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Nearly all of the monk's attack abilites work with weapons as well as fists. Only exceptions (sort of): 

  • The Long Pain: is a summoned ranged fist weapon
  • Forbidden Fist: is not a weapon attack. It has its own base dmg and doesn't even care if you use fists or weapons. It's like a melee spell basically.
  • Inner Death: like Forbidden Fist

The last two are not considered weapon attacks and thus don't work with Swift Flurry or Heartbeat Drumming and also will not generate Focus for a Monk/Cipher.

As you can see this is not even a fist vs. weapon thing. I just wanted to show the abilites that sound like they are executed with fists or weapons but are actually melee spells that don't care what you carry.

So basically there is no attacks ability that would only work with fists and not with weapons. Feel free to pick any (melee) weapon. Ranged weapons don't work with several abilites though:

  • Turning Wheel
  • Force of Anguish
  • Swift Flurry
  • Enervating Blows
  • Heartbeat Drumming
  • Torment's Reach
  • Instruments of Pain
  • Skyward Kick

 

Edited by Boeroer

Deadfire Community Patch: Nexus Mods

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13 hours ago, ArnoldRimmer said:

It seems sort of stupid to try and punch a dragon.

You wanna say that to Theldurin?

(Admittedly this might not entertain you/anyone else here, but when I read that, I just had to :P)

My Deadfire mods
Out With The Good: The mod for tidying up your Deadfire combat tooltip.
Waukeen's Berth: Make all your basic purchases at Queen's Berth.
Carrying Voice: Wider chanter invocations.
Nemnok's Congregation: Lets all priests express their true faith.

Deadfire skill check catalogue right here!

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They were only "best" in PoE1 when you're not looking at dmg types, lashes and Durgan Steel.

Not being able to enchant them was what made them fall behind at some point. Both lashes and Durgan Steel are multiplicative dps increases. Missing out is ouch. Fists were still viable though.

In Deadfire enchanting is more limited and you can't put a lash on anything as freely (also there's no Durgan Steel) so that disadvantage of fists has way less impact. Also the Power Level scaling (no other weapon has this) makes them better than in PoE since you can stack a lot of Power Levels and push them into mythic quality and beyond (impossible with weapons).

They are great weapons in both games for several reasons, but a monk is in no way bound to use them since every attack ability that works with fists also works with melee weapons.

Edited by Boeroer

Deadfire Community Patch: Nexus Mods

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