express their true faith.

Deadfire skill check catalogue right here!

Link to comment
Share on other sites

On 2/18/2021 at 6:30 PM, thelee said:

IIRC Survival/Alchemy on the scale of 10-15 is needed to have a peaceful resolution with the fungi in FS.

There is also the option of a Diplomacy check but it's high, in the 20's. You can also get lower checks in this discussion if you accept the symbiote (at the condition that it will respect your boundaries :)) which has zero impact on anything else in the game as far as I know. Possibly in this case you get a "simple" Survival 15 check or even a RES check of 12 if I recall correctly. Bottom line is, there are multiple options to solve this peacefully if you've visited the enclosures first and/or if you have found and read the annals of Llengrath up to this point.

Edited by Not So Clever Hound
Link to comment
Share on other sites

38 minutes ago, Jayd said:

I didn't even know you could do the fungus part peacefully. I take that miserable fight every time. It checks my patience.

Yeah, the peaceful resolution is nice because after that all the shrooms in FS and their infested pals will be peaceful. Usually when I'm at this point of the game, trash mob fights are getting a bit old, so I welcome the opportunity to bypass those fights and get to the end of FS a little faster!

Link to comment
Share on other sites

Alchemy 17 LAX03_02_si_fungus_table Through a cautious application of alchemical procedures, you purge the toxins from the beaker, replacing it with a potent admixture of growth enhancers.
Arcana 20 LAX03_03_cv_enchanted_armor [Break the enchantment.]
Athletics 22 LAX03_02_si_false_wall You throw the whole of your weight and strength against the wall and it collapses under you in a rush of dust and rubble.
Bluff 20 28_cv_Kinnuq "I came to pledge my loyalty to Nemnok."
Diplomacy 23 LAX03_03_cv_spore_hive_mind "This is wrong. You're clearly more than some parasite."
Explosives 20 LAX03_02_si_false_wall You take cover as the expertly-placed implosion charge detonates. With a keening shriek, it tears down the wall, consigning the rubble to the void and leaving the path open to you.
History 18 LAX03_02_cv_vithrack_leader "To be binding, this contract should've been ratified by the Huana monarch or their advisor. It was not."
Insight 20 lax03_03_cv_book_pedestal_archive_01 Gears click and whir beneath the device's skin. After a few moments listening, a faint tap tap sounds on the inside. Tap, tap. Tap, tap, tap. It stops.
Intimidate 22 LAX01_00_cv_whehami "You've seen me fight! I'm the Champion of the Hunt!"
Mechanics 26 LAX03_03_si_archives_vault_door After an hour of sweaty, difficult work, a peal of clanging contraptions announces... something.
Metaphysics 20 LAX03_04_cv_starmetal You open a metaphysical bridge between your soul and the entities inhabiting the mineral.
Religion 16 LAX02_01_cv_hafjorn_confront "Rymrgand did not intend for his child to live forever."
Sleight Of Hand 18 LAX03_04_cv_fungus [Harvest the pustules.]
Stealth 18 LAX01_00_SI_Old_Bones As you make your way silently through the undergrowth, you overhear a group of kith nearby. You see them moving quietly among the trees, draped in hides and armed for the hunt.
Streetwise 20 re_si_supply_wagon_trap "How about I pay you a toll, and we all walk away. This road need not be anyone else's grave."
Survival 19 26_si_witch_guardians You trudge onward. Deep pits of water and sucking mud cover the ground everywhere you look, but you manage to avoid them through caution and attentive footing.
Edited by Noqn
  • Thanks 4
Link to comment
Share on other sites

On 2/15/2021 at 6:31 AM, omgFIREBALLS said:

The hell do you need 20 Streetwise for?

Ok wtf, the Streetwise 20 check is in the scripted interaction with the traveling Dawnstars near Port Maje.

Apparently there's variant of the encounter baked into the same convo file, where you find an abandoned wagon and some bandits instead... has anyone ever gotten this encounter?

  • Thanks 1
  • Confused 2
Link to comment
Share on other sites

Maybe if you never ever help them and come back in late game you get this interaction - which would explain why no one usually gets this variant? Or it could be cut content? Funny how random things still get uncovered in the game at this point :) .

On a similar but unrelated note,  I've noticed that the Amira's Blessing buff that you can get during the Arsonist event in Neketaka is not really referenced in builds/posts playing No-Rest, but it's a sweet +2 DEX that you can receive only if you get in the house, investigate but don't pursue the arsonists. I guess most players (like me most of the time) get in and rush to get the arsonists and the flame blights in the back. Maybe it's common knowledge, but I only discovered that it's more beneficial to not pursue them and debrief with the neighbors instead randomly.

  • Like 1
Link to comment
Share on other sites

I take pretty high insight all the time and there's definintely fluff but I feel it helps decently often. Off the top of my head, like that lady who turned herself into a construct, and reaching into that weird machine in FS and uh...the fella with the boars...?

Why do I take insight?

I think it started because I used to pick the philosopher background for flavour and that gives two insight (even though the actual instances of 'insight' in the game have absolutely nothing to do with philosophical insight- it's more like emotional intelligence, which philosophers are actually extremely bad at). Think I should maybe change things up a bit going forward. It's so habitual now that when I see a failed insight check I actually feel like I've failed myself, though.

  • Like 1
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...