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[CLASS BUILD] Last Surprise - Black Jacket/Streetfighter


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Last Surprise

 

Difficulty: PotD v. 5.0

Solo: no, it can take down few targets solo really fast and soften other, but then needs to regroup with team and hide behind tank

Class: Black Jacket/Streetfighter

Race: wood elf (resistance to hobbled) or human (benefit when bloodied)

Background: Old Vailia or The Living Lands - Dissident (might and intelligence increase DoT, stealth helps backstabbing)

 

Stats: max might, int, per to maximize DoT and to have some accuracy while distracted, dump con, res, rest points into dex

 

Equipment:

Head: Mask of the Grotto Deep (2int, more dmg with backstab) or Heaven's Cacophony (2int, Avenging Storm for hand mortar+clear out)

Back: Ajamuut's Stalking Cloak

Neck: Charm of Bones

Armor: Devil of Caroc Breastplate - mostly for additional resources

Waist: Upright Captain's Belt

Hands: Gauntlets of Discipline (1 more Clear Out) or Woedica's Strangling Grasp (might for DoTs)

Rings: Chameleon's Touch and Ring of the Marksman

Boots: Slippers of the Assassin - invisibility on first kill enables to finish another foe almost instantly with bottoms up or run through

Pet: Abraham (and nalvi on eder if possible)

Weapon set 1: Modwyr and Kitchen Stove - Modwyr ability is great when used from stealth/invisibility, 25%crush and 25%shock lash works great with deathblows. Kitchen Stove gives Thunderous Report - massive damage from stealth and also dazes enemies for long time

Weapon set 2: Ball and Chain + Fire in the Hole - flail modal reduces reflex by 25, use with Clear Out. Fire in the Hole lets to use Gouging and Toxic Strike in AoE, also distracts and turns streetfighter passive on. Note that Blunderbuss targets reflex (that is reduced by flail) instead of deflection.

Weapon set 3: Saru-Sichr - modal reduces fortitude, another DoT on hit. Use with Clear Out

Weapon set 4: Whispers of the Endless Paths/Street Sweeper/Oathbreaker's End/Fire in the Hole with bashing shield in off hand - mostly for damaging group of DoT survivors. Fire in the Hole highly benefit from Heaven's Cacophony and WotEP have Run Through - the best ability to use from invisibility

 

Food - Mohora Wraps

Drug - Coral Snuff

Usables - Sparkcrackers, Implosion Charge (grouping enemies), Blister bomb, Frost Bomb, Luminous Adra Potion, healing potion

 

Abilities:

Arms Bearer

Tactical Barrage - int for better AoE and DoTs

Two Handed and Two Weapon Style

Conquerer Stance - accuracy

Charge - mobility and stunning

Quick Switch

Weapon Mastery

Armored Grace

Clear Out - applying weapon modal debuffs, pushing back enemies, damaging whole groups at once. With devil breastplate and gauntlets of discipline one can use it 6 times

Escape - mobility

Backstab - additional dmg of stealth attacks

Gouging Strike - AoE blind and DoT with fire in the hole, blind also reduces reflex, and it's easier to land hit with blunderbusses

Toxic Strike - strong AoE DoT, Weakens targets

Devastating Blow - finishing wounded targets

Deep Wounds

Deathblows

Ring the Bell or Break the Bell - AoE dazing with WotEP or another DoT

Deep Pockets

 

It's not the strongest build but very funny to play. Switching all of those weapons and using them so fast feels like THIS 😁.

Gather foes with sparkcrackers, throw implosion charge and immediately shoot gouging strike(fire in the hole), then tactical barrage to get acute, shoot toxic strike. If someone gets close to you push him with clear out (flail or morningstar) and turn invisible. Use thunderous report (targets reflex) from invisibility to daze and harm badly foes caught by implosion charge, some should be alredy dead, activating invisibility from boots. Then run though or bottom's up for massive damage and end foe with devastating blow. All of this takes no more than 15 sec. Back off with charge, stunning enemies in path, and regroup with tank, maybe replenish resources with empower and repeat.

In optimistic scenario mobs in AoE should be blinded, weakened, dazed (or stunned), proned with reduced reflex and fortitude, and influenced by many DoTs.

Beware ranged enemies (let teammates take them down quickly) and strongly diffused groups (engage separate mobs with tank).

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It doesn't. I used backstab from boots after dots tick. Maybe community patch changed it? Backstab works different with this.

Enemies should be blinded by gouging strike, so don't need to use persistent distraction. If you like it, you can skip break the bell.

As for skills, pump stealth to 10-15 total. It's enough to sneak close to enemies and backstab. Remaining points are for explosives.

Only issue is stun from ajamuut cloak and thunderous report. Report inflicts dazed for much longer duration (35s) , but it gets overwrite by cloak stun, which lasts only 7,5

Edited by Powerotti
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By the way check out Fire in the Hole in the main hand and flail in the offhand as 1. weapon set and the same setup copied to 2. weapon set but mirrored: flail on offhand.

Avenging Storm + Flail-ClearOut and then switch and do FireInTheHole-ClearOut. It still works (even with community patch) and procs so many lightnings if the enemies are plenty. 

Deadfire Community Patch: Nexus Mods

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4 minutes ago, Boeroer said:

By the way check out Fire in the Hole in the main hand and flail in the offhand as 1. weapon set and the same setup copied to 2. weapon set but mirrored: flail on offhand.

Avenging Storm + Flail-ClearOut and then switch and do FireInTheHole-ClearOut. It still works (even with community patch) and procs so many lightnings if the enemies are plenty. 

I want to destroy enemies, not my graphic card 😁. It takes one aditional weapon set and with wotep effect is simmilar. Clear out and hearth of fury with mortars and avenging storm are the most broken tricks in deadfire. I don't like to use it that way.

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