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No. It used to be so but not anymore.

Overall damage ist not fixed. You have a base damage per tick a base duration. More Intelligence will give you a longer duration andthus more ticks. More Might will give you higher tick damage. A crit will give you +50% duration. Enfeebled on the enemy will give you +50% duration. RES of the enemy will influence the duration as well (below 10: longer duration, higher than 10: shorter duration). So in some cases it's good to cast Psychovampiric Shield first. 

Edited by Boeroer
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Deadfire Community Patch: Nexus Mods

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On 10/26/2019 at 9:13 PM, Boeroer said:

No. It used to be so but not anymore.

Overall damage ist not fixed. You have a base damage per tick a base duration. More Intelligence will give you a longer duration andthus more ticks. More Might will give you higher tick damage. A crit will give you +50% duration. Enfeebled on the enemy will give you +50% duration. RES of the enemy will influence the duration as well (below 10: longer duration, higher than 10: shorter duration). So in some cases it's good to cast Psychovampiric Shield first. 

In other words...Forbidden Fist and Cipher is OP?

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Yes, it's good. Also because a Forbidden Fist can lower fortitude by -45 with Stunning Surge, Forbidden Fist and a Morning Star (makes critting with Disintegrate more likely which would give you another +50% duration). But note that (for whatever reason) the Forbidden Fist ability itself is not considered  a "weapon" attack and thus generates no focus (only with Community Patch).

You can produce similar results with a Debonaire/Cipher by the way: you can charm an enemy and then get a 100% crit conversion if you cast Disintegrate on him. This doesn't even flip his alliance back as a direkt damage attack would. So you can charm and then Disintegrate-crit without him fighting back.

 

Edited by Boeroer

Deadfire Community Patch: Nexus Mods

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