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  • 1 month later...

Why would anyone do this in an RPG?  It defeats the point, and creates narrative problems where the PC has completed tasks that they [after reset] were never capable of doing to begin with—because their stats are different than before.  This also means the reverse, that they can do tasks they were not suited to. This is like the Captain America film, but without the super-serum. He lives his life with a small frame, and low physical stats, then suddenly he's completely different—without any explanation, and in the case of RPG mechanics, very probably of different mental and social faculties... which could mean that their education would be different; that they could literally have already have used skills they never learned.

Respec is terrible for RPGs.

Edited by Gizmo
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  • 1 year later...

I agree that respecs are kinda bullcrap in RPGs, but consider that, from the moment the game allows you to literally unlearn how to do science, the game should also allow you to become buff and dumb. My complaint is that you either don't have respec feature at all, or you have a full respect feature but with extra steps and limited times to do it. For instance, let's say there's a quest for a technological vat tube thingamabob (just like cap winkwink nudgenudge) that let's you reconfigures yourself (appearance, stats, skills) and is single use. It would be mechanically ok, and would be on par with the game's theme.

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