It looks like OP wants gear useful only for tank. Disengagement immunitie useless, perception immunitie useless, might immunities worthless... My last char wears Skaen Robe, solo PotD +DD. Guess I am doing something wrong...
Affliction immunities are never useless. I will say that I'm not so sure about having a disengagement immunity (or was it just a very high disengagement defense bonus?) on heavy armor doesn't strike me as the most valuable thing going. Not that there's anything wrong with disengagement buffs. It just seems to me that a disengagement buff would be more valuable for someone wearing light or perhaps medium armor, rather than heavy armor.
I have some problems with the loot/booty in a very different way. I have to admit that I kind of like the old school paradigms or tropes when it comes to fantasy stories and games. And that carries over into items in the game for me. I wish that there were more items that seemed aimed at different types of characters. Not exactly specific classes, but did play to the tropes. Such as staffs that feel like they're wizard staffs. Or robes that felt like robes for, well, mostly wizards. I suppose that one could argue that the Chromatic Staff is sorta-kinda a wizardly staff, but to me, not enough. If it was a true wizardly staff, it should probably have the skill that buffs up certain staff abilities be Arcana rather than Metaphysics.
Also, a number of the proc'd special abilities seem to be a bit too corner cased and difficult to use. Like the "True Love's Kiss" dagger which has its special proc'ing on stealth attacks, which basically means you can only use it once per encounter, and only if you have exceptional Stealth. I think that it would have been better if the special was more like other specials where the size of the buff increased with the value of the skill. At least this way, you don't end up with an exceptionally narrow set of circumstances where the ability can proc.
And honestly, I don't really like all the item upgrades. I wish that the devs had spent that time and effort on creating additional unique weapons, armor, and shields, particularly weapons in types that are rather short in numbers.
I could be wrong too but the Lover's Kiss is kind of built for a Roque so not sure I agree totally with your post... playing an assassin there is numerous ways to go back into stealth and backstab and potentially get the added bonuses from the dagger ... unless I am totally wrong what it means by stealth, and haven't tested but it could also stack with raw damage you are already doing as a Rogue with Deep Wounds
Here is where I think the upgrades really shine ... it allows you to adapt the item to your playstyle, and character. I think the difference between POE and say old school D&D fantasy tropes, is that POE is even more nuanced for certain builds and characters - its actually the exact opposite of not having unique items for characters, they are just not as general.
As for why I like stripped down weapons and stat buffs ... it makes you not rely on weapons and stat buffs - plus I think I dig crafting weapons, which I am just realizing now.
Dude, this dagger may be great for Assassin builds, but that's only a tiny percentage of all possible builds in this game. And when there are only 2 unique daggers plus one soul-bound dagger (with limited class options), to me, this absolutely SCREAMS bad. It's really stupid in my opinion to have such narrow usage weapons when there are so few to choose from in that specific type of weapon (in this case, daggers).
As for upgrades, I don't care about them because I would VASTLY prefer to have more unique weapons (and all items) in the game, rather than a smaller number with upgrades. To me, the upgrades only served to require time, money, and other resources that could have been (IMO) better spent on creating additional items, particularly in those item types that are currently low in number.
hmm, but there are tons of cool Stilettos - and if you are looking for a fast weapons that does damage I really like the club ... But I guess I understand - if you want to play a fighter with a dagger ... wait a minute!? But that would be stepping outside of the tropes wouldn't it? I disagree too about only fitting some builds, as you can multi-class a rogue with any build ... but honest what would a wizard get out of stabbing someone from stealth ... especially with a dagger ... unless said wizard is suicidal
I could see a monk using the dagger, but still not from stealth, unless the monk went Rogue than there you go. I just don't agree with the argument about how the weapons only work etc ... and as I stated before its fine to have the cool weapons, but its better to have somewhat cool weapons and awesome character choices to go along. Plus you can mod any weapon you want
Edited by bringingyouthefuture, 15 March 2019 - 05:44 PM.