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I agree those that done feel it's too short. I'm also one that does all side quests, explores everything in maps to find hidden lot etc, so that adds to my time. I'm only about halfway through already and feels I've just about got my monies worth(except in terms of proper ultra-wide support).

I guess it can be relative. Sure it's not as big as say Skyrim, Red Dead Redemption 2, etc, but those are games with unusual breadth with a major budget behind them, so that's not a fair comparison.

Then you get these games as service cr@p games like Assassins Creed Odyssey. Great game(though sitting on top of a money generating scheme) but it was just WAY too large(for me). I've still never finished it. There were other factors that made the large world not work for, but just all goes the everything being relative.

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On 10/29/2019 at 10:04 PM, BionicKitten said:

That's pretty much it. Beat the game not long ago, expected much more. Still a great game but I can't help feeling dissatisfied and disappointed. I imagine there will be more to come of course. But that didn't feel like a full game. 

The most important thing here, whether you believe the main story was too short or not, is if you had fun.  If you did there's really nothing to discuss from there.  We can compare TOW to other games from here until the end of time but it won't make the main story any longer.  I'm having a ton of fun so far and think I have less than 9 hours in so far.  I noticed a lot of back and forth between folks arguing about whether a game is a "real" RPG or not and it started getting personal.  Everybody needs to chill, TOW is an original IP that plays like Fallout and is a hell of a good time.

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While I still enjoy Bethesda's RPGs, they aren't really all that complex and their base games are usually broken messes. They tend to rely heavily on community mod support to fix the issues in each game.

Outer Worlds is more comparable to games like ME1 -- a team size that isn't too large and a game that is more focused in scope. In that regard, Outer Worlds fits with that level of time-to-complete, which for me was around 40 hours, and that was with doing everything and finding all unique items. If you choose to just rush the main story, then of course you'll be disappointed, hell, Fallout 3 can be beaten in just 15min if you really try.

There's also the matter of replayability as choices can actually matter in Outer Worlds and the writing is significantly better than what goes into the Bethesda RPGs. I'm just waiting for a patch to fix a few things before I start a new run, but with bugs specifically, there's really not many. On the other hand, if this were to be Skyrim pre-update2, I would have already come across a myriad of issues (which I did back when I played Skyrim in that state).

 

Though now that Outer Worlds is complete and released, a sequel / expansion should be easier as the bulk of what's needed is done -- the universe, lore, base-gameplay, and tone. Anything new would have that solid foundation to work off of, and they'll be going in with much better funding.

Edited by xSean
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I'm trying to figure out where people are saying the game is too short. If anything, it's too long. I have the same problem I have with most open world games, too much to explore. I get bogged down exploring everything and lose interest in the story. Even great games like Witcher 3 have the problem of being too long, which means I have only finished that game once.

 

I have no idea how long I've played since EpicGames launcher seems to be a pile of crap, it shows 3 hours, but I'm surely over 24 hours played. I'm still trying to get quests done on Monarch. There's far too many quests in this game. Monarch alone is taking a long time to get through. I've gotten used to not exploring everything and concentrating on quests, but the sheer number of quests means it still takes a long time.

 

anyone who says the game is too short is high on crack. Good game, but I still feel it's missing something. I love the humor, and it's probably their best humor in any game, but I feel like something is missing.

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I have many, many problems with this game but I never felt like it was particularly short or anything. Of course, I didn't expect anything like NV or any other open world game because... well, they said that's not what it was going to be beforehand.

Good length for a game as far as I'm concerned.

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just finished the Vale again and didnt slow or speed play, but, did all quests and explored all areas

though, i did fast-forward many of the conversations and only looted locked containers/doors and enemies i killed

9 hours

the “short game” pitch is rejected

 

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After actually finishing the game I can see where some of the too short comments come from. I felt like Byzantium should have been bigger with more quests. I felt Monarch was dragging a little because of the sheer number of quests, but Monarch is about right. I was thinking there were several planets left to explore because of the system map, but those are only for show it seems. So the game did turn out shorter than I expected when I was in Monarch.

 

Ending can go by really quickly too if you have the tools to bypass all the combat aside from that mech (I had to fight it).

 

epic games launcher is showing 49 hours. A little bit was idle time while cooking my food yesterday, but most of that is play time. That seems buggy, doesn't seem like I played it that much, but maybe I did. 40+ hour game is about right where I want it. Which is also the length of Dragon Age: Origins, another great game. 40 to 50 is the sweet spot for me. Granted, I did a lot of exploring (a little less later in the game), and talked to every named NPC I could find and explored all dialogue options with no skipping dialogue.

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I've been thinking about why I felt this game was too short.

I rushed through the game on easy mode in 21 hours just to learn the ropes. My impression was merely based on the main story.
But there was also another element: Apart from other games Obisidian don't try to lengthen the game unnecessary. This gives you the option to advance in the game very fast.
I played AC Odyssey for a long while and discovered Ubisoft use every available option to slow you down. Everything is calculated and arranged so that you will have to use at least 100 hours on a play-through. That's not the case with 'The Outer Worlds' - which is a relief actually. But you have to be aware of this freedom given. If you can't slow your self down you will miss a lot of the game.
But playing games like Odyssey can be a mental trap, so to speak, when you decide to play other games.

Edited by Mushashi7

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On 10/29/2019 at 10:23 PM, Madpaddy said:

If you explore and do the side quests companion quests and group standing quests its defo not short. Im on over 40 hours and im still not done.

Same here.  I have over 50 hours in and I think I'm getting close to the end mission, however, there are at least 25-30 other missions on my list to complete and half the planets to explore.  I've seen vids where people are speed running the game in 12 minutes.  That makes no sense to me, nor does it make sense to rush, if that's what people are doing during a normal play through.  I imagine a lot of people fast travel everywhere and just play the main missions.  If you do that you're missing out on the best part of the game, IMO.  My plan is to complete as many of the side and faction missions as possible before I end the main campaign.  My hope is I'll still be playing for at least another 50 hours.

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Second playthrough was 1 minutes shy of 58 hours. Skipped SubLight and science weapons entirely this time. Made a few decisions differently and got a different ending. Kudos to T&L for creating such a replayable game.

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"Art and song are creations but so are weapons and lies"

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4 hours ago, Wormerine said:

Game is too short!

 

 

But as the developers pointed out how many times did the person have to play through to figure out how to optimize that route to be able to get to the point where he could do that?  I think this game can be short or you can easily sink 50 hours into a  play through.  I did respect the developers reaction to watching that speed run.

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On 11/27/2019 at 8:00 PM, Ommamar said:

But as the developers pointed out how many times did the person have to play through to figure out how to optimize that route to be able to get to the point where he could do that?  I think this game can be short or you can easily sink 50 hours into a  play through.  I did respect the developers reaction to watching that speed run.

The devs were really cool about it, but people saying the game is too short haven't played the game in my estimation.  When I completed the end mission I had well over 60 hours in.  I did complete all the side, faction and space missions prior to launching the final main mission, so that added to the time.  I'm pretty sure the folks doing the speed runs are playing the game for many hours figuring out how to cut time off before they post an actual speed run.    Even if somebody just did the main story missions I can't imagine it would be any less than 10-15 hours, and I'm talking a normal playthrough, not one where the goal is speed.  This game is all about character interaction and reading all the comm selections before deciding on one, reading all the logs and reports on the terminals, taking in all the NPC conversations, etc.  I guess people have to complain about everything these days, but to say this game is short doesn't make sense.

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On 11/12/2019 at 9:03 AM, thearmourofGod said:

L7 @ 14 hrs and havent finished emerald vale

no hud, no help, thorough exploration 

4 uniques

supernova

 

Nice!!  I did my first run on hard but not sure I want to try supernova.  Have you lost any companions yet?   I head if one of them dies then that's it, can't be revived, is this true?

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15 minutes ago, Force58 said:

Nice!!  I did my first run on hard but not sure I want to try supernova.  Have you lost any companions yet?   I head if one of them dies then that's it, can't be revived, is this true?

That's what the description says. As well as thirst, hunger meeter and limited ability to save.

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