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Ultra-Wide Support Patch Coming?


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First...I have to say I'm loving this game! So much to learn and take into account. Such an enjoyable experience...except for one thing. The support for ultra-wide support seems lacking. I can't pick my resolution 3440x1440 for full screen for some reason. I can in window mode which I guess is OK and luckily I found there is an option for Gsync to also be applied to windowed sessions. So, not great but passable and off I go. The problem though is with dialog. When you go to talk to someone it goes into 16:9 mode I believe and I get two big black areas on the left and right of the screen. On other games that don't bother to support ultra-wide on dialog, it frustrating but you don't usually spend a lot of time there. With Outer Worlds though..you spend a preponderance amount of your time in dialog. So for most the game you get pulled out a bit out of the experience with game only using marginal part of the screen. In the early days of Ultra-Wide this was understandable as developers slowly got on board with utra-wide.  But it's not new tech anymore.

So I'm hoping...that soon....Outer Worlds will fully support ultra-wide in all aspects of the game? Can a developer comment if a fix is in the works for this??

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