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Disco Elysium is out

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am curious, but similar to bug, we will wait for a few patches 'fore paying and playing.

sidenote, disco elysium sounds like an alternative title for xanadu

HA! Good fun!


"If there be time to expose through discussion the falsehood and fallacies, to avert the evil by the processes of education, the remedy to be applied is more speech, not enforced silence."Justice Louis Brandeis, Concurring, Whitney v. California, 274 U.S. 357 (1927)

"Im indifferent to almost any murder as long as it doesn't affect me or mine."--Gfted1 (September 30, 2019)

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Aside from one clue registering (learned password which I couldnt use, until I learned it from a difference source), I had a pretty smooth experience.

Oh, and at one point an NPC joined in on a conversation, even though she left the room.


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15 minutes ago, Wormerine said:

Aside from one clue registering (learned password which I couldnt use, until I learned it from a difference source), I had a pretty smooth experience.

Oh, and at one point an NPC joined in on a conversation, even though she left the room.

general policy for us to not buy until after at least the first major patch, and is likely we wait six months. get a more stable and likely encehapened game. is the norm for games to be buggy at release, so why buy at release? no downside to wait. am not gonna be the guy who habitual complains 'bout games being buggy in spite o' buying such games day 1.

you learn lesson the first time, yes?

yes?

exception: crowdfunding.

if we contributed to game development, then is kinda too late to wait for post patch reviews to decide on a purchase. 

HA! Good Fun!

 

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"If there be time to expose through discussion the falsehood and fallacies, to avert the evil by the processes of education, the remedy to be applied is more speech, not enforced silence."Justice Louis Brandeis, Concurring, Whitney v. California, 274 U.S. 357 (1927)

"Im indifferent to almost any murder as long as it doesn't affect me or mine."--Gfted1 (September 30, 2019)

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I don't normally play RPGs fresh out of the oven either, but I keep hearing how initial sales is Very Important Thing, and this is new independent studio that went for something more original than high fantasy cliche salad with mild Tolkien dressing No 112, so I made an informed decision to give them my money and then wait. :yes:

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11 hours ago, Gromnir said:

general policy for us to not buy until after at least the first major patch, and is likely we wait six months. get a more stable and likely encehapened game. is the norm for games to be buggy at release, so why buy at release? no downside to wait. am not gonna be the guy who habitual complains 'bout games being buggy in spite o' buying such games day 1.

That’s a practical approach, which I approve of, though as I tend to replay RPGs, I don’t mind playing on day1, if the game is in good state, I have been waiting for it for a while, and I have a gap in my gaming schedule. 


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9 hours ago, bugarup said:

I don't normally play RPGs fresh out of the oven either, but I keep hearing how initial sales is Very Important Thing

That's why I bought it on release, I wanted to support something different, but I'm still letting it sit a while before I actually play it


Free games updated 3/6/19

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36 minutes ago, ShadySands said:

That's why I bought it on release, I wanted to support something different, but I'm still letting it sit a while before I actually play it

I do this.  For some people here, the cost of games is trivial.  Not me.  I like to spend wisely, but I rarely feel foolish over the games that I purchase early.  I *do* sometimes feel foolish for some of my impulsive Steam purchases, which has taught me patience in that regard, but those aren't pre-/early release propositions.  RPGs I purchase early or even pre-order have almost always been well worth the expense.  I think Disco Elysium will fall into that category, although it was a little off-putting at first.  If I wanted to play a late stage alcoholic, I'd get out of bed in the morning.  Still, dying in the first five minutes of the game, in a game willing to kill me off nonchalantly so early, is impressive.

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After our bodies fail and memory fades, only our ideals will remain.  Did you fight for yours?

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 Nice stat system and ok-ish dialogues (later about them), but this game plays and feels like fanmade "expansion" on new vegas. Some nice things mixed together with the bad ones (over 9999 skills checks to scratch ass or blow nose, and your char dies if he fails them), and some just really stupid thing. Like 97% chance-to-successes skill checks, could fail 2-3 times in a row, which with so much dialogues text makes existence of skills questionable. Because it seems the only ways to play without save-loading is to go full-on some skill or not invest in the skill at all. So the dev could just made binary system of skills, - you have them or you don't, and that is it. But as it now, - you play the game you spend 5 minutes on reading all possible branches of the dialogues....and then you fail 67% skill check, so back to square one. And when you play for first time, you pretty much forced to do so, because game sucks at explaining the rules and its mechanics. Not to mention consequences of your fails. One skill fail can lead to nothing, but another one can cut you off some quest routes or possible reward/"perk", and you have no idea which skill check is important or which will produce some bull**** death. Not to mention dialogues options is offten on fanfiction level. For example sake, - you can try VTMB with the clan mod installed, end even if you will play it for your fist time, you can immediately detect "fanmade" parts of the game, by drastically reduced quality of dialogue options. Only in case of DA, whole game is like that. I seriously disappointed by dialogue options in this game. For example when you meet your "previous self" in the dream for first time, you can't just say to it to go fu-k itself and say that you are different man now, the only options - is shades of your char pissing his pants.

It's weird how game journos, the ones which usually big on sucking off COD 23, or Battlefield 55, and taking a dump on, or ignore on old-school rpgs like under-rail or pillars, age of decadence, is suddenly flushed with overwhelming praises for this game. For me, personally, i will solider-on forward, maybe 4-5 hours in the game, and if it not gets better i will drop it.

 

Edited by stiven

Sorry for my bag English.  :dancing:

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12 hours ago, stiven said:

 Nice stat system and ok-ish dialogues (later about them), but this game plays and feels like fanmade "expansion" on new vegas. Some nice things mixed together with the bad ones (over 9999 skills checks to scratch ass or blow nose, and your char dies if he fails them), and some just really stupid thing. Like 97% chance-to-successes skill checks, could fail 2-3 times in a row, which with so much dialogues text makes existence of skills questionable.

Some of the mechanics aren't explained as well as they could be. I got stuck at one point, as my only way to move forward was to initiate conversation which would cost me -1 health, resutling in my character dying. However, you can use "medpacks" in conversations, and you have a generous amount of time before the point if health drains. 

I do like skill checks - in the first part of the game there are always multiple ways of reaching an objective, and there are many leads you can pursue. Failing a check, isn't as simple as "try it again later" - you often get a chance to persue the objective in another way, or gain information to make the check easier next time. For the first half of the game, all checks were shaping my character, not blocking my progress. It very much a game about building your character, and it is skills which decide what your character thinks, and can/cannot do, not you directly. I like that approach very much. For the same reason, I don't mind the low chance of critical failure/success when doing rolls. With amount of stuff to do, I didn't feel the need to save scum, until I crossed the watergate.

In latter part of the game, there are singular must-pass checks and they do make the game much worse. Aside from the content simply not being nearly that good, mechanical issues become apparent: There is no cost in changing clothing, so it is encourage to back out of the conversation, when player encounters a check, and put appropriate clothing to maximize chances of success. That becomes really tiresome, as amount of clothing available grows, and game doesn't discourage gaming the system in any way.

The bigger issue, is that the game encourages not spending skill points on lvl up. When a white skillcheck is failed, one of main ways of unlocking it again, is putting the point into this skill. I found it more advantagious to hord my skill points and spend them only when I failed a skill check, that I wanted to succeed in. That gamestyle wasn't really fun, as rather then developing my character in a way I wanted to, I felt pressured to be molded by skill checks I would go against. In addition, it halted my character progression quite a bit. Still, I was glad I did that, as passing the mandatory SHIVERS check, which I wasn't build to do, took quite a few tries. 


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15 hours ago, stiven said:

It's weird how game journos, the ones which usually big on sucking off COD 23, or Battlefield 55, and taking a dump on, or ignore on old-school rpgs like under-rail or pillars, age of decadence, is suddenly flushed with overwhelming praises for this game. For me, personally, i will solider-on forward, maybe 4-5 hours in the game, and if it not gets better i will drop it.

Funny that you should mention AoD there after criticizing the all-or-nothing skill check design, because that's one of the things AoD drew flak for. You would have an absolutely miserable time in that game unless you had laser focus on a small set of skills, which determined the kind of character you'd play. I mean, I played a Daratan Praetor jack of all trades character and got the secret ending and all, but it took a hell of a lot of metagaming, going back, etc. Definitely not something you could achieve in a first playthrough, or without a guide.

This game (as AoD) looks right up my alley, but I'm also a strong proponent of the "wait at least six months" school of thought.

Edited by 213374U
¯\_(ツ)_/¯

- When he is best, he is a little worse than a man, and when he is worst, he is little better than a beast.

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This is a very polished game - there are a small amount of scripting errors, that's about it. Virtually no broken quests, no crashes, etc. They clearly opted to produce a polished game with plenty of 'depth' in each area instead of a 'large content' game, and there's no reason not to play now if you are interested.

The game should please anyone who liked Age of Decadence, although it's a very different beast, in fact. It will also please anyone who wanted TTON to be good (or, I guess, if you enjoyed TTON). It knocks most games out of the park without hesitation in terms of atmosphere and style.

For me, the closest experience is actually the way I play P&P - the feeling of saying 'alright, I'm going to play a cop who's been beaten up one too many times by life and now decides to weather the storm through florid performances of SUPERSTAR coloured by disco nostalgia', then finding all the skills and choices that support this, seeing the entire game shaped through that, and then, the game throwing me enough new information, choices, emotional moments, where said character goes through some kind of change - perhaps to a more sombre man who begins to accept his failures, perhaps to a paranoid apocalypse obsessed cop, etc.

It is pretty great.

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