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Deadfire PS4 Bugs and known problems list (feel free to add yours)


fced

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Hello,
The goal of this topic is to list all the problems we (PS4/XBOX players) found on Deadfire Console version.
Feel free to add the problem/bug/crash you constated and rate it with a severity note (from ++1 to 10, ++1= it break the game and make it unplayable, 10 = visual bug nothing too bad but should be fixed)...
I will try to edit this topic regularly to add new problems we found in the list...

I start with :

Very SERIOUS problems which make the game broken, or break the gameplay :

The game crash and the PS4 is returned to desktop (this happen too frequently for a PSN Store game) - Advice : Save each time you finish a fight or before you enter any area, the game is unstable, and must be considered as an Alpha version still under developpment, if you get less than 3 crashes per hour you should be happy . Severity = ++1

Sometime Deadfire completely freeze the PS4 and we can't do anything except removing power (very very dangerous for the PS4 or any computer), it happened to me in Poko Kohara (can't remember the exact name) in the outside while i opened the inventory, game freezes for 1s on equipping item in inventory - Severity = ++1

Too frequently, when we try to click "Enchant" on an unique weapon, the game is crashing, and we get a blue screen, i thought i found a way to avoid this while enchanting a weapon which don't crash, i mean one i already tried to enchant like Xoti reaping hook and the enchant screen displayed, but 10 seconds after it crashed the game, great another blue screen, i am not frustrated, not a bit i swear - Severity = ++1

• Under some circumstances (dying in a random?area) the game save can be corrupted (if it happen to me ....) - Severity = ++1

Sometime transition from one area to another make the game return to home screen and the following message "An error occurred you returned to the home screen to avoid corrupting the save", for me it happen mainly when i am on the ship and want to go in my personal quarters (under the bridge) or if i want to leave personnal quarters to return to world map  - Severity = ++1

• Sometime the game crash during save, very nice when you save after a though fight like the one with Concelhaut, i recommend you to buy this broken game if you want to test your nerves and ability to stay ZENNNNNNNN - Severity = ++1

When swapping characters in any location the game shuts down  with PS error code (annoying because you can't complete their personal quests!)- Severity = 3

Too frequently we click or select an interaction which is right in front of us (door, chest, attack enemy) or we launch an AOE spell and the companion (or watcher) go straight in the opposite side, very very annoying specially during a fight when your tank go at 10 km and can't protect the group or if there is traps around.. Also, because of this sometime it take hours to enter a room, because the interaction is misplaced, we have to trigger cursor mode (triangle) and search the exact point which trigger the interaction/room entrance, ...  reloading a save seem to fix this, but it is very disturbing - IT BREAK THE GAMEPLAY PLEASE FIX THIS - Severity = 1

• Once you get further in the game, with the DLC, there are spots where even moving is nigh on impossible, it considers you in constant combat mode while no foes, so you cannot click on items and certain portals needed, I found to remedy that was to open as much things like maps, status, etc. so it forces it to jump, and then detects those portals; Once teleported, it bugs like that again and you need to spend minutes trying to force it. Then once you get further than that area, it keeps crashing in a battle. Note from the player (I was not the frustrated player this time) : Between that and the absurd loading times, I actually yesterday calculated it and for 5 minutes of actual gaming, you spend an hour of loading, crashing, etc.; I'm sorry but between fulltime work and other hobbies, this is just not acceptable for a 59 euro full price game and warrants a refund

• Sometime the game start to lag, the game stop responding during 1-4 seconds and then return to normal.. Severity = 2

• Too frequently, while in a store inventory, we can't select any store item (mean we can't buy anything) - Only way i found to fix this is to restart the game - Severity 3

• Loading time are long, too long for a 2020 game, even with on a PS4 Pro + SSD (have both), there is a lot of room/houses/area to explore (mean wait when we enter and when we exit, and waiting from 40 seconds to more than 1.5 minute is frustrating for a console player) - Severity = 3

Paladin "Lay on Hands" ability is broken, it don't heal, which make the paladin a bit useless - Severity = 2

Auto pause is bugged (for me auto pause is set  if a trap or secret detected) when a secret or a trap is detected during fight, the game auto pause as intended, but it is almost impossible to remove the pause (usually if not during a fight pressing two time square on PS4 remove the pause - this don't work during fight) - FIX : if this happen to you and you can't remove the pause during a fight, disabling the auto pause from the settings should solve the problem, don't forget to re-enable it after your fight... - Severity =  4

One character block another, this is very very annoying, it was the same in POE, if in a corridor and your tank ended up in the back, he is stuck and can't melee attack because other characters are blocking the path. Severity =2

During fight, the status window come on top of the spell windows, and we ca no more see half of the spell bar, it is really problematic, because we already fight blinded and with one hand tied in the back, and with this let's say we fight on one feet, blinded and with one hand tied in the back - Severity = 2

It would be nice if we could zoom in/out the world/Sea map/any map, as we can do when we navigate or are walking, some of us have difficulty to read small characters... Severity = 5

In the old city, when the group is walking, each time he get the status "Intoxicated" from those poisoned smoke/water (if it is water) the group is stopping and i have to enable cursor mode to get through it (very annoying when it happen every 20 seconds) - Severity = 4

We should have a way to move an item from watcher/companion inventory to the reserve in one click, in the actual state (may be i miss something) i have to select an item and move it to the stash, manually and one by one, it should be a key (PS4 controller have at least 13 buttons which can be used) to automatically move an item to the reserve (group stash) - Why not "Square" button on PS4 like it was on POE  - Severity = 3

AOE Spells should be more visible, the AOE area should always be visible like it was on POE (if i recall correctly), and we should see the area of effect of spells like the druid Relentless Storm, the first time i launched it i didn't realized it was an AOE, because we don't see any AOE... - Severity = 5

In a city like Neketaka, we should be able to travel from any room, shop,.., (from the 2nd floor terrace of The Wild Mare in Queen's Berth for example) to any other location in the city, because entering or leaving any room take between 40 seconds to 1 minute, repeat it 3 time to leave the terrace of tavern and enter Neketaka, it is too much, so the best way (you could completely re-code the game for console, this would be the real best way) to avoid this problem would be to be able to travel from inside a shop to any district of the city  -  Severity  = 2

Wizard "Dimensional" spell do not work as it should be, it don't stun enemies which are between the caster and the ally target. Severity = 2

Wizard "Expose Vulnerabilities" seem not working, it don't expose vulnerabilities like on POE (we don't see anymore what are the target vulnerabilities, on POE, we have all the infos in the target info windows, if vulnerable to cold, fire, slash, and how much), another broken thing in Deadfire Ekera - Severity = 2

• Sometime (happened several times after i finished a scripted event with Ooze in Neketaka, and during burning house event with the thugs in the back of the house ), if we display the map or any item information pressing "O" to return to the game do not work, only thing which work is force quit the game, anr restart from a save (Fantastic) = +1

• On Xbox, the A button stopped working after some hours of game, the user reported it is the same with all his save, he can't interact with anybody, anything, the button is working, the controller is working ...

• In Junvik Village, Gabel shop is bugged, we can open the store inventory but can't buy anything from her, navigation in her inventory is not possible

Bugs, and Problems which must be solved asap to enhance the customer experience (Customers = us the players) and prevent other players to avoid buying Deadfire.

• Sometime, in our inventory the little description popup disappear, pressing Triangle button work, but... - Severity = 10

In POE, Wizard Wand had two damage type (piercing and crush), like Scepter which have (crush and slash), now it have only piercing damage type, and a lot of creature are immune to piercing damages, it is a bit unfair, wand should have like scepter two damage type because we wizard don't have much weapon choice it is wand, scepter or staves - Severity = 5

"Plucked fruit" quest seem a bit bugged, i speaked to Rongi with Serafen which had required "bluff", but dialog choice is still in red... I read the note in his chest and waited on the beach several night around Midnight, but he never came, i felt a lot of frustration to eventually leave the quest for later completely disappointed... Severity = 5

Sometime after having been close to a sigil (nightmare or any other), even after the fight the curse stay (even one hour after) and we have to save, and reload to "clean" our character and remove the curse... - Severity = 5

During a fight, we should have access to more informations on the spells, like it was on POE (duration, time it take to launch, area of the spell, if the spell is ZDE or Enemies only, ...) in the actual state we fight with one eye closed, and one hand tied in the back, you can't expect us to write on a paper all the useful informations to be able to have them during a fight... - Severity = 2

We should have a way to see the position of the character which is attacking (in turn mode)- in the actual state, even on a 50" 4K tv it is very hard to see the location of the character which will attack, i remember on POE (or may be another game) a command which enlight the character, so we can see his exact location... Severity = 7

Sometime an enemy have been knocked by Eder (enemy is on the ground, on his back), and when another attack this knocked enemy, the attack make the enemy stand up, even if the turn is not ended and still have the knocked status.. I don't know if it is a visual glitch or a bug ... Severity ?

Sometime when we open a container, we see the content changing in front of us, example : a weapon disappear and is replaced by a potion, i don't know if it is a visual bug, but ... Severity =  ?

When a new character is recruited it would be nice if we could see his attributes before choosing his class/multiclass - Severity  = 8

When Eder is killed and get second chance during fight, and it is his turn, he can't attack, he is stuck, the only way is to press square (end turn) or triangle (postpone? turn), this give enemies the chance to kill him (another time) - Severity = 2

During fight on ship (boarding) companions which are not in the team should be controlled by the player, because they use abilities with friendly fire and kill us, it is very frustrating, and we don't get a game to be frustrated (frustrated because the AI can not be set manually, i mean by us), if we could set AI, it would take 20 seconds for us to prevent companions controlled by AI to use friendly fire spells definitively - ... Severity = 2

The game is big, but we see always the same tips on loading screen (so much loading screen, always the same tips), we should have plenty tips, many many, not always the same 10 (i say 10, but i haven't counted, in any case there is too few tips on loading screen)... Severity = 8

Wizard "Essential Phantom" is attacking enemies charmed by Seraphin (they are in green and there is other enemies around, but this stupid phantom attack them and remove the charm), Fantastic when enemies are almost immune to our damages and it take several turns to have enough energy for Seraphen to use its LV1 spell ... Severity = 5

it would be useful to have the exact life remaining (a number) close the enemy lifebar, it would be encouraging for us when fighting a difficult enemy, and will permit to see what we are doing are useful or useless... On an enemy which have a ton of life, sometime it is very hard to see if we damage his life, even if we see our damages... - Severity = 7

Ring of Overseeing and any item which have overseeing effect (Ring of Overseeing, Aloth armor) don't work (we can't see the effect on the character (summary, the section with all attributes and curent effects, confirmed by comparing the AOE with and without it, no difference - Severity = 7

Why are the potions so expensive in gold to craft ? I don't understand why I should pay for something I will craft by myself, is the 3500 gold part of the fabrication ? Gold is a poison if we eat it, if I recall correctly It was the same in POE... Ingredients and potions dropped by enemies or found in containers are so rare, why adding money  to the recipe? - Severity = 4 

During ship fight (sea battle) we should have acces to the entire maneuver history, sometime we want to turn starboard and starboard to use specific side canons, but an something happen (a phone call, someone speaking at home) and we can't remember if we turned starboard or the other side, and we can't see the last maneuver in history because it is a "new page", in the actual state of the game we should write every maneuver to be sure we remember, because they will be wiped from the history screen... Should be fixed - Severity =  5

As a Wizard, i notified we found very very few magical weapons (scepters/wand/little staves) and not a single one unique magic weapon, since i started, and as far I know, no Mage soulbound weapon(scepter, wand, magic staff) in the base game, one wand (useless against a lot of enemies which are immune to pierce damage) in of the dlcs, i found a lot of unique melee weapon, some unique pistols/blunderbuss/rifle, but not a single unique wand/scepter/magic stave, may be later in the game (according to the wiki) but if i should finish the game to have a decent weapon for my wizard, it is a bit frustrating (even in "Magic" shops like Arkemyr shop, there is only unique melee weapons or bow/crossbow not a single magic weapon)- Severity = 8

In localized version of Deadfire (example french) why trying to translate the name of ship weapons (canons), and other gear ? I defy you to found any information about "Couleuvrine impériale", nothing on internet, nothing on the wikies and because during a ship fight we can't see what weapon do what, what range, how much of turns ? Do you expect us to keep any gear information in head, you try first ? leave their original English name so it is easy for us to found informations about it.. It is the same problem with area name translated, it is very hard to find any informations about "Promontoire de Periki", Names should never been translated, it is kind from you, but it don't help us (the contrary) - Severity = 5

During Ship fight companion/Sidekick/crew which are far from the enemies are not fighting, they stay doing nothing, do i miss something ? ... - Severity = 6

After a ship battle when we are victorious and we have the loot window, we can't press "square" on PS4 to get all the loot in one shot and send it in the group stash (reserve) we have to take each item one by one, i notified it do not work mostly when there is a lot of items (more than one page in the loot window)... -  Severity = 8

During the navigation on the world map (ship moving on the sea) we should have a way to mark a known destination / or a point on the map, so we could point the ship the the marked location direction and navigate to it. In the actual state, if i want to return to Neketaka and i am far south east, i have to check the known destination windows then click a destination then estimate the good direction and move, and repeat several time until we reach our destination, sasdly the destination don't remain displayed on the navigation screen as it should be... I don't want to use the auto navigate because one time the ship gone into a tempest... May be i miss something but in this case things should be better explained... - Severity = 5

• When selecting a single item in a sell menu by pressing x, it is moved to the basket right away. But if you have few similar items, game will first suggest you to define how much things you need to sell (it's logical), but then you need to move it with the stick to the basket, which is ridiculous - (Possible fix = Long press X on PS4  to sell the entire pile of items - it take me time to discover it) - Inventory and sell items should be more handy - Severity = 5

• On town screen (Map ?), moving mouse cursor with a stick is also completely ridiculous, it should be with r1\l1 or with arrows, same goes for level up menu - Severity = ?

• Controller Touch ad should be mapped to the inventory or map, or better be customizable. currently it is mapped to the tutorials, which are mostly not used during the majority of the game - Severity = 5

• no POE save import for a new game. I was not expecting this at all. How could it be wiped out from game? (Me too, but we can at least re-create all our POE choices (and name the set of choices) while pressing Square during New Game creation, and then Selecting the set of choices in the end of NG creation) - Severity = ?

• On Xaur tuk tuk island (in the cavern where you found Mother Sharp Rock crew member), two Xaurips are not marked as a combat objectives. when you kill the rest, they are attacking you, engaged character is defending, but it is not counted as a combat mode. as a result, Mother Sharp Rock is still frightened to exit the cage... Possible fix kill those two Xaurik while using the wheel menu->Attack - Severity = 5

• The quest screen should have an indication when a quest is validated (each time going in the quest list and checking the quests one by one, if we have something to do in neketaka for example is painful)... Severity = 4

• After we finished Palegina quest and saved Giacolo, later i returned on the Dunnage and the godlike are still here, we can re-enter the room like if Giacolo was still here and the quest not finished - Severity = 5

• when we are in shop inventory, there is no way to compare a seller item to our items (example : compare a seller glove to our gloves)...

• When we are selling items, in the trade window, if we sell more than 20 different items, we can no more see the first item in the window, we can't double check if we don't sold something important to us, this because the sold items section have 20 slots and can't be scrolled down up left right to see all the items... We only see the last twenty...

• During scripted interaction (when we have the sort of book on the screen) we can't go up and read previous text - Is is problematic because some event need us to read carefully and understand what we do or have done to decide carefully - Severity = 4

• After healing the Green Lady and her daughters, we receive the "nature's mark" but there is nothing in the Effect screen... Something is missing ?

• While we are in a shop inventory we can't press "Triangle" button for more informations on an item (to see the benefit of an enchant for example), neither do the same on a Grimoire to see which spells are inside...
- It should be fixed - Severity = 4

• Most of the time, when we change the team composition (remove a companion to add another companion), the group is not complete and one of the companion (the new one or the removed one) is alone wandering and not part of the team, very annoying when you enter a battle thinking your group is complete and finally it is not, also the removed companion can be here and bug the fight, because ha have a turn even if he can't do nothing (no fight) and random companion in the group (may be more) can't do nothing to (can't attack even if it is his turn) - Severity = 2


I will continue to add problems i found while hoping someone on Obsidian side will read this and FIX THOSE PROBLEMS, because in its actual state the game provide more frustration than pleasure and is mostly not playable, some games are time eater because you farm, or because there is a lot of things to do, but Deadfire is time eater, because we spend 30% of our playing time to relaunch the game because it crashed, or because we spend a lot of time searging internet a solution to bypass a bug we found in the game... The best advice i can give to any player who want to try Deadfire, is save constantly, save your game each 5 minutes,  save after each fight, save before going in the inventory, be very careful because the game crash very very frequently.

 

 

Edited by fced
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Pillars of Eternity PS4 - RPG fan - Native language French, so please forgive my poor English speaking ...

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10 hours ago, fced said:

Hello,
The goal of this topic is to list all the problems we (PS4/XBOX players) found on Deadfire Console version.
Feel free to add the problem/bug/crash you constated and rate it with a severity note (from ++1 to 10, ++1= it break the game and make it unplayable, 10 = visual bug nothing too bad but should be fixed)...
I will try to edit this topic regularly to add new problems we found in the list...

I start with :

1 : The game crash and the PS4 is returned to desktop (this happen too frequently for a PSN Store game) - Severity = ++1
2 : Sometime Deadfire completely freeze the PS4 and we can't do anything except removing power (very very dangerous for the PS4 or any computer), it happened to me in Poko Hara (can't remember the exact name) in the outside while i opened the inventory - Severity = ++1
3 : Sometime (very frequently) we click or select an interaction which is right in front of us (door, chest, attack enemy) and the companion (or watcher) go straight in the opposite side, very very annoying specially during a fight.. - Severity = 3
4 : Sometime the game start to lag, the game stop responding during 1-4 seconds and then return to normal, this happen in the inventory but not only, it can happen during fight... Severity = 5
5 : Too frequently, while in a store inventory, we can't select any store item (mean we can't buy anything) - Only way i found to fix this is to restart the game - Severity 3
6 : Sometime, in our inventory the little description popup disappear, pressing Triangle button work, but... - Severity = 10
7: Loading time are long, too long for a 2020 game, even with on a PS4 Pro + SSD (have both), there is a lot of room/houses/area to explore (mean wait when we enter and when we exit, and waiting from 40 seconds to more than 1.5 minute is frustrating for a console player) - Severity = 5

8 : In POE, Wizard Wand had two damage type (piercing and crush), like Scepter which have (crush and slash), now it have only piercing damage type, and a lot of creature are immune to piercing damages, it is a bit unfair, wand should have like scepter two damage type because we wizard don't have much weapon choice it is wand, scepter or staves - Severity = 5
9 : Paladin "Lay on Hands" ability is broken, it don't heal, which make the paladin a bit useless - Severity = 2
10 : "Plucked fruit" quest seem a bit bugged, i speaked to Rongi with Serafen which had required "bluff", but dialog choice is still in red... I read the note in his chest and waited on the beach several night around Midnight, but he never came, i felt a lot of frustration to eventually leave the quest for later completely disappointed... Severity = 5
11 : Sometime after having been close to a sigil (nightmare or any other), even after the fight the curse stay (even one hour after) and we have to save, and reload to "clean" our character and remove the curse... - Severity = 5
12 : Auto pause is bugged (for me auto pause is set  if a trap or secret detected) when a secret or a trap is detected during fight, the game auto pause as intended, but it is almost impossible to remove the pause (usually if not during a fight pressing two time square on PS4 remove the pause - this don't work during fight) - FIX : if this happen to you and you can't remove the pause during a fight, disabling the auto pause from the settings should solve the problem, don't forget to re-enable it after your fight... - Severity =  4
14 :  During a fight, we should have access to more informations on the spells, like it was on POE (duration, time it take to launch, if the spell is ZDE or Enemies only, ...) in the actual state we fight with one eye closed, and one hand tied in the back, you can't expect us to write on a paper all the useful informations to be able to have them during a fight... - Severity = 2
15 : We should have a way to see the position of the character which is attacking (in turn mode)- in the actual state, even on a 50" 4K tv it is very hard to see the location of the character which will attack, i remember on POE (or may be another game) a command which enlight the character, so we can see his exact location... Severity = 7
16 : One character block another, this is very very annoying, it was the same in POE, if in a corridor and your tank ended up in the back, he is stuck and can't melee attack because other characters are blocking the path. Severity =2
17 : Sometime an enemy have been knocked by Eder (enemy is on the ground, on his back), and when another attack this knocked enemy, the attack make the enemy stand up, even if the turn is not ended and still have the knocked status.. I don't know if it is a visual glitch or a bug ... Severity ?
18 : Sometime when we open a container, we see the content changing in front of us, example : a weapon disappear and is replaced by a potion, i don't know if it is a visual bug, but ... Severity =  ?
19 : When a new character is recruited it would be nice if we could see his attributes before choosing his class/multiclass - Severity  = 8
20 :  It would be nice if we could zoom in/out the world/Sea map, as we can do when we navigate or play on foot, some of us have difficulty to read small characters... Severity = 5
21 : When Eder is killed and get second chance during fight, and it is his turn, he can't attack, he is stuck, the only way is to press square (end turn) or triangle (postpone? turn), this give enemies the chance to kill him (another time) - Severity = 2
22 : During fight on ship (boarding) companions which are not in the team should be controlled by the player, because they use abilities with friendly fire and kill us, it is very frustrating, and we don't get a game to be frustrated (frustrated because the AI can not be set manually, i mean by us), if we could set AI, it would take 20 seconds for us to prevent companions controlled by AI to use friendly fire spells definitively - ... Severity = 2
23 : We should have a way to move an item from watcher/companion inventory to the reserve in one click, in the actual state (may be i miss something) i have to select an item and move it to the stash, manually and one by one, it should be a key (PS4 controller have at least 13 buttons which can be used) to automatically move an item to the reserve (group stash) - Why not "Square" button on PS4 like it was on POE  - Severity = 3
24 : The game is big, but we see always the same tips on loading screen (so much loading screen, always the same tips), we should have plenty tips, many many, not always the same 10 (i say 10, but i haven't counted, in any case there is too few tips on loading screen)...
25 : During fight, the status window come on top of the spell windows, and we ca no more see half of the spell bar, it is really problematic, because we already fight blinded and with one hand tied in the back, and with this let's say we fight on one feet, blinded and with one hand tied in the back - Severity = 2
26 : Wizard "Essential Phantom" is attacking enemies charmed by Seraphin (they are in green and no more enemies, but this stupid phantom attack them and remove the charm), Fantastic when enemies are almost immune to our damages and it take several turns to have enough energy for Seraphen to use its LV1 spell ...
27 : it would be useful to have the exact life remaining (a number) close the enemy lifebar, it would be encouraging for us when fighting a difficult enemy, and will permit to see what we are doing are useful or useless... On an enemy which have a ton of life, sometime it is very hard to see if we damage his life, even if we see our damages...


I will continue to add problems i found while hoping someone on Obsidian side will read this and fix those problems, because in its actual state the game provide more frustration than pleasure...
 

 

28: When swapping characters in any location the game shuts down  with PS error code - Severity = 3 annoying because you can't complete thier personal quests!

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23 hours ago, Rexore said:

Has the new patch fixed any of your mentioned problems? I still can't load any of my saves to find out what the patch did.

What ? Did we got a new patch today ? Sadly, i do not have any new patch in the PS4 download notification, no present or past, my Deadfire PS4 version is 1.02. If i am correct it is the same as the day i downloaded it on the PSN Store.

Edited by fced

Pillars of Eternity PS4 - RPG fan - Native language French, so please forgive my poor English speaking ...

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  • when selecting a single item in a sell menu by pressing x, it is moved to the basket right away. But if you have few similar items, game will first suggest you to define how much things you need to sell (it's logical), but then you need to move it with the stick to the basket, which is ridiculous
  • on town screen, moving mouse cursor with a stick is also completely ridiculous, it should be with r1\l1, same goes for level up menu
  • game freezes for 1s on equipping item in inventory
  • touch pad should be mapped to the inventory or map, or better be customizable. currently it is mapped to the tutorials, which are mostly not used during the majority of the game
  • no POE save import for a new game. I was not expecting this at all. How could it be wiped out from game?
  • also cavern bug

 

Edited by Panda Pandaren
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36 minutes ago, Abuachumi said:

https://gamerdvr.com/gamer/shiisuii/video/87364559

The A command (Xbox Version) does not recognize me, and of course I cannot interact with anyone, enter or leave ... And it has spread to all the saved.

40 hours in the trash. Great. 60€ for this. 

I imagine you tried your controller with another game to be sure, have you tried to reset the game settings ? On PS4 we can go on the HDD and destroy the file which contain the game settings, i hope you can do the same with Xbox...
This make me think aother command have been mapped to A button, try to reset game settings and let us know if it help. (game settings not your game save) ..

Pillars of Eternity PS4 - RPG fan - Native language French, so please forgive my poor English speaking ...

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7 minutes ago, fced said:

I imagine you tried your controller with another game to be sure, have you tried to reset the game settings ? On PS4 we can go on the HDD and destroy the file which contain the game settings, i hope you can do the same with Xbox...
This make me think aother command have been mapped to A button, try to reset game settings and let us know if it help. (game settings not your game save) ..

I had 4 files, and the 4 are like that.

As seen in the clip, I don't skip the option to interact with anything. Neither with the npcs, nor with the scenarios, nor with the stairs ... It is not my controller. It works perfectly with other games. The game does not give me the option to interact when the options covered by button A have been 'deleted'.

I tried to restart game, load file, reset all parameters and nothing. Impossible. More the 40 hours in the trash, with the possibility of being repeated at any time. Wonderful.

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29 minutes ago, Abuachumi said:

I had 4 files, and the 4 are like that.

As seen in the clip, I don't skip the option to interact with anything. Neither with the npcs, nor with the scenarios, nor with the stairs ... It is not my controller. It works perfectly with other games. The game does not give me the option to interact when the options covered by button A have been 'deleted'.

I tried to restart game, load file, reset all parameters and nothing. Impossible. More the 40 hours in the trash, with the possibility of being repeated at any time. Wonderful.

Try pressing Triangle button to put the game in cursor mode (Y on Xbox), and move the pointer to any interact point and see if it work like this, this is something i have to do very frequently when i can't click a door or something like that, I call it "Cursor mode", they call it UI Mode (show details) or something like that...

This game provide a lot of frustration...

PS : have you tried to create a new game to see if you have the same problem with the NG ?

Edited by fced

Pillars of Eternity PS4 - RPG fan - Native language French, so please forgive my poor English speaking ...

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7 minutes ago, fced said:

Try pressing Triangle button to put the game in cursor mode (Y on Xbox), and move the pointer to any interact point and see if it work like this, this is something i have to do very frequently when i can't click a door or something like that, I call it "Cursor mode", they call it UI Mode (show details) or something like that...

In your case my best advice would be to reset game settings, your game will be like if you opened it for the first time no file settings the game will create a new one, you will have to re-set some settings, but your save files will be still here... I hope it will work
I don't have an xbox, one PS4 here is how it work, i go in PS4 Menu (desktop) ->Storage (HDD) -> Saved data -> Deadfire saved datas -> and i destroy the file which contain all Deadfire settings (it is not Deadfire files which contain my progression), then i relaunch the game and it is like the day i downloaded it, i only have to reload my game save to continue playing...
Do the same...

Miraculously after loading the game 8784548787 times, let me interact with A. (I tell the moderator that he can close the thread I opened with this problem).

I hope it doesn't happen again.

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1 minute ago, Abuachumi said:

Miraculously after loading the game 8784548787 times, let me interact with A. (I tell the moderator that he can close the thread I opened with this problem).

I hope it doesn't happen again.

One thing have you rebooted your Xbox after you resetted the game ? If not, may be the old file was in the cache memory...

Pillars of Eternity PS4 - RPG fan - Native language French, so please forgive my poor English speaking ...

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1 minute ago, fced said:

One thing have you rebooted your Xbox after you resetted the game ? If not, may be the old file was in the cache memory...

Yes. Reset console. I turned off the console 20 minutes in the middle of hysteria, and after reading you gave me to try again.

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PS4: Final Battle in The Forgotten Sanctum crashes and resets to PS4 start screen. Possibly between characters, anything you summoned, enemies, pillars and other things that appear it just overloads. I was not able to finish that DLC, backtracked on my saves, ran out, and started another DLC

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On 2/14/2020 at 11:21 AM, Bart D said:

PS4: Final Battle in The Forgotten Sanctum crashes and resets to PS4 start screen. Possibly between characters, anything you summoned, enemies, pillars and other things that appear it just overloads. I was not able to finish that DLC, backtracked on my saves, ran out, and started another DLC

I will add it to the list

Edit : I can no more edit my topic, .... :(

Edited by fced

Pillars of Eternity PS4 - RPG fan - Native language French, so please forgive my poor English speaking ...

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Hello,
The goal of this topic is to list all the problems we (PS4/XBOX players) found on Deadfire Console version.
Feel free to add the problem/bug/crash you constated and rate it with a severity note (from ++1 to 10, ++1= it break the game and make it unplayable, 10 = visual bug nothing too bad but should be fixed)...
I will try to edit this topic regularly to add new problems we found in the list (I had to answer my topic instead of continuing editing the first post because the first post have been locked)...

I start with :

Very SERIOUS problems which make the game broken, or break the gameplay (URGENT TO FIX) :

The game crash and the PS4 is returned to desktop (this happen too frequently for a PSN Store game) - Advice : Save each time you finish a fight or before you enter any area, the game is unstable, and must be considered as an Alpha version still under developpment, if you get less than 3 crashes per hour you should be happy . Severity = ++1

Sometime Deadfire completely freeze the PS4 and we can't do anything except removing power (very very dangerous for the PS4 or any computer), it happened to me in Poko Kohara (can't remember the exact name) in the outside while i opened the inventory, game freezes for 1s on equipping item in inventory - Severity = ++1

• In temple of revelation (upper bowels), if one of our companions, or the watcher put a foot on those magic traps the game force us to stop moving instead of continue moving, and our companion or the watcher is dead in less than 1 seconds.. - Fix the game and game mechanic, if they see a trap they must not walk on it, and if they walk on it, make they quickly react instead staying on the trap... - Severity = ++1

• In the Forgotten Sanctum, the 2nd Oracle boss (in Heart of Mistery) is impossible to beat because it CRASH THE GAME CONSTANTLY - (it is my 3rd try now, and each time it crash at some point)... - Severity = ++1

• Sometime loading a save can crash the game (happened in Temple of Revelation -> Quarantine)

99% of the time we click "Enchant" on an unique item, the game is crashing, and we get a blue screen, at the beginning it was working, not anymore - POSSIBLE FIX = Give any item you don't want to upgrade/enchant to your companions, and go on the ship where you be alone (not in a team) and enchant your item (the crash come because there is a common interface for all the unique items, if there is too much unique items and you click enchant the game crash, the enchant interface don't like too much items) :  Severity = ++1

• Under some circumstances (dying in a random?area) the game save can be corrupted (if it happen to me ....) - Severity = ++1

Sometime transition from one area to another make the game return to home screen and the following message "An error occurred you returned to the home screen to avoid corrupting the save", for me it happen mainly when i am on the ship and want to go in my personal quarters (under the bridge) or if i want to leave personnal quarters to return to world map  - Severity = ++1

• Sometime the game crash during save, very nice when you save after a though fight like the one with Concelhaut or Nemnok, or the Oracle in Forgotten sanctum, i recommend you to buy this broken game if you want to test your nerves and ability to stay ZENNNNNNNN - Severity = ++1

When swapping characters in any location the game shuts down  with PS error code (annoying because you can't complete their personal quests!)- Severity = ++1

• Final Battle in The Forgotten Sanctum crashes and resets to PS4 start screen. Possibly between characters, anything you summoned, enemies, pillars and other things that appear it just overloads. I was not able to finish that DLC, backtracked on my saves, ran out, and started another DLC - Severity = ++1

Too frequently we click or select an interaction which is right in front of us (door, chest, attack enemy) or we launch an AOE spell and the companion (or watcher) go straight in the opposite side, very very annoying specially during a fight when your tank go at 10 km and can't protect the group or if there is traps around.. Also, because of this sometime it take hours to enter a room, because the interaction is misplaced, we have to trigger cursor mode (triangle) and search the exact point which trigger the interaction/room entrance, ...  reloading a save seem to fix this, but it is very disturbing - i suspect it happen when we clicked an non-combat interaction before fighting or when there is an non-combat interatcion close to the combat area - IT BREAK THE GAMEPLAY AND IT IS PAINFUL PLEASE FIX THIS - Severity = 1

• Once you get further in the game, with the DLC, there are spots where even moving is nigh on impossible, it considers you in constant combat mode while no foes, so you cannot click on items and certain portals needed, I found to remedy that was to open as much things like maps, status, etc. so it forces it to jump, and then detects those portals; Once teleported, it bugs like that again and you need to spend minutes trying to force it. Then once you get further than that area, it keeps crashing in a battle. Note from the player (I was not the frustrated player this time) : Between that and the absurd loading times, I actually yesterday calculated it and for 5 minutes of actual gaming, you spend an hour of loading, crashing, etc.; I'm sorry but between fulltime work and other hobbies, this is just not acceptable for a 59 euro full price game and warrants a refund

• Sometime the game start to lag, the game stop responding during 1-4 seconds and then return to normal.. Severity = 2

• Too frequently, while in a store inventory, we can't select any store item (mean we can't buy anything) - Only way i found to fix this is to restart the game - Severity 3

• Loading time are long, too long for a 2020 game, even with on a PS4 Pro + SSD (have both), there is a lot of room/houses/area to explore (mean wait when we enter and when we exit, and waiting from 40 seconds to more than 1.5 minute is frustrating for a console player) - Severity = 3

Paladin "Lay on Hands" ability is broken, it don't heal, which make the paladin a bit useless - Severity = 2

Auto pause is bugged (for me auto pause is set  if a trap or secret detected) when a secret or a trap is detected during fight, the game auto pause as intended, but it is almost impossible to remove the pause (usually if not during a fight pressing two time square on PS4 remove the pause - this don't work during fight) - FIX : if this happen to you and you can't remove the pause during a fight, disabling the auto pause from the settings should solve the problem, don't forget to re-enable it after your fight... - Severity =  4

One character block another, this is very very annoying, it was the same in POE, if in a corridor and your tank ended up in the back, he is stuck and can't melee attack because other characters are blocking the path. Severity =2

During fight, the status window come on top of the spell windows, and we ca no more see half of the spell bar, it is really problematic, because we already fight blinded and with one hand tied in the back, and with this let's say we fight on one feet, blinded and with one hand tied in the back - Severity = 2

It would be nice if we could zoom in/out the world/Sea map/any map, as we can do when we navigate or are walking, some of us have difficulty to read small characters... Severity = 5

In the old city, when the group is walking, each time he get the status "Intoxicated" from those poisoned smoke/water (if it is water) the group is stopping and i have to enable cursor mode to get through it (very annoying when it happen every 20 seconds) - Severity = 4

We should have a way to move an item from watcher/companion inventory to the reserve in one click, in the actual state (may be i miss something) i have to select an item and move it to the stash, manually and one by one, it should be a key (PS4 controller have at least 13 buttons which can be used) to automatically move an item to the reserve (group stash) - Why not "Square" button on PS4 like it was on POE  - Severity = 3

AOE Spells should be more visible, the AOE area should always be visible like it was on POE (if i recall correctly), and we should see the area of effect of spells like the druid Relentless Storm, the first time i launched it i didn't realized it was an AOE, because we don't see any AOE... - Severity = 5

In a city like Neketaka, we should be able to travel from any room, shop,.., (from the 2nd floor terrace of The Wild Mare in Queen's Berth for example) to any other location in the city, because entering or leaving any room take between 40 seconds to 1 minute, repeat it 3 time to leave the terrace of tavern and enter Neketaka, it is too much, so the best way (you could completely re-code the game for console, this would be the real best way) to avoid this problem would be to be able to travel from inside a shop to any district of the city  -  Severity  = 2

Wizard "Dimensional" spell do not work as it should be, it don't stun enemies which are between the caster and the ally target. Severity = 2

Wizard "Expose Vulnerabilities" seem not working like it was working on POE (on POE it was doing exactly what the name say), it don't expose vulnerabilities like on POE (we don't see anymore what are the target vulnerabilities, on POE, we have all the infos in the target info windows, if vulnerable to cold, fire, slash, and how much), another broken thing in Deadfire Ekera - Severity = 2

• Sometime (happened several times after i finished a scripted event with Ooze in Neketaka, and during burning house event with the thugs in the back of the house ), if we display the map or any item information pressing "O" to return to the game do not work, only thing which work is force quit the game, anr restart from a save (Fantastic) = +1

• On Xbox, the A button stopped working after some hours of game, the user reported it is the same with all his save, he can't interact with anybody, anything, the button is working, the controller is working ...

• In Junvik Village, Gabel shop is bugged, we can open the store inventory but can't buy anything from her, navigation in her inventory is not possible, and after this i gone to Neketaka, and same problem with almost all store... - Severity = 6

• Most of the time, when we change the team composition (remove a companion to add another companion), the group is not complete and one of the companion (the new one or the removed one) is alone wandering and not part of the team, very annoying when you enter a battle thinking your group is complete and finally it is not, also the removed companion can be here and bug the fight, because ha have a turn even if he can't do nothing (no fight) and random companion in the group (may be more) can't do nothing to (can't attack even if it is his turn) - possible fix : when it is the turn of the companion which is not part of the team DO NOT PRESS R2 ON HIS TURN press only square or the rest of your companion will no nore have access to R2 Menu (spells and abilities) - Severity = 1

• Ranger "Heal Companion" is not healing (like Paladin "Lay on Hands") if upgraded it apply the bonus buff but not the heal (really guys you must do something - i am at 30% of the game, it is an estimation, look how much problems i have found)

• There is no storage container in other ships than the starting sloop, it is an error, because i suspect the crash which happen when enchanting an item come because we have too many unique (enchant-able) items with us, a container would permit us to stock them the time to enchant our weapon.... - Severity = +1

• Too frequently the watcher or one of the companions in the team get negative effect from "The Eye of Wael" wand, they were not the target of the attack... isn't it supposed to go on enemies only  ? If we can't trust our own weapons... - Severity = 2

• Some wizard spells (may be other class i don't know) have a to small range, they are ZDE and can't be safely launched without be fried by the spell, example : Meteor Shower, Arcane cleanse,   and may more ...

Bugs, and Problems which must be solved asap to enhance the customer experience (Customers = us the players) and prevent other players to avoid buying Deadfire.

• Sometime, in our inventory the little description popup disappear, pressing Triangle button work, but... - Severity = 10

In POE, Wizard Wand had two damage type (piercing and crush), like Scepter which have (crush and slash), now it have only piercing damage type, and a lot of creature are immune to piercing damages, it is a bit unfair, wand should have like scepter two damage type because we wizard don't have much weapon choice it is wand, scepter or staves - Severity = 5

"Plucked fruit" quest seem a bit bugged, i speaked to Rongi with Serafen which had required "bluff", but dialog choice is still in red... I read the note in his chest and waited on the beach several night around Midnight, but he never came, i felt a lot of frustration to eventually leave the quest for later completely disappointed... Severity = 5

Sometime after having been close to a sigil (nightmare or any other), even after the fight the curse stay (even one hour after) and we have to save, and reload to "clean" our character and remove the curse... - Severity = 5

During a fight, we should have access to more informations on the spells, like it was on POE (duration, time it take to launch, area of the spell, if the spell is ZDE or Enemies only, ...) in the actual state we fight with one eye closed, and one hand tied in the back, you can't expect us to write on a paper all the useful informations to be able to have them during a fight... - Severity = 2

We should have a way to see the position of the character which is attacking (in turn mode)- in the actual state, even on a 50" 4K tv it is very hard to see the location of the character which will attack, i remember on POE (or may be another game) a command which enlight the character, so we can see his exact location... Severity = 7

Sometime an enemy have been knocked by Eder (enemy is on the ground, on his back), and when another attack this knocked enemy, the attack make the enemy stand up, even if the turn is not ended and still have the knocked status.. I don't know if it is a visual glitch or a bug ... Severity ?

Sometime when we open a container, we see the content changing in front of us, example : a weapon disappear and is replaced by a potion, i don't know if it is a visual bug, but ... Severity =  ?

When a new character is recruited it would be nice if we could see his attributes before choosing his class/multiclass - Severity  = 8

When Eder is killed and get second chance during fight, and it is his turn, he can't attack, he is stuck, the only way is to press square (end turn) or triangle (postpone? turn), this give enemies the chance to kill him (another time) - Severity = 2

During fight on ship (boarding) companions which are not in the team should be controlled by the player, because they use abilities with friendly fire and kill us, it is very frustrating, and we don't get a game to be frustrated (frustrated because the AI can not be set manually, i mean by us), if we could set AI, it would take 20 seconds for us to prevent companions controlled by AI to use friendly fire spells definitively - ... Severity = 2

The game is big, but we see always the same tips on loading screen (so much loading screen, always the same tips), we should have plenty tips, many many, not always the same 10 (i say 10, but i haven't counted, in any case there is too few tips on loading screen)... Severity = 8

Wizard "Essential Phantom" is attacking enemies charmed by Seraphin (they are in green and there is other enemies around, but this stupid phantom attack them and remove the charm), Fantastic when enemies are almost immune to our damages and it take several turns to have enough energy for Seraphen to use its LV1 spell ... Severity = 5

it would be useful to have the exact life remaining (a number) close the enemy lifebar, it would be encouraging for us when fighting a difficult enemy, and will permit to see what we are doing are useful or useless... On an enemy which have a ton of life, sometime it is very hard to see if we damage his life, even if we see our damages... - Severity = 7

Ring of Overseeing and any item which have overseeing effect (Ring of Overseeing, Aloth armor) don't work (we can't see the effect on the character (summary, the section with all attributes and curent effects, confirmed by comparing the AOE with and without it, no difference - Severity = 7

Why are the potions so expensive in gold to craft ? I don't understand why I should pay for something I will craft by myself, is the 3500 gold part of the fabrication ? Gold is a poison if we eat it, if I recall correctly It was the same in POE... Ingredients and potions dropped by enemies or found in containers are so rare, why adding money  to the recipe? - Severity = 4 

During ship fight (sea battle) we should have acces to the entire maneuver history, sometime we want to turn starboard and starboard to use specific side canons, but an something happen (a phone call, someone speaking at home) and we can't remember if we turned starboard or the other side, and we can't see the last maneuver in history because it is a "new page", in the actual state of the game we should write every maneuver to be sure we remember, because they will be wiped from the history screen... Should be fixed - Severity =  5

As a Wizard, i notified we found very very few magical weapons (scepters/wand/little staves) and not a single one unique magic weapon, since i started, and as far I know, no Mage soulbound weapon(scepter, wand, magic staff) in the base game, one wand (useless against a lot of enemies which are immune to pierce damage) in of the dlcs, i found a lot of unique melee weapon, some unique pistols/blunderbuss/rifle, but not a single unique wand/scepter/magic stave, may be later in the game (according to the wiki) but if i should finish the game to have a decent weapon for my wizard, it is a bit frustrating (even in "Magic" shops like Arkemyr shop, there is only unique melee weapons or bow/crossbow not a single magic weapon)- Severity = 8

In localized version of Deadfire (example french) why trying to translate the name of ship weapons (canons), and other gear ? I defy you to found any information about "Couleuvrine impériale", nothing on internet, nothing on the wikies and because during a ship fight we can't see what weapon do what, what range, how much of turns ? Do you expect us to keep any gear information in head, you try first ? leave their original English name so it is easy for us to found informations about it.. It is the same problem with area name translated, it is very hard to find any informations about "Promontoire de Periki", Names should never been translated, it is kind from you, but it don't help us (the contrary) - Severity = 5

During Ship fight companion/Sidekick/crew which are far from the enemies are not fighting, they stay doing nothing, do i miss something ? ... - Severity = 6

After a ship battle when we are victorious and we have the loot window, we can't press "square" on PS4 to get all the loot in one shot and send it in the group stash (reserve) we have to take each item one by one, i notified it do not work mostly when there is a lot of items (more than one page in the loot window)... -  Severity = 8

During the navigation on the world map (ship moving on the sea) we should have a way to mark a known destination / or a point on the map, so we could point the ship the the marked location direction and navigate to it. In the actual state, if i want to return to Neketaka and i am far south east, i have to check the known destination windows then click a destination then estimate the good direction and move, and repeat several time until we reach our destination, sasdly the destination don't remain displayed on the navigation screen as it should be... I don't want to use the auto navigate because one time the ship gone into a tempest... May be i miss something but in this case things should be better explained... - Severity = 5

• When selecting a single item in a sell menu by pressing x, it is moved to the basket right away. But if you have few similar items, game will first suggest you to define how much things you need to sell (it's logical), but then you need to move it with the stick to the basket, which is ridiculous - (Possible fix = Long press X on PS4  to sell the entire pile of items - it take me time to discover it) - Inventory and sell items should be more handy - Severity = 5

• On town screen (Map ?), moving mouse cursor with a stick is also completely ridiculous, it should be with r1\l1 or with arrows, same goes for level up menu - Severity = ?

• Controller Touch ad should be mapped to the inventory or map, or better be customizable. currently it is mapped to the tutorials, which are mostly not used during the majority of the game - Severity = 5

• no POE save import for a new game. I was not expecting this at all. How could it be wiped out from game? (Me too, but we can at least re-create all our POE choices (and name the set of choices) while pressing Square during New Game creation, and then Selecting the set of choices in the end of NG creation) - Severity = ?

• On Xaur tuk tuk island (in the cavern where you found Mother Sharp Rock crew member), two Xaurips are not marked as a combat objectives. when you kill the rest, they are attacking you, engaged character is defending, but it is not counted as a combat mode. as a result, Mother Sharp Rock is still frightened to exit the cage... Possible fix kill those two Xaurik while using the wheel menu->Attack - Severity = 5

• The quest screen should have an indication when a quest is validated (each time going in the quest list and checking the quests one by one, if we have something to do in neketaka for example is painful)... Severity = 4

• After we finished Palegina quest and saved Giacolo, later i returned on the Dunnage and the godlike are still here, we can re-enter the room like if Giacolo was still here and the quest not finished - Severity = 5

• when we are in shop inventory, there is no way to compare a seller item to our items (example : compare a seller glove to our gloves)...

• When we are selling items, in the trade window, if we sell more than 20 different items, we can no more see the first item in the window, we can't double check if we don't sold something important to us, this because the sold items section have 20 slots and can't be scrolled down up left right to see all the items... We only see the last twenty...

• During scripted interaction (when we have the sort of book on the screen) we can't go up and read previous text - Is is problematic because some event need us to read carefully and understand what we do or have done to decide carefully - Severity = 4

• After healing the Green Lady and her daughters, we receive the "nature's mark" but there is nothing in the Effect screen... Something is missing ?

• While we are in a shop inventory we can't press "Triangle" button for more informations on an item (to see the benefit of an enchant for example), neither do the same on a Grimoire to see which spells are inside...
- It should be fixed - Severity = 4

• Quests or NPC which have quest should be marked, to be honest i like exploring, but i hate to wait and going see Director Castol to see if he have any work to give to us take from 2 minutes (120 seconds) to 4 minutes (240 seconds for peoples without SSD) and each load screen bring a risk or game crash (each time the music stop, my heart start to beat and i fear the crash), may be also PNJ Name should be on the local / City map, because sometime searching for a NPC take a lot of time (exploring the entire area, then a second time if we have missed some places to finally found the NPC (with the help of the wiki or any website) - Severity = 3

• Even with expert cannoners, and 70% hit chance of the junk, my team miss too frequently, while i was using the starting ship i hadn't this problem...  - Severity = 2

• When we are in the Shipyard shop in Neketaka or anywhere, why would we want to buy 419 Aedyr canon, or 144 double bronze canon, 144 captain quarter, 144 animals quarter, or whatever their name is, by default clicking any of those items to buy them (or only to see their description in the "item to buy window" because description work only here) is set on the maximum, why not setting it on the minimum, as this if we click any canon we would select 1 canon, if we cant more we could increase to the maximum canon of our ship (8 or 10), more smart than needing to decrease from 417 to 1 or 2... this take time, time is money and we don't have much time to play, to decrease from 417 to 1 item it take 2 minutes..- Severity = 3

• Once we get 5 black wood we can craft by ourself "Black wood hull", but why would we wand to craft this it cost 64000 to craft it, and 57000 to buy it ? i see no point in adding money to this recipe... it is more than hard to find the 5 black wood pieces, and then it is more expensive to craft it than to buy it ????, this is madness  - Severity = 4

Saint Omaku's Mercy bow can't be enchanted and upgraded as it should be ... there is really few unique war bow in the game - Severity = 4

I will continue to add problems i found while hoping someone on Obsidian side will read this and FIX THOSE PROBLEMS, because in its actual state the game provide more frustration than pleasure and is mostly not playable, some games are time eater because you farm, or because there is a lot of things to do, but Deadfire is time eater, because we spend 30% of our playing time to relaunch the game because it crashed, or because we spend a lot of time searging internet a solution to bypass a bug we found in the game... The best advice i can give to any player who want to try Deadfire, is save constantly, save your game each 5 minutes,  save after each fight, save before going in the inventory, be very careful because the game crash very very frequently.

Edited by fced
The first post of my topic have been locked i can no more edit it to do thing properly
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Pillars of Eternity PS4 - RPG fan - Native language French, so please forgive my poor English speaking ...

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Hi, Still no update or repair patch for Deadfire, i got plenty of patch for all the games i own, but no Deadfire, it is ridiculous...Hi, Still no update or repair patch for Deadfire, i got plenty of patch for all the games i own, but no Deadfire, it is ridiculous...

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Pillars of Eternity PS4 - RPG fan - Native language French, so please forgive my poor English speaking ...

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An update for Deadfire PS4 is online, v1.03 - 1.134 Go, I hope it will solve some problems, in any case it is encouraging...

Edited by fced

Pillars of Eternity PS4 - RPG fan - Native language French, so please forgive my poor English speaking ...

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15 hours ago, fced said:

An update for Deadfire PS4 is online, v1.03 - 1.134 Go, I hope it will solve some problems, in any case it is encouraging...

Didn't fix my saves, I think I would have to start over anyway! Maybe a bit down the line after some updates

Edited by andy8472
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Adding mine in here:

GENERAL LAG AND FRAMERATE

  1. Issue: Lag/FPS drop when entering a town/city map
  2. Issue: Lag/FPS drop when opening inventory
  3. Issue: Lag/FPS drop when moving around areas within a town/city map

===========

OPTIONS MENU WHEEL

Issue: The options menu wheel is unresponsive leading to it being impossible to access things like Quest Logs, inventories and character sheets etc.

Frequency: Regular

Steps to reproduce:

  1. Hold down L2 and move the left analog stick over any option.
  2. Press X
  3. Nothing occurs at all or up to 2 mins later

===========

VENDOR INTERACTION - PURCHASE

Issue: Some environment points that should be interactable do not show the X button prompt when near them

Frequency: Regular

Steps to reproduce

  1. While in any explorable area (except for sea traversal map gameplay) move over to a blue highlighted interactable point.
  2. If the area is considered to be unreachable by the character the prompt will not show, rendering it impossible to interact with.

Note: for this one the workaround is to press Triangle, manually move the cursor over the interactable and press X. However this doesn't always work and there are just as many locked interactables as there are interactable ones.

===========

VENDOR INTERACTION - PURCHASE

Issue: It is not possible to interact with a vendor inventory, preventing the player from purchasing items they have on offer.

Frequency: Intermittent

Steps to reproduce

  1. While in a town/city area, find a vendor and press X, selecting the option to purchase something from them.
  2. When the purchase inventory menu appears, attempt to use the D-Pad to move over to the Vendor NPC inventory

===========

TOWN/CITY TRAVERSAL

Issue: Interactable 'area exit' icons which allow movement between sections of towns/cities go dead and cannot be interacted with, resulting in the player being trapped in a particular area.

Frequency: Intermittent in most areas but happens almost 100% regularly in The Gullet area within Neketaka

Steps to reproduce

  1. While in a town/city area, move to any exit until the 'leave area' icon appears and press X
  2. Party and/or single character automatically runs back to the last point of entry into the map and interacts with that icon instead.

===========

TOWN/CITY TRAVERSAL

Issue: Interactable 'area exit' icons which allow movement between sections react incorrectly when interacting with them, causing the party or one single member of the party to automatically run to the point where the group last entered the area. Either from another part of the map or a building/house within the map.

Frequency: Regular

Steps to reproduce

  1. While in a town/city area, move to any exit until the 'leave area' icon appears and press X
  2. Game does not react trapping player in area, forcing them to restart game.

===========

SHIP TRAVERSAL

Issue: Game hard crashes to a blue screen when attempting to switch between a town/city map and the ship traversal map

Frequency: Intermittent

Steps to reproduce:

  1. While on the 'fast travel' map of any given town/city (e.g Neketaka) move the cursor over the leave city by sea icon in the bottom left of the screen and press X
  2. Wait for the loading screen to pass
  3. Game hard crashes to error report screen a few seconds after the sea traversal map loads in.

========

ENCHANTING

Issue: Game hard crashes to a blue screen when attempting to enchant any item with the enchant option.

Frequency: Intermittent at first - but now happens 100% of the time, blocking me from accessing this part of the gameplay system.

Steps to reproduce:

  1. Hold L2 and select Inventory menu
  2. Use D-Pad to highlight any enchantable weapon and press Triangle
  3. Press Square to open enchanting menu - all icons display a white box with a red X on them momentarily
  4. Game hard crashes to error report screen

=========

ENCHANTING

Issue: Game lags and freezes when attempting to enchant any item.

Frequency: Intermittent

Steps to reproduce:

  1. Hold L2 and select Inventory menu
  2. Use D-Pad to highlight any enchantable weapon and press Triangle
  3. Press Square to open enchanting menu
  4. Game freezes or lags for 1-2 minutes
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On 2/19/2020 at 2:55 AM, jiwei said:

My id is PSN-US id.And there is no update about the POE2.🤔 I think it will take a month to begin to update about the crash-bugs.

may be it depend the country, some players got 1.03 last week, i got it when i posted the message...

Today my fight with Nemnok was almost at an end, and the game crashed, i have to restart it, one hour lost.

Pillars of Eternity PS4 - RPG fan - Native language French, so please forgive my poor English speaking ...

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Hello,
The goal of this topic is to list all the problems we (PS4/XBOX players) found on Deadfire Console version.
Feel free to add the problem/bug/crash you constated and rate it with a severity note (from ++1 to 10, ++1= it break the game and make it unplayable, 10 = visual bug nothing too bad but should be fixed)...
I will try to edit this topic regularly to add new problems we found in the list (I had to answer my topic instead of continuing editing the first post because the first post have been locked)...

I start with :

Very SERIOUS problems which make the game broken, or break the gameplay (URGENT TO FIX) :

The game crash and the PS4 is returned to desktop (this happen too frequently for a PSN Store game) - Advice : Save each time you finish a fight or before you enter any area, the game is unstable, and must be considered as an Alpha version still under developpment, if you get less than 3 crashes per hour you should be happy . Severity = ++1

Sometime Deadfire completely freeze the PS4 and we can't do anything except removing power (very very dangerous for the PS4 or any computer), it happened to me in Poko Kohara (can't remember the exact name) in the outside while i opened the inventory, game freezes for 1s on equipping item in inventory - Severity = ++1

• In temple of revelation (upper bowels), if one of our companions, or the watcher put a foot on those magic traps the game force us to stop moving instead of continue moving, and our companion or the watcher is dead in less than 1 seconds.. - Fix the game and game mechanic, if they see a trap they must not walk on it, and if they walk on it, make they quickly react instead staying on the trap... - Severity = ++1

• In the Forgotten Sanctum, the 2nd Oracle boss (in Heart of Mistery) is impossible to beat because it CRASH THE GAME CONSTANTLY - (it is my 3rd try now, and each time it crash at some point)... - Severity = ++1

• Sometime loading a save can crash the game (happened in Temple of Revelation -> Quarantine)

99% of the time we click "Enchant" on an unique item, the game is crashing, and we get a blue screen, at the beginning it was working, not anymore - POSSIBLE FIX = Give any item you don't want to upgrade/enchant to your companions, and go on the ship where you be alone (not in a team) and enchant your item (the crash come because there is a common interface for all the unique items, if there is too much unique items and you click enchant the game crash, the enchant interface don't like too much items) :  Severity = ++1  Fixed by Patch 1.04

• Under some circumstances (dying in a random?area) the game save can be corrupted (if it happen to me ....) - Severity = ++1

Sometime transition from one area to another make the game return to home screen and the following message "An error occurred you returned to the home screen to avoid corrupting the save", for me it happen mainly when i am on the ship and want to go in my personal quarters (under the bridge) or if i want to leave personnal quarters to return to world map  - Severity = ++1

• Sometime the game crash during save, very nice when you save after a though fight like the one with Concelhaut or Nemnok, or the Oracle in Forgotten sanctum, i recommend you to buy this game if you want to test your nerves and ability to stay ZENNNNNNNN - Severity = ++1

When swapping characters in any location the game shuts down  with PS error code (annoying because you can't complete their personal quests!)- Severity = ++1

• Final Battle in The Forgotten Sanctum crashes and resets to PS4 start screen. Possibly between characters, anything you summoned, enemies, pillars and other things that appear it just overloads. I was not able to finish that DLC, backtracked on my saves, ran out, and started another DLC - Severity = ++1

• Once you get further in the game, with the DLC, there are spots where even moving is nigh on impossible, it considers you in constant combat mode while no foes, so you cannot click on items and certain portals needed, I found to remedy that was to open as much things like maps, status, etc. so it forces it to jump, and then detects those portals; Once teleported, it bugs like that again and you need to spend minutes trying to force it. Then once you get further than that area, it keeps crashing in a battle. Note from the player (I was not the frustrated player this time) : Between that and the absurd loading times, I actually yesterday calculated it and for 5 minutes of actual gaming, you spend an hour of loading, crashing, etc.; I'm sorry but between fulltime work and other hobbies, this is just not acceptable for a 59 euro full price game and warrants a refund

• Sometime the game start to lag, the game stop responding during 1-4 seconds and then return to normal.. Severity = 2

• Too frequently, while in a store inventory, we can't select any store item (mean we can't buy anything) - Only way i found to fix this is to restart the game - Severity 3

• Loading time are long, too long for a 2020 game, even with on a PS4 Pro + SSD (have both), there is a lot of room/houses/area to explore (mean wait when we enter and when we exit, and waiting from 40 seconds to more than 1.5 minute is frustrating for a console player) - Severity = 3

Paladin "Lay on Hands" ability is broken, it don't heal, which make the paladin a bit useless - Severity = 2

Auto pause is bugged (for me auto pause is set  if a trap or secret detected) when a secret or a trap is detected during fight, the game auto pause as intended, but it is almost impossible to remove the pause (usually if not during a fight pressing two time square on PS4 remove the pause - this don't work during fight) - FIX : if this happen to you and you can't remove the pause during a fight, disabling the auto pause from the settings should solve the problem, don't forget to re-enable it after your fight... - Severity =  4

One character block another, this is very very annoying, it was the same in POE, if in a corridor and your tank ended up in the back, he is stuck and can't melee attack because other characters are blocking the path. Severity =2

During fight, the status window come on top of the spell windows, and we ca no more see half of the spell bar, it is really problematic, because we already fight blinded and with one hand tied in the back, and with this let's say we fight on one feet, blinded and with one hand tied in the back - Severity = 2

It would be nice if we could zoom in/out the world/Sea map/any map, as we can do when we navigate or are walking, some of us have difficulty to read small characters... Severity = 5

In the old city, when the group is walking, each time he get the status "Intoxicated" from those poisoned smoke/water (if it is water) the group is stopping and i have to enable cursor mode to get through it (very annoying when it happen every 20 seconds) - Severity = 4

We should have a way to move an item from watcher/companion inventory to the reserve in one click, in the actual state (may be i miss something) i have to select an item and move it to the stash, manually and one by one, it should be a key (PS4 controller have at least 13 buttons which can be used) to automatically move an item to the reserve (group stash) - Why not "Square" button on PS4 like it was on POE  - Severity = 3

AOE Spells should be more visible, the AOE area should always be visible like it was on POE (if i recall correctly), and we should see the area of effect of spells like the druid Relentless Storm, the first time i launched it i didn't realized it was an AOE, because we don't see any AOE... - Severity = 5

In a city like Neketaka, we should be able to travel from any room, shop,.., (from the 2nd floor terrace of The Wild Mare in Queen's Berth for example) to any other location in the city, because entering or leaving any room take between 40 seconds to 1 minute, repeat it 3 time to leave the terrace of tavern and enter Neketaka, it is too much, so the best way (you could completely re-code the game for console, this would be the real best way) to avoid this problem would be to be able to travel from inside a shop to any district of the city  -  Severity  = 2

Wizard "Dimensional" spell do not work as it should be, it don't stun enemies which are between the caster and the ally target. Severity = 2

Wizard "Expose Vulnerabilities" seem not working like it was working on POE (on POE it was doing exactly what the name say), it don't expose vulnerabilities like on POE (we don't see anymore what are the target vulnerabilities, on POE, we have all the infos in the target info windows, if vulnerable to cold, fire, slash, and how much), another broken thing in Deadfire Ekera - Severity = 2

• When on the map of any event in Neketaka if pressing "triangle'" to inspect an item or a document one can't exit the window, we stay stuck on this window can't return to inventory, FIX : NEVER PRESS "Triangle" on any event map, return to the regular map of Neketaka to inspect any item or document you received = +1

• On Xbox, the A button stopped working after some hours of game, the user reported it is the same with all his save, he can't interact with anybody, anything, the button is working, the controller is working ...

• In Junvik Village, Gabel shop is bugged, we can open the store inventory but can't buy anything from her, navigation in her inventory is not possible, and after this i gone to Neketaka, and same problem with almost all store... - Severity = 6

• Most of the time, when we change the team composition (remove a companion to add another companion), the group is not complete and one of the companion (the new one or the removed one) is alone wandering and not part of the team - possible fix : if a fight occur, when it is the turn of the companion which is not part of the team DO NOT PRESS R2 ON HIS TURN press only square or the rest of your companion will no nore have access to R2 Menu (spells and abilities) - Possible fix (need more tests) : Before switching companion in the group, be sure the watcher is the active one (R1/L1), i suspect if you remove a selected companion it cause the bug- Severity = 1

• Ranger "Heal Companion" is not healing (like Paladin "Lay on Hands") if upgraded it apply the bonus buff but not the heal (really guys you must do something - i am at 30% of the game, it is an estimation, look how much problems i have found)

• There is no storage container in other ships than the starting sloop, it is an error - Severity = +5

• Too frequently the watcher or one of the companions in the team get negative effect from "The Eye of Wael" wand, they were not the target of the attack... isn't it supposed to go on enemies only  ? If we can't trust our own weapons... - Severity = 2

• Some wizard spells (may be other class i don't know) have a to small range, they are ZDE and can't be safely launched without be fried by the spell, example : Meteor Shower, Arcane cleanse,   and may more ...

• Impossible to raise Watcher reputation with Aloth to more than +1, after some point even if we give him and to the world aroung the answers he expected (with him in the team) ... - Severity = 4

• When we change companions in the team, we should be able to see all the companion stats (attributes, passive capacities like diplomacy, etc)  to see which one is the best suited for our current need .. - Severity = 3

• it seem there is a problem with swords (and probably all weapons which have two damage type), if an enemy is 75% resistant to pierce and Eder is using two one hand sword (pierce/slash) the game should be using the more efficient damage which is in this case slash instead but i constantly hear Eder saying "this thing is not doing the job" and in the combat log i found the pierce damage applied instead of the slash damage... - Severity = 1

During a fight, we should have access to more informations on the spells, like it was on POE (duration, time it take to launch, area of the spell, if the spell is ZDE or Enemies only, ...) in the actual state we fight with one eye closed, and one hand tied in the back, you can't expect us to write on a paper all the useful informations to be able to have them during a fight... - Severity = 2

• On Console during a fight, we can't access the right section of the interface with the list of enemies, and see which spell or attack they will use (and their effect), it would be better if we could click an enemy and see all the effect of the attack he will use on his turn (for those which are launching spells for example), also seeing the companion or the area that enemy will target would be fair (when we launch a AOE spell enemies can move, why not us).... Severity = 1

Too frequently after having been close to a sigil (nightmare or any other), even after the fight the curse stay (even one hour after) and we have to save, and reload to "clean" our character and remove the curse... Same problem with spells, for example druid "Infestation of worms" stay after the fight, even if we reload, the negative effect stay even one hour after, even after i restarted the game and even after we rested (sleeping), Great i can no more heal the watcher because of this - FIX  = Outside of the fight cast Priest "Magran's Might" several time if needed to remove this bug and prepare to rest (beware more than 3 injuries = permanent death) Severity = 1

• Under some circumstances "Taking Out the Traders" quest can't be finished (no dialog with Onekaza) - I decided to side with the Huana, but before i returned a quest to Hazanui (the chieftain of the RDC) and she asked me to kill Onekaza, i refused and all the RDC attacked me,  after this i infiltrated the powder storage (teleportation - VTC give me the same quest) and destroyed it, but impossible to validate the quest to the queen, no dialogue, she just say she had to reinforce her security thanks to Arkemyr... Severity = 1 

• Left arrow don't work once in combat (the button to enable green/red circles, it work only out of a fight, it is problematic because if we reload an auto-save which is at the begin of a fight we don't see enemies red circle (a brown imp on a brown sand is very hard to see)...  Fix : enable enemies circles in options during fight then disable it after fight... -  Severity  = 3

-----------------------------------------------------------------------------------------------------


Bugs, and Problems which must be solved asap to enhance the customer experience (Customers = us the players) and prevent other players to avoid buying Deadfire.

• Sometime, in our inventory the description popup disappear, pressing Triangle button work, but... - Severity = 10

In POE, Wizard Wand had two damage type (piercing and crush), like Scepter which have (crush and slash), now it have only piercing damage type, and a lot of creature are immune to piercing damages, it is a bit unfair, wand should have like scepter two damage type because we wizard don't have much weapon choice it is wand, scepter or staves - Severity = 5

"Plucked fruit" quest seem a bit bugged, i speaked to Rongi with Serafen which had required "bluff", but dialog choice is still in red... I read the note in his chest and waited on the beach several night around Midnight, but he never came, i felt a lot of frustration to eventually leave the quest for later completely disappointed... Severity = 5

We should have a way to see the position of the character which is attacking (in turn mode)- in the actual state, even on a 50" 4K tv it is very hard to see the location of the character which will attack, i remember on POE (or may be another game) a command which enlight the character, so we can see his exact location... Severity = 7

Sometime an enemy have been knocked by Eder (enemy is on the ground, on his back), and when another attack this knocked enemy, the attack make the enemy stand up, even if the turn is not ended and still have the knocked status.. I don't know if it is a visual glitch or a bug ... Severity ?

Sometime when we open a container, we see the content changing in front of us, example : a weapon disappear and is replaced by a potion, i don't know if it is a visual bug, but ... Severity =  ?

When a new character is recruited it would be nice if we could see his attributes before choosing his class/multiclass - Severity  = 8

When Eder is killed and get second chance during fight, and it is his turn, he can't attack, he is stuck, the only way is to press square (end turn) or triangle (postpone? turn), this give enemies the chance to kill him (another time) - Severity = 2

During fight on ship (boarding) companions which are not in the team should be controlled by the player, because they use abilities with friendly fire and kill us, it is very frustrating, and we don't get a game to be frustrated (frustrated because the AI can not be set manually, i mean by us), if we could set AI, it would take 20 seconds for us to prevent companions controlled by AI to use friendly fire spells definitively - ... Severity = 2

The game is big, but we see always the same tips on loading screen (so much loading screen, always the same tips), we should have plenty tips, many many, not always the same 10 (i say 10, but i haven't counted, in any case there is too few tips on loading screen)... Severity = 8

Wizard "Essential Phantom" is attacking enemies charmed by Seraphin (they are in green and there is other enemies around, but this stupid phantom attack them and remove the charm), Fantastic when enemies are almost immune to our damages and it take several turns to have enough energy for Seraphen to use its LV1 spell ... Severity = 5

it would be useful to have the exact life remaining (a number) close the enemy lifebar, it would be encouraging for us when fighting a difficult enemy, and will permit to see what we are doing are useful or useless... On an enemy which have a ton of life, sometime it is very hard to see if we damage his life, even if we see our damages... - Severity = 7

Ring of Overseeing and any item which have overseeing effect (Ring of Overseeing, Aloth armor) don't work (we can't see the effect on the character (summary, the section with all attributes and curent effects, confirmed by comparing the AOE with and without it, no difference - Severity = 7

Why are the potions so expensive in gold to craft ? I don't understand why I should pay for something I will craft by myself, is the 3500 gold part of the fabrication ? Gold is a poison if we eat it, if I recall correctly It was the same in POE... Ingredients and potions dropped by enemies or found in containers are so rare, why adding money  to the recipe? - Severity = 4 

During ship fight (sea battle) we should have acces to the entire maneuver history, sometime we want to turn starboard and starboard to use specific side canons, but an something happen (a phone call, someone speaking at home) and we can't remember if we turned starboard or the other side, and we can't see the last maneuver in history because it is a "new page", in the actual state of the game we should write every maneuver to be sure we remember, because they will be wiped from the history screen... Should be fixed - Severity =  5

As a Wizard, i notified we found very very few magical weapons (scepters/wand/little staves) and not a single one unique magic weapon, since i started, and as far I know, no Mage soulbound weapon(scepter, wand, magic staff) in the base game, one wand (useless against a lot of enemies which are immune to pierce damage) in of the dlcs, i found a lot of unique melee weapon, some unique pistols/blunderbuss/rifle, but not a single unique wand/scepter/magic stave, may be later in the game (according to the wiki) but if i should finish the game to have a decent weapon for my wizard, it is a bit frustrating (even in "Magic" shops like Arkemyr shop, there is only unique melee weapons or bow/crossbow not a single magic weapon)- Severity = 8

In localized version of Deadfire (example french) why trying to translate the name of ship weapons (canons), and other gear ? I defy you to found any information about "Couleuvrine impériale", nothing on internet, nothing on the wikies and because during a ship fight we can't see what weapon do what, what range, how much of turns ? Do you expect us to keep any gear information in head, you try first ? leave their original English name so it is easy for us to found informations about it.. It is the same problem with area name translated, it is very hard to find any informations about "Promontoire de Periki", Names should never been translated, it is kind from you, but it don't help us (the contrary) - Severity = 5

During Ship fight companion/Sidekick/crew which are far from the enemies are not fighting, they stay doing nothing, do i miss something ? ... - Severity = 6

After a ship battle when we are victorious and we have the loot window, we can't press "square" on PS4 to get all the loot in one shot and send it in the group stash (reserve) we have to take each item one by one, i notified it do not work mostly when there is a lot of items (more than one page in the loot window)... -  Severity = 8

During the navigation on the world map (ship moving on the sea) we should have a way to mark a known destination / or a point on the map, so we could point the ship the the marked location direction and navigate to it. In the actual state, if i want to return to Neketaka and i am far south east, i have to check the known destination windows then click a destination then estimate the good direction and move, and repeat several time until we reach our destination, sasdly the destination don't remain displayed on the navigation screen as it should be... I don't want to use the auto navigate because one time the ship gone into a tempest... May be i miss something but in this case things should be better explained... - Severity = 5

• When selecting a single item in a sell menu by pressing x, it is moved to the basket right away. But if you have few similar items, game will first suggest you to define how much things you need to sell (it's logical), but then you need to move it with the stick to the basket, which is ridiculous - (Possible fix = Long press X on PS4  to sell the entire pile of items - it take me time to discover it) - Inventory and sell items should be more handy - Severity = 5

• On town screen (Map ?), moving mouse cursor with a stick is also completely ridiculous, it should be with r1\l1 or with arrows, same goes for level up menu - Severity = ?

• Controller Touch ad should be mapped to the inventory or map, or better be customizable. currently it is mapped to the tutorials, which are mostly not used during the majority of the game - Severity = 5

• no POE save import for a new game. I was not expecting this at all. How could it be wiped out from game? (Me too, but we can at least re-create all our POE choices (and name the set of choices) while pressing Square during New Game creation, and then Selecting the set of choices in the end of NG creation) - Severity = ?

• On Xaur tuk tuk island (in the cavern where you found Mother Sharp Rock crew member), two Xaurips are not marked as a combat objectives. when you kill the rest, they are attacking you, engaged character is defending, but it is not counted as a combat mode. as a result, Mother Sharp Rock is still frightened to exit the cage... Possible fix kill those two Xaurik while using the wheel menu->Attack - Severity = 5

• The quest screen should have an indication when a quest is validated (each time going in the quest list and checking the quests one by one, if we have something to do in neketaka for example is painful)... Severity = 4

• After we finished Palegina quest and saved Giacolo, later i returned on the Dunnage and the godlike are still here, we can re-enter the room like if Giacolo was still here and the quest not finished - Severity = 5

• when we are in shop inventory, there is no way to compare a seller item to our items (example : compare a seller glove to our gloves)...

• When we are selling items, in the trade window, if we sell more than 20 different items, we can no more see the first item in the window, we can't double check if we don't sold something important to us, this because the sold items section have 20 slots and can't be scrolled down up left right to see all the items... We only see the last twenty...

• During scripted interaction (when we have the sort of book on the screen) we can't go up and read previous text - Is is problematic because some event need us to read carefully and understand what we do or have done to decide carefully - Severity = 4

• After healing the Green Lady and her daughters, we receive the "nature's mark" but there is nothing in the Effect screen... Something is missing ?

• While we are in a shop inventory we can't press "Triangle" button for more informations on an item (to see the benefit of an enchant for example), neither do the same on a Grimoire to see which spells are inside...
- It should be fixed - Severity = 4

• Quests or NPC which have quest should be marked, to be honest i like exploring, but i hate to wait and going see Director Castol to see if he have any work to give to us take from 2 minutes (120 seconds) to 4 minutes (240 seconds for peoples without SSD) and each load screen bring a risk or game crash (each time the music stop, my heart start to beat and i fear the crash), may be also PNJ Name should be on the local / City map, because sometime searching for a NPC take a lot of time (exploring the entire area, then a second time if we have missed some places to finally found the NPC (with the help of the wiki or any website) - Severity = 3

• Even with expert cannoners, and 70% hit chance of the junk, my team miss too frequently, while i was using the starting ship i hadn't this problem...  - Severity = 2

• When we are in the Shipyard shop in Neketaka or anywhere, if we click Aedyr Canon to buy one or two, the game offer us to buy 419 Aedyr canon, or 144 double bronze canon, 144 captain quarter, 144 animals quarter, or whatever their name, it should be set on the mininum (example we click to buy one aedyr cannon, one is pre-selected, and not the maximum) going from 419 to 1 take time, time is money and we don't have much time to play, to decrease from 417 item to 1 item it take 2 minutes..- Severity = 3

• Once we get 5 black wood we can craft by ourself "Black wood hull", but why would we wand to craft this it cost 64000 to craft it, and 57000 to buy it ? i see no point in adding money to this recipe... it is more than hard to find the 5 black wood pieces, and then it is more expensive to craft it than to buy it ????, this is madness  - Severity = 4

Saint Omaku's Mercy bow can't be enchanted and upgraded as it should be ... there is really few unique war bow in the game - Severity = 4

• The inventory lack the possibility to rearrange items by type (example : regroup all swords,  regroup all war bows, regroup all axes, regroup all battle axes, regroup all trinkets, regroup all grimoire, all healing potion then all poisons, etc), inventory in its actual state is a complete mess when we want to search for a specific item, yesterday i spend 10 minutes searching for a war hammer, reading each unique item one by one... It would be easier if they could be classified by type... Severity = 2

I will continue to add problems i found while hoping someone on Obsidian side will read this and FIX THOSE PROBLEMS, because in its actual state the game provide more frustration than pleasure and is mostly not playable, some games are time eater because you farm, or because there is a lot of things to do, but Deadfire is time eater, because we spend 30% of our playing time to relaunch the game because it crashed, or because we spend a lot of time searging internet a solution to bypass a bug we found in the game... The best advice i can give to any player who want to try Deadfire, is save constantly, save your game each 5 minutes,  save after each fight, save before going in the inventory, be very careful because the game crash very very frequently.

Edited by fced

Pillars of Eternity PS4 - RPG fan - Native language French, so please forgive my poor English speaking ...

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