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the literal definition is that "gibs" is short for "giblets": internal organs. more colloquially, in video games "gibs" (or being "gibbed") is what happens in certain games where you kill something and they explode into tiny chunks of meat and flesh. i guess the idea being that instead of the enemy just falling over dead, their internal organs are blowing up everywhere.

more specifically, in deadfire, if you have "gibs" enabled, when you kill an enemy with a critical hit, instead of leaving a body behind, they explode into a bunch of bloody chunks. This mirrors the behavior of the old games Baldur's Gate or Icewind Dale (or to a certain extent, the original Fallouts).

For deadfire, there is actually a mechanical effect - it is not purely for looks. Some effects[1] rely on enemy corpses, and if an enemy is "gibbed" they don't leave a corpse behind. So if you want to maximize those types of effects, you should disable this option in deadfire.

 

[1] examples: you can't use chanter invocation to blow up corpses, you can't use druid "Garden of Life", even many cipher "transfer" effects shut down if the corpse is annihilated via a "gib".

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14 hours ago, Boeroer said:

Also Corpse Eaters can't eat gibbed enemies because there's no corpse left.

You'd think it be easier to chew and sort tasty bits from yuck bits if food's gibbed, but noooo, gibs be invisible and inedible. Barbarians should not be this picky about their food as if they were some pampered mage or somethin' :getlost:

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On 6/27/2020 at 7:15 PM, bugarup said:

You'd think it be easier to chew and sort tasty bits from yuck bits if food's gibbed, but noooo, gibs be invisible and inedible. Barbarians should not be this picky about their food as if they were some pampered mage or somethin' :getlost:

flesh pie does require spice and egg

maybe they are fancy eater like white gloves

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