While we're on the subject of Priest (again), I personally think the Prayers/Litanies could go from 0.5/3.0 cast and 60 sec duration to 0.5/0.0 cast and 30 sec duration (duration shorter to be more in line with other 0.5/0.0 buffs). It'd do a lot to make the priest list feel more full, since they'd become more desirable picks in the way that other classes' fast inspirations are.
Iconic Projection could be 0.5/4.0. I also think it would be nice if it got boosted 20 base damage to be symmetrical with its healing effect. For what it's worth, Corrosive Siphon effectively has base damage 24/heal 24 in AoE and it's also AL2.
Spiritual Weapon really ought to be a 0.5/0.0 spell. I feel like the devs made it cast slower to prevent it from being an effective super Quick Switch but it has a lot of action time competition for what is essentially a DPS spell.
The Priest subs could all also get different spells at AL6 to make it feel as though there is more player choice on that level.
Berath: Death Ring
Magran: Fireball (Pillar of Flame is very good for Magran, so I don't know about this one. Fireball is extremely underlevel but it also feels weird that the Fire Priest doesn't have the most iconic fire spell? Another option could be the spell from the Godhammer Bomb trinket (Detonator Shard, iirc?), which is essentially a healing fireball. That's a pretty potent spell though.)
Skaen: Toxic Strike or Ringleader (Skaen thematically ought to get a charm but keeping it as the Rogue Priest is probably more in line with the mechanical theme)
Woedica: Nature's Terror, preferably renamed (Not too sure about this thematically but she does get Divine Terror and fear doesn't feel inappropriate. Makes way more sense than Pillar of Flame, IMO. Plus it's another reason for Priests to have Heart of the Storm!)
I have some reservations wrt to messing around with the subs as it flies a little close to redesign instead of polish. Just throwing the idea out in case people don't think that's the case.
Starts at 3. Afflictions for me. Not sure if marking afflictions #3 instead of 1 is the error or if I'm missing points 1 & 2.
I think a while back Boeroer suggested 10% instead of 8% for Uncanny Luck and I really think it should be. It's a high level skill so it could stand to be even that little bit stronger and non-round numbers look weird. Do it for the aesthetics.
LOL at Stag Carnage "do not change (keep it broken)"
Speaking of broken stuff, I don't really understand where the line is on bug fixing versus polishing. I'd definitely like to Arcane Archer's no-scaling fixed, and that feels like it could be on the list?
I would like to see more "yes, but low priority" options. Most notably on things that I consider minor exploits, like Avenging Storm Procs and Resonant Touch stacking. I would like to see those changed but they're even lower on my priority list than the character creation stuff (especially since you can just avoid the broken parts of them manually, even while still using those skills). I'd just generically add the option to everything that is just binary "Yes, do this" or "no, don't change" because I think figuring out what is consistently a higher priority for players taking the poll is also helpful information.
Does the poll program allow for "Other, Please Describe: [insert form here]"? Because that should likely be an option on a lot things as well if it's implementable.
Edited by Taudis, 25 March 2019 - 10:50 AM.