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- OUTER WORLDS -

First off I would like to thank and congratulate the Outer Worlds Team from Obsidian and its affiliates, this game is wonderful and I havent enjoyed a game like this in awhile. THANK YOU!
 

A few Subjects that I thought I would share with the team and fellow Captains. 
I use (need) loosely, more of agreeable additions.


• Companions:

Companions need a story buff, I would personally like to see more immersive content regarding companions, I think an expansion on content related to certain members of your crew would definitely bring some extra life and backstory to them while providing wholesome content for players that are here for the story.

 

• Factions:

More Immersive Faction quests and more faction content with varying Ranks and missions, allowing allegiances, a fluid Story based off your decisions on what Factions to bring together and what Factions you outcast from the fold. (Your endgame cutscene gave me the idea)

 

•Factions & Reputation:

There should be a way to increase your reputation based on actions displayed, a Kill on Sight Faction is basically done for the game, there should be a way to continue to obtain missions and content from KOS Factions via on-ship comms. Possibly an Emissary alerting you that “[Faction] has heard of your [ _] and is willing to come to an agreement if you help us on this task. Varying difficulty for increased or decreased amounts of Faction respect gained. This just provides a resolution to “accidental” situations. 
 

• Homesteading

In regards with rallying behind a particular Faction, able to build your faction headquarters and bases (included with this is internal ship customization.) Something parallel to what Fallout 76 and The Elder Scrolls series have. This was a nice option to have when you want a break from shooting and blowing up NPC’s. 
 

• Relationships

I understand this is considered not exactly a key aspect, but developing character relationships with NPCs in game heavily increase your sense of story immersion. Whether it be friends or romance, which can lead to additionally unlocked quests adding additional content.
 

• Ammunition

I found it difficult to keep up with my heavy ammunition consumption. Eventually as I progressed I gained enough bits to always buy what I needed, but increasing world spawns of ammo and increasing the amount sold per vending machine may resolve that.

 

• Wild creatures

As of currently, looting wild creatures is near useless as they drop an item worth <10 bits, maybe adding in random items on occasion could fix that.

 

• Free Roam

One thing that irked me is upon finishing your final mission(trying not to spoil) is that I am now unable to play until a DLC is dropped. Unless I want to start a fresh character. It would be wonderful to see this resolved after the DLC drop(hoping there is plenty of DLC to come.)

 

I greatly appreciate your time and I hope the Development team checks some of this out, it would be a treat to have some of my ideas used to better this game!

[XBOX]

 

Edited by Vuehl
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