Majber Posted March 29, 2020 Share Posted March 29, 2020 What line should I change from progressiontables or characters to JUST change Serafen subclass from Wild Mind to Soul Blade? Can anyone please help me? Im trying to edit that **** in Virtual Studio Code for two days and it always stays Wild Mind subclass. Help Link to comment Share on other sites More sharing options...
Noqn Posted April 1, 2020 Share Posted April 1, 2020 Normally it would've been enough to put this in a .gamedatabundle: { "GameDataObjects": [ { "$type": "Game.GameData.CharacterProgressionTableGameData, Assembly-CSharp", "DebugName": "PT_Serafen_Cipher", "ID": "d54d5b20-b339-4d6a-b7f4-b24dec0f47d9", "Components": [ { "$type": "Game.GameData.CharacterProgressionTableComponent, Assembly-CSharp", "SubclassesIDs": [ "3dc5c0bb-ac71-47bd-8d1b-d368fc52fdf9" ] } ] } ] } This simply changes Serafen's (single class Cipher) subclass to Soul Blade. However, since PT_Serafen_Cipher doesn't contain Soul Annihilation and the Soul Blade passive, they have to be added manually by overriding the entire AbilityUnlocks list. Otherwise, he won't start with those abilities. He also gains the Wild Mind passive by default, which has to be removed from the list. Anyways, I've compiled a .gamedatabundle, for both of Serafen's Cipher and Witch Progression Table. Download here: Serafen Soulblade.zip 1 Link to comment Share on other sites More sharing options...
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