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How to create a statuseffect that base on an attribute?


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As title.

 

I wish to edit the key attribute of damage/accurate/def from original to another by this way.I try to modify file "statuseffects.gamedatabundle" to do this and find the example that base on skill level or Phrase count,but no example base on attribute.

 

So are there any way to reach this,or do the equivalently thing?

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Where,I find a condition script can compare attribute with a fix Int32 value and return a Boolean.But it ask me to provide hash value of function and parameter.I can provide the function one but don't know how to calculate the parameter one.Even though I could,it is too stupid to create tens of statuseffect only for determine an attribute value.

Edited by euxeuxeux
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  • 2 weeks later...

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