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Is there a dedicated list as to what conditions activate which enchants?


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Getting tired of having to save scum enchants, testing each weapon one by one, beating on my pet companion with spells/normal attacks in order to figure out what is triggered by spells or not due to the halfassed descriptions. A problem is there could be hidden variables like things only activating in combat, or specifically not triggered by hitting an ally (I recall something being nerfed in this way specifically) and how the hell would anybody know? Obsidian certainly doesnt go out of their way to help players understand anything.

More specifically (for now) which of these activate with spells?

The Eye of Wael - Obfuscation, Illusive spell, Shrouded Strike

Magran's Favor - Enduring Flame (any hope for the others working with spells?)

Rannig's Wrath - Flurry does nothing for spells, right?

Last Word - Silence in Death, Quieting/Final say? probably not?

Grave Calling - any of the effects at all?

Won't have to ask about sun and moon, tested it, plus holy crap they actually list "damage from weapon" which makes things a bit clearer to understand. Condolences to the person tasked with writing those 3 words - what a monstrous endeavor that was.

Is there some rule of thumb or anything at all to decipher how the hell to trigger things and what they require to do so?
Safe bet seems to be a bias towards normal attacks to trigger which is utterly worthless for casters and also not in line at all with the way these things are written

Edited by DiabloStorm
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Usually if there is no +PL keyword, or "chance to recast" in description it won't do anything. Some exceptions: Shattered Vengeance (curse) and Magistrate's Cudgel (+10acc) but you have to hit with them first, maybe there are others.

Edited by Waski
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