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Concelhaut's Corrosive Siphon


DiabloStorm

Question

Multiple potential issues... bug or not?

Unaffected by +% healing bonuses

Missing acid/decay etc keyword to tie into spirit of decay, so Spirit of Decay does absolutely nothing for this spell. Yet Concelhaut's Corrosive Skin is keyworded as Acid, so why isn't Concelhaut's Corrosive Siphon? Really blatant lack of consistency there. There are only 3 spells in the wizard's ability tree that benefit from Spirit of Decay as it is, it's nearly pointless to take it.

Edited by DiabloStorm
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Corrosive Skin and Corrosive Siphon function very very very differently, so I don't think it makes sense to expect them to be consistent with each other. Not particularly going to rehash the keyword discussion, though Kalakoth's Minor Blights also benefit from proper keywording, so wizard gets 4, which is actually pretty good for a class. (Priest can have literally 0.)

 

(From a game mechanics perspective so long as there is one spammable ability, it can be worth taking those talents, though I'm not going to dispute that it's confusing that certain spells that feel like they should be keyworded one way, aren't, see also: #13 on https://magic.wizards.com/en/articles/archive/making-magic/make-no-mistake-2003-11-10-0, wizards of the coast--of D&D and mtg--learned this lesson a long time ago, and deadfire designers needed to have learned this lesson which unfortunately is a negative mark against them since as D&D and tabletop fans themselves they should've been aware of this).

 

Does +% healing gear affect other draining effects?  Thinking of Come Come chant, Concelhaut's Draining Touch, Old Siec, Steel Garotte subclass's bonus, Concelhaut's Parasitic Staff, Furyshaper subclass's AL8 ward, etc. I suspect not (or at least, I haven't expected them to). If any of them do, then it is a buggy inconistency.

Edited by thelee
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Corrosive Skin and Corrosive Siphon function very very very differently, so I don't think it makes sense to expect them to be consistent with each other. Not particularly going to rehash the keyword discussion, though Kalakoth's Minor Blights also benefit from proper keywording, so wizard gets 4, which is actually pretty good for a class. (Priest can have literally 0.)

 

(From a game mechanics perspective so long as there is one spammable ability, it can be worth taking those talents, though I'm not going to dispute that it's confusing that certain spells that feel like they should be keyworded one way, aren't, see also: #13 on https://magic.wizards.com/en/articles/archive/making-magic/make-no-mistake-2003-11-10-0, wizards of the coast--of D&D and mtg--learned this lesson a long time ago, and deadfire designers needed to have learned this lesson which unfortunately is a negative mark against them since as D&D and tabletop fans themselves they should've been aware of this).

 

Does +% healing gear affect other draining effects?  Thinking of Come Come chant, Concelhaut's Draining Touch, Old Siec, Steel Garotte subclass's bonus, Concelhaut's Parasitic Staff, Furyshaper subclass's AL8 ward, etc. I suspect not (or at least, I haven't expected them to). If any of them do, then it is a buggy inconistency.

Tried to test with/does nothing for draining missiles either, though and trying to refer to the combat log it always says it does "0.0" damage to the enemy in spite of damage numbers appearing on screen...

WhOlXRJ.png

 

The "Hold Shift for more information" is also a nice jumbled mess.

 

YJgvmyC.png

Edited by DiabloStorm
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Tried to test with/does nothing for draining missiles either, though and trying to refer to the combat log it always says it does "0.0" damage to the enemy in spite of damage numbers appearing on screen...

Some effects aren't implemented directly as damage or heals, but as short-term effects that happen to do damage or heal. The combat log's automatic damage or healing entries won't account for this and you have to do the shift-hover over the specific things to see what's happening. Garden of Life does something similar, for example (I think to prevent multiple corpse heals from stacking degeneratively it's implemented as an extremely short term, non-stacking buff that heals some health over the short duration). Iconic Projection does variable damage or healing depending on target so it also does something similar.

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Like in PoE, draining is not influenced by healing modifiers in Deadfire (I guess because it's already influenced by dmg modifiers).

 

A "corrosive" spell should have the acid keyword.

Edited by Boeroer

Deadfire Community Patch: Nexus Mods

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