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Hello!

I was fiddling around on the wiki, trying to find good items to build around.

So far I found (it has prolly already been done) :

https://pillarsofeternity.gamepedia.com/Effigy's_Husk : with the aoe damage at death, while being a SC paladin, you can cast sacred immolation, die from the self inflicted damage, proc the aoe damage from Effigy's Husk and come back to life with either sacred sacrifice or providence. Haven't had the occasion to test it yet but looks like a fun kamikaze paladin build :)

 

https://pillarsofeternity.gamepedia.com/Nemnok's_Cloak : Berserker/streetfighter, get tankier and deadlier (blooded, streetfighter passives) as you take damage. Wreck faces, get BDD from cloak and when it is about to expire, disapear in a smoke bomb.

 

Are there any other good items to build around ?

 

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You can build arround some weapons especially since you can export second copy of some one handed weapon from other save (you will have to pay in gold for exported item, i like this feature) Stalkers Patience for example can have several builds of different multiclases 

Then Kitchen Stove blunderbuss is insane with Thunderous Report or with Wild Barrage you can build arround one of those skills 

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Effigy's Husk: you can play a Barbarian and pick Vengeful Defeat (Full Attack in an AoE on KO) as well as wielding Effort (Great Sword, Full Attack in an AoE on KO) and wear the Mantle of the Seven Bolts (Shock AoE on KO). Your knockout will be quite devastating...You can do the same with a Wizard - but instead of going KO by yourself you summon an Essential Phantom and let it die for you. :)

You can also add the Shroud of Phantasm and summon 6 copies of yourself (also as Barbarian) which have very low health and die quickly, killing everything around you. It's only 1/rest though. 

There are lots of items you can build around. Maybe too many to post them all into one thread. 

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Deadfire Community Patch: Nexus Mods

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Thanks guys,

Yes you re right about the large amount of items you can build around but i didn't meant items like Casitas Samelias Legacy (good for an intimidate tank) or Deltro's cage for a shock build which are pretty straightforward.

Maybe I should have asked for items that enable a certain build like you just did with Effigy's Husk, Effort and the mantle. This enables an awesome wizard build sending his kamikaze doubles :)

 

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Ok, one partcicular broken item to build around is Grave Calling (sabre). It has an enchantent named "Chilling Grave". If you kill a vessel with the weapon you will spawn a foe-only Chillfog. If this Chillfog kills more vessels they will also produce a Chillfog each. That particular Chillfog profits from Grave Calling's enchantments (like legendary PEN, dmg bonus etc.). Best thing is that it also works if you kill your own summoned vessels. Now imagine a Berserker/Beckoner who can summon 6 weak skeletons (vessels) which split into 2 more skeletons after death - for a total of 18 skeletons. The Berserker Frenzy confuses you, so if you attack and kill one of your Skeletons it will proc a Chillfog that will immediately kill the other skeletons which will all produce a Chillfog, killing the following split-skeletons who will also generate a Chillfog. So, with a single attack the Berserker/Beckoner can create 18 parallel Chillfogs and trigger Blood Thirst by the way, too. He then switches to Modwyr to end confusion and turn the Chillfogs into foe-only. Encounter will most likely be over after a few pulses of 18 Chillfogs...

Hand Mortar has the enchantment "Blinding Smoke". It is a rel. big non-damaging cone attack that hits other enemies if you crit an enemy. Fire in the Hole has a jump which includes the AoE. Both together on a Druid with Avenging Storm: Mayhem. Because Blinding Smoke triggers Avenging Storm and all AoE hits (including jumps) do as well. You can also skip the Druid and use Heaven's Cacophony - but its Avenging Storm is only 1/rest. You can also use it als Stormspeaker (Tekehu) who also gets Avenging Storm at PL 8 as Chanter. Cool with Sure-Handed Ila.

Necklace of Fireballs has 8 charges. That means you can use it 8 times and then it's trash. But wait. If you find two of them (there are even more, I currently have 3) then you will have 8 Fireballs per encounter on any character you like. Just leave the one amulat in the stash. Cast with the other. Then, after the encounter, put the emptly one onto the full one. They wull form a stack in the stash (one icon with a little "2" in the lower right corner). Onc you seperate them both will have 8 charges again. Tadaaa! Use on Berserkers, Helwalkers - whatever. Make a fire caster without picking a caster class. :) Sme works with Stone of Power by the way (which usually is +1 Power Level once per rest - if you have two of them you can make it 1/encouter the same way). 

Edited by Boeroer

Deadfire Community Patch: Nexus Mods

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I guess. Didn't test but it would make sense. Important thing is that two (or more) of them form a stack in your stash.

Afaik you can also get two Dragon Pendants. A Dragon Pendant has "Call the Clutch" which summons a drake and wurms 1/rest. You should be able to use it 1/encounter then.

Ah and watch out: the stacking doesn't happen in your char's personal inventory. Only in the stash!

Edited by Boeroer

Deadfire Community Patch: Nexus Mods

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10 hours ago, Boeroer said:

Ok, one partcicular broken item to build around is Grave Calling (sabre). It has an enchantent named "Chilling Grave". If you kill a vessel with the weapon you will spawn a foe-only Chillfog. If this Chillfog kills more vessels they will also produce a Chillfog each. That particular Chillfog profits from Grave Calling's enchantments (like legendary PEN, dmg bonus etc.). Best thing is that it also works if you kill your own summoned vessels. Now imagine a Berserker/Beckoner who can summon 6 weak skeletons (vessels) which split into 2 more skeletons after death - for a total of 18 skeletons. The Berserker Frenzy confuses you, so if you attack and kill one of your Skeletons it will proc a Chillfog that will immediately kill the other skeletons which will all produce a Chillfog, killing the following split-skeletons who will also generate a Chillfog. So, with a single attack the Berserker/Beckoner can create 18 parallel Chillfogs and trigger Blood Thirst by the way, too. He then switches to Modwyr to end confusion and turn the Chillfogs into foe-only. Encounter will most likely be over after a few pulses of 18 Chillfogs...

Hand Mortar has the enchantment "Blinding Smoke". It is a rel. big non-damaging cone attack that hits other enemies if you crit an enemy. Fire in the Hole has a jump which includes the AoE. Both together on a Druid with Avenging Storm: Mayhem. Because Blinding Smoke triggers Avenging Storm and all AoE hits (including jumps) do as well. You can also skip the Druid and use Heaven's Cacophony - but its Avenging Storm is only 1/rest. You can also use it als Stormspeaker (Tekehu) who also gets Avenging Storm at PL 8 as Chanter. Cool with Sure-Handed Ila.

Necklace of Fireballs has 8 charges. That means you can use it 8 times and then it's trash. But wait. If you find two of them (there are even more, I currently have 3) then you will have 8 Fireballs per encounter on any character you like. Just leave the one amulat in the stash. Cast with the other. Then, after the encounter, put the emptly one onto the full one. They wull form a stack in the stash (one icon with a little "2" in the lower right corner). Onc you seperate them both will have 8 charges again. Tadaaa! Use on Berserkers, Helwalkers - whatever. Make a fire caster without picking a caster class. :) Sme works with Stone of Power by the way (which usually is +1 Power Level once per rest - if you have two of them you can make it 1/encouter the same way). 

This is what i was talking about :)

Never thought about switching to Modwyr after creating chillfogs with Gravecalling. I ll have to try it!

And that necklace thing, I have to think about a good build for that, thanks Boeroer!

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