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11 hours ago, ShadySands said:

I thought Shepard was on Earth because that's where the Crucible was and the Normandy crashed on some random planet because they were trying to get away?

That's what I thought too. In the max readiness Extended Cut ending, it was strongly hinted that Shep somehow survived anyway. Lots of rubble but no snow.

I'm sure they'll "creative integrity" it away somehow.

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6 hours ago, Malcador said:

 

And I was wondering, why it resembles so much the Vermintide. And it’s the same company 🤣

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1) God of War III - PS3 - 24+ hours

2) Final Fantasy XIII - PS3 - 130+ hours

3) White Knight Chronicles International Edition - PS3 - 525+ hours

4) Hyperdimension Neptunia - PS3 - 80+ hours

5) Final Fantasy XIII-2 - PS3 - 200+ hours

6) Tales of Xillia - PS3 - 135+ hours

7) Hyperdimension Neptunia mk2 - PS3 - 152+ hours

8.) Grand Turismo 6 - PS3 - 81+ hours (including Senna Master DLC)

9) Demon's Souls - PS3 - 197+ hours

10) Tales of Graces f - PS3 - 337+ hours

11) Star Ocean: The Last Hope International - PS3 - 750+ hours

12) Lightning Returns: Final Fantasy XIII - PS3 - 127+ hours

13) Soulcalibur V - PS3 - 73+ hours

14) Gran Turismo 5 - PS3 - 600+ hours

15) Tales of Xillia 2 - PS3 - 302+ hours

16) Mortal Kombat XL - PS4 - 95+ hours

17) Project CARS Game of the Year Edition - PS4 - 120+ hours

18) Dark Souls - PS3 - 197+ hours

19) Hyperdimension Neptunia Victory - PS3 - 238+ hours

20) Final Fantasy Type-0 - PS4 - 58+ hours

21) Journey - PS4 - 9+ hours

22) Dark Souls II - PS3 - 210+ hours

23) Fairy Fencer F - PS3 - 215+ hours

24) Megadimension Neptunia VII - PS4 - 160 hours

25) Super Neptunia RPG - PS4 - 44+ hours

26) Journey - PS3 - 22+ hours

27) Final Fantasy XV - PS4 - 263+ hours (including all DLCs)

28) Tales of Arise - PS4 - 111+ hours

29) Dark Souls: Remastered - PS4 - 121+ hours

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To be honest, gameplay looks like the same old, same old. Visuals in the trailer look good, but really nothing in it makes me want to buy the game.

"only when you no-life you can exist forever, because what does not live cannot die."

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6 hours ago, Lexx said:

To be honest, gameplay looks like the same old, same old. Visuals in the trailer look good, but really nothing in it makes me want to buy the game.

I am only one who wondered if that music fit at all?

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The music is the reason they fight. The ogryn listens to loud music and that is how the enemies found them

 

The Sister of Sigmar is so meh. Looks like a lazy conversion of a warhammer fantasy miniature - as if someone took a sister from Mordheim, slapped a gun holster on her belt and said: look! Female Cawdor for Necromunda! Should have given her a chainsword instead of a hammer.

Edited by melkathi

Unobtrusively informing you about my new ebook (which you should feel free to read and shower with praise).

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1 hour ago, melkathi said:

The music is the reason they fight. The ogryn listens to loud music and that is how the enemies found them

There's a Vermintide 2 trailer where the beastmen spot the party literally because the dwarf sings too loud. :lol:

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Since it's more game company news than game specific, but did you folks see that CD Project Red have already made back the money they invested in Cyberpunk?

Apparently the eight million pre-orders and day one sales earned them over the cost of producing the game. So the company made the decision to actually pay all bonuses rather than hold them to the criteria of critic / metacritic review thresholds.

https://www.bloomberg.com/news/articles/2020-12-11/cd-projekt-changes-developer-bonus-structure-after-buggy-release

Executives at Polish video game publisher CD Projekt SA took responsibility for the buggy release of the highly-anticipated title Cyberpunk 2077 this week, telling staff on Friday in an email obtained by Bloomberg that they will receive their full bonuses no matter how the game is reviewed. Previously, CD Projekt developers were told they would receive extra pay based on the game’s critical performance.

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18 hours ago, Raithe said:

Since it's more game company news than game specific, but did you folks see that CD Project Red have already made back the money they invested in Cyberpunk?

Apparently the eight million pre-orders and day one sales earned them over the cost of producing the game. So the company made the decision to actually pay all bonuses rather than hold them to the criteria of critic / metacritic review thresholds.

https://www.bloomberg.com/news/articles/2020-12-11/cd-projekt-changes-developer-bonus-structure-after-buggy-release

 

 

Suckers.

Why has elegance found so little following? Elegance has the disadvantage that hard work is needed to achieve it and a good education to appreciate it. - Edsger Wybe Dijkstra

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The funniest thing is, that the Project CARS people are back to EA... Looks like Karma did bit them in the end for their PCARS3 shennigans...

 

In other news:

 

“In order to bring our customers the most immersive experience, we’ll be bringing the all new mechanisms to all our upcoming racing games, so you can enjoy the same value of all costs as in real life. Paying for your new virtual Ferrari was never as fulfilling before!”

Edited by Mamoulian War
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Sent from my Stone Tablet, using Chisel-a-Talk 2000BC.

My youtube channel: MamoulianFH
Latest Let's Play Tales of Arise (completed)
Latest Bossfight Compilation Dark Souls Remastered - New Game (completed)

Let's Play/AAR Europa Universalis 1: Austria Grand Campaign (completed)
Let's Play/AAR Europa Universalis 2: Xhosa Grand Campaign (completed)
My PS Platinums and 100% - 29 games so far (my PSN profile)

 

 

1) God of War III - PS3 - 24+ hours

2) Final Fantasy XIII - PS3 - 130+ hours

3) White Knight Chronicles International Edition - PS3 - 525+ hours

4) Hyperdimension Neptunia - PS3 - 80+ hours

5) Final Fantasy XIII-2 - PS3 - 200+ hours

6) Tales of Xillia - PS3 - 135+ hours

7) Hyperdimension Neptunia mk2 - PS3 - 152+ hours

8.) Grand Turismo 6 - PS3 - 81+ hours (including Senna Master DLC)

9) Demon's Souls - PS3 - 197+ hours

10) Tales of Graces f - PS3 - 337+ hours

11) Star Ocean: The Last Hope International - PS3 - 750+ hours

12) Lightning Returns: Final Fantasy XIII - PS3 - 127+ hours

13) Soulcalibur V - PS3 - 73+ hours

14) Gran Turismo 5 - PS3 - 600+ hours

15) Tales of Xillia 2 - PS3 - 302+ hours

16) Mortal Kombat XL - PS4 - 95+ hours

17) Project CARS Game of the Year Edition - PS4 - 120+ hours

18) Dark Souls - PS3 - 197+ hours

19) Hyperdimension Neptunia Victory - PS3 - 238+ hours

20) Final Fantasy Type-0 - PS4 - 58+ hours

21) Journey - PS4 - 9+ hours

22) Dark Souls II - PS3 - 210+ hours

23) Fairy Fencer F - PS3 - 215+ hours

24) Megadimension Neptunia VII - PS4 - 160 hours

25) Super Neptunia RPG - PS4 - 44+ hours

26) Journey - PS3 - 22+ hours

27) Final Fantasy XV - PS4 - 263+ hours (including all DLCs)

28) Tales of Arise - PS4 - 111+ hours

29) Dark Souls: Remastered - PS4 - 121+ hours

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Seriously, if they gave it for free, I still wouldn't bother to reinstall.

 

On a different note, EPIC had accidentally mixed up alerts when the pre-loads for Cyberfunk started and sent me an alert that pre-orders for Werewolf: Earthblood started. They did start pre-orders yesterday for realz now. Release 4. Feb.

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Unobtrusively informing you about my new ebook (which you should feel free to read and shower with praise).

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44 minutes ago, melkathi said:

 

Excellent random news! I loved the first StarCrawlers, and the guy behind the game have released a lot of updates long time after the release. He even added completely new hacking stuff into the game, to make the hacker playthrough more interesting. I hope I'll see it soon at GOG as well :)

Sent from my Stone Tablet, using Chisel-a-Talk 2000BC.

My youtube channel: MamoulianFH
Latest Let's Play Tales of Arise (completed)
Latest Bossfight Compilation Dark Souls Remastered - New Game (completed)

Let's Play/AAR Europa Universalis 1: Austria Grand Campaign (completed)
Let's Play/AAR Europa Universalis 2: Xhosa Grand Campaign (completed)
My PS Platinums and 100% - 29 games so far (my PSN profile)

 

 

1) God of War III - PS3 - 24+ hours

2) Final Fantasy XIII - PS3 - 130+ hours

3) White Knight Chronicles International Edition - PS3 - 525+ hours

4) Hyperdimension Neptunia - PS3 - 80+ hours

5) Final Fantasy XIII-2 - PS3 - 200+ hours

6) Tales of Xillia - PS3 - 135+ hours

7) Hyperdimension Neptunia mk2 - PS3 - 152+ hours

8.) Grand Turismo 6 - PS3 - 81+ hours (including Senna Master DLC)

9) Demon's Souls - PS3 - 197+ hours

10) Tales of Graces f - PS3 - 337+ hours

11) Star Ocean: The Last Hope International - PS3 - 750+ hours

12) Lightning Returns: Final Fantasy XIII - PS3 - 127+ hours

13) Soulcalibur V - PS3 - 73+ hours

14) Gran Turismo 5 - PS3 - 600+ hours

15) Tales of Xillia 2 - PS3 - 302+ hours

16) Mortal Kombat XL - PS4 - 95+ hours

17) Project CARS Game of the Year Edition - PS4 - 120+ hours

18) Dark Souls - PS3 - 197+ hours

19) Hyperdimension Neptunia Victory - PS3 - 238+ hours

20) Final Fantasy Type-0 - PS4 - 58+ hours

21) Journey - PS4 - 9+ hours

22) Dark Souls II - PS3 - 210+ hours

23) Fairy Fencer F - PS3 - 215+ hours

24) Megadimension Neptunia VII - PS4 - 160 hours

25) Super Neptunia RPG - PS4 - 44+ hours

26) Journey - PS3 - 22+ hours

27) Final Fantasy XV - PS4 - 263+ hours (including all DLCs)

28) Tales of Arise - PS4 - 111+ hours

29) Dark Souls: Remastered - PS4 - 121+ hours

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Several BioWare Veterans Return For New Mass Effect Game - Game Informer

If some of these names don't sound familiar, here's a quick breakdown of who is who:

Derek Watts
Watts is the original Art Director for the Mass Effect series
Brenon Holmes
Holmes has worked on the entire Mass Effect trilogy, Dragon Age Inquisition and Origins, Andromeda, and more dating all the way back to Baldur's Gate II. He's a lifelong BioWare staple and intimately familiar with all of the evolutions this studio has undergone
Parish Ley
Ley was the cinematic direct for the Mass Effect trilogy and he is returning to BioWare and the series specifically to bring back his vision for the new game
Gamble also notes that he was the mastermind behind many key moments that Mass Effect fans love
Dusty Everman
Everman was a key person when it came to bringing the vision of the original Normandy to life in the first Mass Effect game
He left BioWare back in 2015, like Ley, but is returning to add his talents to the new Mass Effect game

"Cuius testiculos habeas, habeas cardia et cerebellum."

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And since it's not directed at gameplay itself..

**** everywhere in "Cyberpunk 2077" is a bug, developer says - Business Insider

Not in advertisements or in Night City's sex shops, but behind staircases and in greasy garages — everywhere. What cheese wheels were to "Skyrim," dil dos are to "Cyberpunk 2077."

It turns out, the explanation for their ubiquity is simple: It's a bug.

Edited by Raithe
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"Cuius testiculos habeas, habeas cardia et cerebellum."

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3 hours ago, Raithe said:

And since it's not directed at gameplay itself..

**** everywhere in "Cyberpunk 2077" is a bug, developer says - Business Insider

 

 

That sounds like a feature rather than a bug. :brows:

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