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Which did you enjoy more, Poe or Poe2?


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#121
xzar_monty

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(figuring out what's additive, what isn't, and how the non-additive stuff actually works is a lot for my limited math skills and the new skill system at times feels excessively granular).


it might be an extremely rude surprise to you that PoE1 also had a lot of confusing and unintuitive aspects to its systems (the various ways in which different action speed/recovery speed boosts worked was the subject of a gigantic spreadsheet that was posted somewhere). but i guess we didn't have to deal with inversions then. if you can get over the inversions hurdle, i think deadfire is generally more transparent and clear about how things work (especially stacking rules, which mostly work as per general outlines, whereas with poe1 it was frequently mysterious when it came to active effects... suppressing triumph of the crusaders because i drank a minor potion of regeneration?? huh???).
 

He's instantly teleported into the prison, apparently. And then, during my walk from Aefre's dwelling to Salty Mast to report Aefre's capture to Maea and complete the quest -- yes, during a walk across a district in Defiance Bay -- Aefre escapes from his prison cell in my stronghold, at which point I can't finish the quest. I can only reply "Not yet" to Maea's question about whether I have found Aefre.


boy, the prisoner part of the stronghold--i completely forgot about that, probably because i repressed the memory. i'd say more than half the time i took someone prisoner, they would almost immediately escape! if i was "lucky" an animancer would come by before a jailbreak and i would sell them the prisoner for a paltry amount of pocket change (less than what i think even an exceptional item sells for). in the end i just ended up killing everyone or reporting them to the more proper authorities.

 

 

You are quite right about the paltry amount of pocket change. I have had offers of 200 (!), 750 (poor) and 2000 (ok, that's something at least).

 

Speaking of paltry amounts of pocket change, yesterday I killed the adra dragon and honestly could not believe -- even on this second time -- how poorly executed the dragon's hoard was. I mean, this was paradoxical and foolish beyond belief. There's a clickable question mark there in the hoard, and it says something along the lines of "You push your arm all the way into the gold and never reach the bottom". Fair enough, that's a proper hoard. There are also four spots where you can pick stuff from. Three of these contain copper pieces. You can pick 400+, 700+ and 500+ pieces. In other words, nothing, nothing at all. And yet the screen shows you in the middle of all this treasure.

 

I would also argue that the dragon's hoard is a major disappointment in another way, too: by the time you get there, it's pretty certain that none of the items found will interest you. They're totally unexceptional. I did take one of them as a secondary weapon for Durance, but that's it, all the others were instant trash.

 

This kind of thing can be shockingly bad in these Obsidian titles, I'd really like to hear the developers even try to justify this.



#122
Enurale

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=============================================================
ENURALE’S DETAILED “PILLARS OF ETERNITY 1 AND 2” COMPARISSION

 

TO BE CONTINUED - NOT COMPLETE YET.
=============================================================
 

Which did you enjoy more, Poe or Poe2?
This question really important for everyone and it potentially can affect future of game, in that case ill give an extended answer.

This article consists of three parts, the PROS of POE1, PROS of POE2, BETWEEN POE1and2. While these two games were so important for the continuation and existence of this genre (imo, at least), i was reluctant to use the words “cons”, "bad" or "negative".



PROS OF POE 1:
========================================================


1 – STORY: Winner, POE1
_____________________________________________

WHY POE1?
In POE1, from the first time we met Biawac, the game was drawing us in with its main story. After this stage, a chain of curiosity and uncertainty never left us until the last moment, we had dozens of questions in our minds. After learning that we were both awakened and watchers, there were tons of situations to solve. Mystical machines, other watchers, a mysterious castle, deep organizations, a completely different perspective on the soul, the creation of the gods, the eccentric enemies and friends. The main story and task of the game contained dozens of steps and its mystery newer left us till the very end.

SO, POE2?
In fact, considering the overall content of the game and its total content, POE 2 has a privileged quality compared to many other RPG games. However, the main story is extremely limited and predictable. To summarize the main story: to find the first stone, to find the second stop of Eothas, to find and talk to his third stop, to prepare and meet his last stop and the story ends here. There is no other step, and all stages are similar, just a little more questions are answered each time. The is only one main question! Why he doing this and what we can change? The first game can never be summarized in this way with only one question.


2 – CHARACTERS AND PARTY: Winner POE1
_____________________________________________

WHY POE 1?
Many people will join me, and so many people will not agree with this. But in the first game all companions had a colorful past, and they felt the effects of the past deeply. The companions had a lot of pain, joy and regret that affected their past and present, and that would affect their future. If you want me to tell you the history of the companions in the first game and their future goals, I can tell you a book full of stories.

Also in the both games, there are many curious characters outside the companions; like Thaos, Iovora, Raedric, Lady Web, Adaryc, Furrrante, Onekaza. However, i have more characters in my memory from the first game than the second. Besides, The Watcher of the first game was like the Grey Warden of Dragon Age Origins for me. I could never establish a link with “already named” characters as strongly as my own creations, main protogonist must be “me”, in this respect, i appreciate the fact that the Watcher character is our creation, not a certain person.

In addition, there was a different use of companions in POE1; Stronghold Missions! In this way; we were collecting different items, money, crafting materials. Again thanks to this, idle characters gained an extra activity.

SO POE 2?
Actually, I don't know if we can make a fair comparison on this, because there are many characters coming back from the first game. Returning characters generally have no problem, they are all loved by the majority (actually i talked with many people who found Aloth and Pallegina to be extremely grumpy in POE2, compared to the first game). The other characters in the second game does not have a very deep past. For example, in the first game: Aloth is an "awoken" like a watcher, and he helped me to understand "What is awoken”, Durance was involved in a job (godhammer story) that affects the fate of the whole World, Grieving mother was unable to mend deep injuries of her past and she pushed us into a moral questioning, Sagani chased literally a ghost of past and showed us souls can take many different form. All the characters were somehow damaged and everyone needed each other to wrap all these wounds, each had a unique psychology. In the second game I actually liked all the characters, especially Tekehu, but no character could establish psychological ties with me like the characters in the first game. Besides, If the number of companions would not change in any way, it would be a plus to have sidekicks, but if the time required for the creation of sidekicks was taken from the creation of a compaion, I would prefer 1 extra companion to 5 sidekicks. As a "Dungeon and Dragon" fan, i would prefer to have 6 people in my party at same time, this is a factor that increases the number of people we can interact at same time. Also no companion missions in POE2.


3 – PLAYERS INTERACTION WITH DEVELOPERS AND NARRATIVES: Winner POE1
_____________________________________________

WHY POE 1?

I don't know who belongs to this idea, but, it was great to be able to receive audio information from writers and designers about the creation and concept of places in the game. This is a sign of how much the creators love to do their jobs and this effort also shows us that they want us to love the POE as much as they love.

In addition, in the first game we can see backers all over the game, in crypts, in gravestone writings, as gold tagged NPCs and many more, this was an active way of thanking, they had more communication with the players. There was a book full of texts made with gamers.

SO POE 2?

I'm sure they did their jobs with love and they wanted us to love what they did, again. Before the first game, however, there was no good isometric 2D party RPG since the BG series, and players were also starving for such a game, 77000 players flocked into the game. In the second game, there was already a job like POE, the expectations of the majority were met, and the expectations of the others were different than POE1. For POE2, developers would appeal to a formed mass of players, and being a backer fort he POE2 was not as important as the first game, because the continuation of this game was guaranteed. This somehow affected both the developers and the players, reduced the number of backers, reduced the tension of the producers, and made them less necessary to explain themselves.

 

4 – PLAYER'S HOME: Winner POE1
_____________________________________________

If we compare the places that can be called player home, Caed Nua offers much more content than our ship, Defiant. Lets start to comparission: Endless paths is a completely extra and very successful content. We can say that ship wars are more successful than castle defense fights. If we compare Crew with Hirelings, crew members are much more efficient than hirelings. Capturing and developing the castle is more extensive than repairing and developing the ship. Although we have many rest areas in the castle, I don't understand why we can't rest on board, at least Captain's Cabin could have his own bonus. In the castle, we could send our companions to the missions, there is no such option for the ship. The library in the main keep, was a great archive for the books we collected. Visitors and merchants of the castle, was adding color to the content. And it wasn't bad to have a steward. As a matter of fact, it is not very accurate to compare a ship and a fortress, but I still cannot keep myself from thinking that the content of the ship could be much more attractive.

SO POE2?

What we can do on ship is very limited and I don't know what the solution could be; maybe we could get a house on land for companion missions or we could try to get magical powers for our ship with missions, or maybe we could fight with sea monsters. As a final word, ship wars begin to repeat itself after a while and additional content for ship can be very enjoyable.

 

5 – ITEMIZATION (QUANTITY AND CHARACTERISTICS)
_____________________________________________
 

 

6 – INSPIRATION AND AFFLICTION SYSTEM
_____________________________________________
 

 

PROS OF POE 2:

========================================================


ADDITIONAL PLAYSTYLES (NO REST APPROACH) AND ACHIEVEMENTS
_____________________________________________


GRAPHICS AND EFFECTS
_____________________________________________


ITEMIZATION (BONUS STACKING)
_____________________________________________


HP AND RESOURSE SYSTEM
_____________________________________________



BETWEEN  POE 1 AND 2:

========================================================


ATTRIBUTE SYSTEM
_____________________________________________

 

REST SYSTEM
_____________________________________________


SPELLS AND SKILLS
_____________________________________________


RACIALS
_____________________________________________


CRAFTING
_____________________________________________


ENCHANTING
_____________________________________________

 

REPUTATION AND DISPOSITION VIEWING / PAGE
_____________________________________________



*** Sorry for grammar and spelling mistakes.
 


Edited by Enurale, 20 March 2019 - 08:25 AM.

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#123
E.RedMark

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What we can do on ship is very limited and I don't know what the solution could be

 

hum..that bring to mind BG2 factions and the 'house' (kinda) that you could gain from them . 

 

They could've given us , each faction give you a unique home or base . If you don't side with anyone , then they couldve made a home (or dungeon or castle or whatever) for us to go find (or buy or liberate) . 

 

technicly our 'home' was the 1st ship and it died in the cutscene . After that , you can get a new ones and get more from other quest . 

 

And unless the ship is as big as the Adrastia (from ACO) , muh...

 

a ship is fun and all..but nothing beat a bed in a home :p 



#124
thelee

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What we can do on ship is very limited and I don't know what the solution could be

 

hum..that bring to mind BG2 factions and the 'house' (kinda) that you could gain from them . 

 

They could've given us , each faction give you a unique home or base . If you don't side with anyone , then they couldve made a home (or dungeon or castle or whatever) for us to go find (or buy or liberate) . 

 

 

you do get special "strongholds" depending on the faction you side with. Principi you get the ghost ship. Rautai you get the submarine.



#125
E.RedMark

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What we can do on ship is very limited and I don't know what the solution could be

 

hum..that bring to mind BG2 factions and the 'house' (kinda) that you could gain from them . 

 

They could've given us , each faction give you a unique home or base . If you don't side with anyone , then they couldve made a home (or dungeon or castle or whatever) for us to go find (or buy or liberate) . 

 

 

you do get special "strongholds" depending on the faction you side with. Principi you get the ghost ship. Rautai you get the submarine.

 

yeah...

 

but...its still a boat! 

 

I mean , on the main land...

 

some of them house look so good . and the beach are gorgeous.....

 

Give me a hut , I be happy as long as its near water  :biggrin:



#126
xzar_monty

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Enurale: If you don't mind me asking, what is your first language? I find your English fascinating. If you do mind, simply ignore me.



#127
asnjas

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story for poe2 sucked. Nothing ever happened to keep me glued in. No high, lows, twists or turns. Saying you follow eothas is a fairly significant spoiler sinces its over half the story. This guy trying to flirt with the seemingly girl poster at least brought out a reaction from me. I didnt even roll my eyes this hard when xoti hit on me.

#128
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Not even when that nasty potsmoke hit your eyes? ;)

#129
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I would also argue that the dragon's hoard is a major disappointment in another way, too: by the time you get there, it's pretty certain that none of the items found will interest you. They're totally unexceptional. I did take one of them as a secondary weapon for Durance, but that's it, all the others were instant trash.


Only that you get the best shield of the game there. ;)

I think it's good that nice loot is not always hidden behind bosses you can only kill at high levels.

#130
xzar_monty

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I would also argue that the dragon's hoard is a major disappointment in another way, too: by the time you get there, it's pretty certain that none of the items found will interest you. They're totally unexceptional. I did take one of them as a secondary weapon for Durance, but that's it, all the others were instant trash.


I think it's good that nice loot is not always hidden behind bosses you can only kill at high levels.

 

Fully agree with this. But getting no real rewards for high-level-requiring bosses is an annoyance.



#131
Mikeymoonshine

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4 – PLAYER'S HOME: Winner POE1
_____________________________________________

If we compare the places that can be called player home, Caed Nua offers much more content than our ship, Defiant. Lets start to comparission: Endless paths is a completely extra and very successful content. We can say that ship wars are more successful than castle defense fights. If we compare Crew with Hirelings, crew members are much more efficient than hirelings. Capturing and developing the castle is more extensive than repairing and developing the ship. Although we have many rest areas in the castle, I don't understand why we can't rest on board, at least Captain's Cabin could have his own bonus. In the castle, we could send our companions to the missions, there is no such option for the ship. The library in the main keep, was a great archive for the books we collected. Visitors and merchants of the castle, was adding color to the content. And it wasn't bad to have a steward. As a matter of fact, it is not very accurate to compare a ship and a fortress, but I still cannot keep myself from thinking that the content of the ship could be much more attractive.

SO POE2?

What we can do on ship is very limited and I don't know what the solution could be; maybe we could get a house on land for companion missions or we could try to get magical powers for our ship with missions, or maybe we could fight with sea monsters. As a final word, ship wars begin to repeat itself after a while and additional content for ship can be very enjoyable.

 

 

It's interesting that we have the opposite opinion on this. I do think the ship was lacklustre and a lot of the features were not very good. As for the endless paths that was a crowd funding bonus thing. Deadfire had Fulvano's voyage as it's bonus  (Dunnage, The Drowned Barrows, Ori O Koiki, Crookspur and splintered reef) A lot of good content there though then again without that content the game would feel a tad empty and the same can't be said for the endless paths. 

 

As I and others have said I found the micromanaging of the keep to be incredibly annoying where as the ship it's only slightly annoying. I do think you have a good point about resting bonuses and there could have been more ship upgrades available that did stuff like that. The ship does have things like merchants, visitors, other ship encounters ect they just are dotted around the map because it's a ship. I do think that a lot of them are not that interesting but they are nowhere near as awful as the repetitive and pointless stuff that happened at the keep.

It's a shame the sea monsters goal was never reached though, it really feels like there should be more sea monsters in deadfire. 


Edited by Mikeymoonshine, 20 March 2019 - 11:32 AM.


#132
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I would also argue that the dragon's hoard is a major disappointment in another way, too: by the time you get there, it's pretty certain that none of the items found will interest you. They're totally unexceptional. I did take one of them as a secondary weapon for Durance, but that's it, all the others were instant trash.

 

[cut]Only that you get the best shield of the game there.  ;)[/cut]

I think it's good that nice loot is not always hidden behind bosses you can only kill at high levels.

 

Fully agree with this. But getting no real rewards for high-level-requiring bosses is an annoyance.

 

Erm... not sure why you cut "Only that you get the best shield of the game there" from my quote - which totally contradicts your statement...? That doesn't look nice.


Edited by Boeroer, 20 March 2019 - 12:34 PM.

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#133
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4 – PLAYER'S HOME: Winner POE1
_____________________________________________

If we compare the places that can be called player home, Caed Nua offers much more content than our ship, Defiant. Lets start to comparission: Endless paths is a completely extra and very successful content. We can say that ship wars are more successful than castle defense fights. If we compare Crew with Hirelings, crew members are much more efficient than hirelings. Capturing and developing the castle is more extensive than repairing and developing the ship. Although we have many rest areas in the castle, I don't understand why we can't rest on board, at least Captain's Cabin could have his own bonus. In the castle, we could send our companions to the missions, there is no such option for the ship. The library in the main keep, was a great archive for the books we collected. Visitors and merchants of the castle, was adding color to the content. And it wasn't bad to have a steward. As a matter of fact, it is not very accurate to compare a ship and a fortress, but I still cannot keep myself from thinking that the content of the ship could be much more attractive.

SO POE2?

What we can do on ship is very limited and I don't know what the solution could be; maybe we could get a house on land for companion missions or we could try to get magical powers for our ship with missions, or maybe we could fight with sea monsters. As a final word, ship wars begin to repeat itself after a while and additional content for ship can be very enjoyable.

 

 

It's interesting that we have the opposite opinion on this. I do think the ship was lacklustre and a lot of the features were not very good. As for the endless paths that was a crowd funding bonus thing. Deadfire had Fulvano's voyage as it's bonus  (Dunnage, The Drowned Barrows, Ori O Koiki, Crookspur and splintered reef) A lot of good content there though then again without that content the game would feel a tad empty and the same can't be said for the endless paths. 

 

As I and others have said I found the micromanaging of the keep to be incredibly annoying where as the ship it's only slightly annoying. I do think you have a good point about resting bonuses and there could have been more ship upgrades available that did stuff like that. The ship does have things like merchants, visitors, other ship encounters ect they just are dotted around the map because it's a ship. I do think that a lot of them are not that interesting but they are nowhere near as awful as the repetitive and pointless stuff that happened at the keep.

It's a shame the sea monsters goal was never reached though, it really feels like there should be more sea monsters in deadfire. 

 

 

I'm with you that the PoE1 stronghold was rather annoying to micromanage.  I didn't find the ship particularly annoying as a stronghold.  Of course, it had its other annoyances.  IMO, it would have been nice if behind the scenes, your party got a rest every 24 hours spent on the ship while on a long voyage.  OTOH, maybe some people would dislike losing that costly bonus you might have "purchased" when staying at an inn, if an auto-rest on the ship negated it.

 

I agree that the generic ship encounters can seem repetitive.  In my last party, I was constantly beating up on slaver ships, since they were an  easy way to make a little cash from their swag, as well as a good way to work on some soulbound requirements.  And I got a bit annoyed at myself when I went to Crookspur and defeated the slavers, because it put a stop to the respawning slaver ships and their nice little stream of goodies.  I didn't beat up on the generic ships of other factions, because I hadn't picked a faction and didn't want to annoy any of them and risk losing one of my companions.  (Having a deep reserve certainly makes your ship/party incredibly difficult to defeat in boarding actions.  Your active party may only be 5 people, but having another 9 or so reserves makes for quite a powerful force during those boarding actions.)

 

Honestly, I really missed having a deep dungeon like the Endless paths, or at least a greater number of more involved locations, like the "city" under Nekataka or the 3 level Engwithan ruin on the east side of the map.  There were too many overly "shallow" locations that were little more than one, maybe 2, small levels.  And in this way, I found PoE2 rather disappointing.  

 

If there is a PoE3, I hope that they spend more of their effort on developing larger, more involved areas than were in PoE2.  They don't have to be as truly immense as the Endless Paths.  For what it's worth, perhaps my favorite dungeon in all of the BG/IWD/POE games was the one in the Tales of the Luremaster.  I absolutely LOVED that dungeon, and was both happy to complete it and sad that it was all done.  I know that I replayed IWD1 a number of times, just to get to play TOTLM once again.


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#134
xzar_monty

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I would also argue that the dragon's hoard is a major disappointment in another way, too: by the time you get there, it's pretty certain that none of the items found will interest you. They're totally unexceptional. I did take one of them as a secondary weapon for Durance, but that's it, all the others were instant trash.

 

[cut]Only that you get the best shield of the game there.  ;)[/cut]

I think it's good that nice loot is not always hidden behind bosses you can only kill at high levels.

 

Fully agree with this. But getting no real rewards for high-level-requiring bosses is an annoyance.

 

Erm... not sure why you cut "Only that you get the best shield of the game there" from my quote - which totally contradicts your statement...? That doesn't look nice.

 

 

Because Eder has a fully-upgraded soulbound shield already and I am perfectly happy with it. He's the only one in my group using a shield; never even considered even trying the one in the dragon's hoard. It may be good, no argument with that. It's just that it's totally not needed. Contrast this with Tidefall, for instance, found on a drake, which really is a major treasure.

 

I understand why you may see a contradiction there, and that's fine. From my point of view, there isn't any, given the way my group is formed and armed. Eder has a shield, but he only uses it some of the time; he may very well use just Tidefall. So, pretty much of the time, nobody in my group carries a shield.


Edited by xzar_monty, 20 March 2019 - 09:55 PM.


#135
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But your personal party composition (where items you find might not fit your builds) is not an indicator for bad or good loot. It just means that the loot in the dragon's hoard didn't fit your party in this case.

I mean sure - most of the items there aren't breathtaking - but which are in the Pillars games (for intensively discussed reasons). But that shield is indeed one of the best in the game - no matter your party composition and what Edér carries.

If there would have been a watcher-only helmet that gave you +20 to CON and you were a godlike... would you also choose that argument to say it's a crappy helmet (because you can't use it right now)? Or is Carsomyr which you get by killing Firkraag is bad loot because it's only for Paladins and you are a Rogue?

Sure it can be disappointing to find something which you have no use for (ask me about all Infinity Engine games where I restarted once I found a really awesome item which I couldn't use) - but this doesn't mean it's bad, does it? You made it sound that it's generally bad - not only in your case.

Edited by Boeroer, 21 March 2019 - 08:36 PM.


#136
xzar_monty

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Yes, fair enough, you do have a point, I did generalize too much.

 

For my game and money, the best item found in Od Nua (if memory serves!) was Persistence, the bow, which is just lying around. I don't remember what I got from the alpine dragon (without a fight), but I think it was a +3 resolve item or something, which is good but not remarkable. Tidefall is an astonishingly good piece of loot from an indifferent or even easy opponent.

 

You touch upon a more general issue there: the Pillars games don't really have items that make you go wow. I'm not sure whether that's a good or a bad thing, but I probably thnk the balancing act has gone a bit too far in the sense that (to overemphasize just a little) essentially everything in the game can be replaced by plenty of other things without anything really changing. And that can sometimes make things a bit... bland. I do agree that over-the-top killer items are not that interesting, either. But it feels a bit strange to carry around this huge amount of unique items, most of which I have never used and will never even try. The concept of "unique" doesn't really have that ring anymore after that.



#137
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Yeah - if you want to keep things in balance you have to come up with things that are somehow cool without being too powerful. That's difficult.

Stuff like Stormcaller is cool - but not too powerful (in the sense that it doesn't break the game/weapon balance).

#138
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PoE 1 for me, too. Deadfire always leaves me with a feeling of shallowness.



#139
anameforobsidian

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4 – PLAYER'S HOME: Winner POE1
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If we compare the places that can be called player home, Caed Nua offers much more content than our ship, Defiant. Lets start to comparission: Endless paths is a completely extra and very successful content. We can say that ship wars are more successful than castle defense fights. If we compare Crew with Hirelings, crew members are much more efficient than hirelings. Capturing and developing the castle is more extensive than repairing and developing the ship. Although we have many rest areas in the castle, I don't understand why we can't rest on board, at least Captain's Cabin could have his own bonus. In the castle, we could send our companions to the missions, there is no such option for the ship. The library in the main keep, was a great archive for the books we collected. Visitors and merchants of the castle, was adding color to the content. And it wasn't bad to have a steward. As a matter of fact, it is not very accurate to compare a ship and a fortress, but I still cannot keep myself from thinking that the content of the ship could be much more attractive.

SO POE2?

What we can do on ship is very limited and I don't know what the solution could be; maybe we could get a house on land for companion missions or we could try to get magical powers for our ship with missions, or maybe we could fight with sea monsters. As a final word, ship wars begin to repeat itself after a while and additional content for ship can be very enjoyable.

 

 

It's interesting that we have the opposite opinion on this. I do think the ship was lacklustre and a lot of the features were not very good. As for the endless paths that was a crowd funding bonus thing. Deadfire had Fulvano's voyage as it's bonus  (Dunnage, The Drowned Barrows, Ori O Koiki, Crookspur and splintered reef) A lot of good content there though then again without that content the game would feel a tad empty and the same can't be said for the endless paths. 

 

As I and others have said I found the micromanaging of the keep to be incredibly annoying where as the ship it's only slightly annoying. I do think you have a good point about resting bonuses and there could have been more ship upgrades available that did stuff like that. The ship does have things like merchants, visitors, other ship encounters ect they just are dotted around the map because it's a ship. I do think that a lot of them are not that interesting but they are nowhere near as awful as the repetitive and pointless stuff that happened at the keep.

It's a shame the sea monsters goal was never reached though, it really feels like there should be more sea monsters in deadfire. 

 

 

I'm with you that the PoE1 stronghold was rather annoying to micromanage.  I didn't find the ship particularly annoying as a stronghold.  Of course, it had its other annoyances.  IMO, it would have been nice if behind the scenes, your party got a rest every 24 hours spent on the ship while on a long voyage.  OTOH, maybe some people would dislike losing that costly bonus you might have "purchased" when staying at an inn, if an auto-rest on the ship negated it.

 

I agree that the generic ship encounters can seem repetitive.  In my last party, I was constantly beating up on slaver ships, since they were an  easy way to make a little cash from their swag, as well as a good way to work on some soulbound requirements.  And I got a bit annoyed at myself when I went to Crookspur and defeated the slavers, because it put a stop to the respawning slaver ships and their nice little stream of goodies.  I didn't beat up on the generic ships of other factions, because I hadn't picked a faction and didn't want to annoy any of them and risk losing one of my companions.  (Having a deep reserve certainly makes your ship/party incredibly difficult to defeat in boarding actions.  Your active party may only be 5 people, but having another 9 or so reserves makes for quite a powerful force during those boarding actions.)

 

Honestly, I really missed having a deep dungeon like the Endless paths, or at least a greater number of more involved locations, like the "city" under Nekataka or the 3 level Engwithan ruin on the east side of the map.  There were too many overly "shallow" locations that were little more than one, maybe 2, small levels.  And in this way, I found PoE2 rather disappointing.  

 

If there is a PoE3, I hope that they spend more of their effort on developing larger, more involved areas than were in PoE2.  They don't have to be as truly immense as the Endless Paths.  For what it's worth, perhaps my favorite dungeon in all of the BG/IWD/POE games was the one in the Tales of the Luremaster.  I absolutely LOVED that dungeon, and was both happy to complete it and sad that it was all done.  I know that I replayed IWD1 a number of times, just to get to play TOTLM once again.

 

 

I had a similar complaint, but the final DLC fixed that in my mind.  I just wish they gave me a reason to fight the megabosses.



#140
xzar_monty

xzar_monty

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What could that reason be, conceivably?

 

I think they are just what they are, and intentionally so: walls that you can bang your head against, and if you're persistent enough, you just might get through, and that's all there is to it. This is perfectly fine. (I have no interest in them.)






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